choicnc the Dungeon (0, 3, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (0, 4, D) a +5 lajatang (unseen) (0, 5, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (1, 3, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (1, 4, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (1, 5, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (1, 6, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (1, 8, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (1, 9, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (3, 1, D) a wand of charming (15) (4, 2, D) a +0 club (7, 1, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (7, 5, D) the fortress talisman of the Sea {rCorr Str+6} [fortress talisman] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (8, 1, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (58, 19, D) a +0 giant club a +0 giant club a two-headed ogre corpse (58, 27, D) a +2 leather armour of poison resistance (unseen) (58, 38, D) the Writings on Arson Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Sticky Flame Fire/Alchemy 4 e - Ignition Fire 8 (unseen) (59, 4, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (59, 9, D) a staff of fire (59, 10, D) a staff of air (59, 13, D) a +0 falchion a +0 robe (59, 27, D) a +0 ring mail of fire resistance (unseen) (59, 28, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (59, 38, D) a staff of fire (unseen) (60, 18, D) 4 large rocks a +4 shortbow a cyclops corpse (skeletalised by now) (60, 28, D) a book of the Tundra (60, 38, D) a +2 quarterstaff of draining (unseen) (61, 17, D) the +8 demon trident "Rift" {distort, reach+} (61, 18, D) a +3 heavy glaive (61, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (61, 27, D) a staff of air (61, 28, D) a staff of cold (unseen) (62, 18, D) a +0 giant spiked club an ogre corpse (62, 20, D) 6 large rocks (62, 27, D) Great Wizards, Vol. II (64, 21, D) a +0 giant club an ogre corpse (skeletalised by now) (66, 1, D) a +4 partisan of flaming (unseen) (66, 37, D) a staff of death (67, 9, D) a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (67, 10, D) a +0 club (still there?) a +3 spear of freezing (still there?) (67, 38, D) a +0 trident (68, 9, D) a +0 mace a +1 war axe of venom an orc corpse (skeletalised by now) (68, 17, D) a +0 great sword of freezing (68, 18, D) a shapeshifter skeleton (68, 23, D) a shapeshifter corpse (skeletalised by now) (68, 38, D) a +0 rapier of protection (69, 9, D) a +0 dagger a +0 robe a staff of conjuration (69, 10, D) a +0 dagger a +0 robe a ring of poison resistance (69, 21, D) an ugly thing skeleton (69, 28, D) a +0 long sword of flaming a white draconian corpse (skeletalised by now) (69, 38, D) a +0 flail a +0 glaive a draconian corpse a yellow draconian corpse (69, 41, D) a +0 club (69, 44, D) a +0 hand axe (70, 2, D) a +2 scale mail of poison resistance (unseen) (70, 17, D) the +8 flail of choicnc's Woe {drain, Str+3} Str+3: It affects your strength (+3). (70, 27, D) a +0 hand axe (70, 29, D) a +2 long sword of holy wrath the +2 buckler of the Maze {Rampage *Silence rPois Dex-5} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). a +0 whip a red draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 30, D) a +2 dagger of venom a draconian corpse (skeletalised by now) (70, 32, D) a boomerang a +0 mace (70, 38, D) a staff of alchemy (70, 41, D) a +0 whip a draconian corpse (70, 42, D) a +0 mace a draconian corpse (71, 28, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (71, 42, D) a +0 dagger (72, 42, D) a +0 falchion a draconian corpse