choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Hidden Vale {rCorr MP+12 Stlth+} [inkwell talisman] rCorr: It protects you from acid and corrosion. MP+12: It affects your magic capacity (+12). Stlth+: It makes you more stealthy. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 37, D) a +0 short sword (48, 38, D) a +0 battleaxe a +6 short sword of holy wrath a +0 rapier a +0 cloak a yellow draconian corpse (skeletalised by now) (48, 40, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (49, 24, D) a +0 leather armour (49, 37, D) the +9 flail "Erol" {drain, *Slow SInv Stlth+} *Slow: It may slow you when you take damage. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (49, 38, D) a +0 trident a +0 glaive (49, 39, D) a +2 spear of venom (49, 40, D) a +0 flail a black draconian corpse (skeletalised by now) (50, 12, D) a +2 orcbow of freezing (50, 24, D) the staff of Abomination {rF+ rC+ Int+3 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (50, 25, D) a staff of death (50, 36, D) a ring of magical power a +0 rapier of holy wrath a +2 scimitar of venom a +6 ring of intelligence a ring of wizardry (50, 39, D) a +0 dagger a +2 cloak a white draconian corpse (skeletalised by now) (51, 13, D) a staff of cold (51, 24, D) a +0 leather armour of fire resistance (51, 36, D) a +3 ring mail of poison resistance (51, 39, D) a +0 dire flail a +0 cloak a red draconian corpse (skeletalised by now) (52, 13, D) a +1 short sword of speed (52, 25, D) a staff of air (52, 37, D) a +0 trident (53, 1, D) a +0 dagger (still there?) a +0 robe (still there?) the +4 whip "Peubo" {protect, rPois rF++ rC- Dex-2} (still there?) rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex-2: It affects your dexterity (-2). (53, 2, D) a +0 longbow a +0 leather armour an elf corpse (53, 5, D) a +1 antimagic shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) an elf corpse (still there?) (53, 13, D) a staff of alchemy (53, 25, D) an amulet of guardian spirit (53, 36, D) a staff of death (53, 37, D) a +0 long sword (54, 1, D) a +2 heavy hand axe (still there?) a book of Geomancy (still there?) (54, 2, D) the staff of Watchfulness {rF+ rC+ Will+ Int+3 Tloc Fire} (still there?) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the +0 leather armour of Koimm {rF+ Dex+2} (still there?) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). an amulet of faith (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (54, 36, D) the +2 scale mail of Tuhopo {Dex+5} Dex+5: It affects your dexterity (+5). (55, 1, D) a staff of conjuration (unseen) (55, 2, D) a +1 short sword of venom (unseen) (55, 12, D) a +3 war axe of flaming (55, 13, D) a staff of air (55, 24, D) a +2 quarterstaff of speed (56, 5, D) a glowing shapeshifter corpse (57, 31, D) a +0 hand axe the +1 scale mail of Impatience {rElec rC- Slay+5 Stlth-} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth-: It makes you less stealthy. (59, 36, D) a staff of conjuration (60, 1, D) a +0 short sword a +0 robe (60, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a staff of cold (60, 37, D) a +0 spear of flaming (61, 8, D) a +1 dagger of speed (unseen) (61, 12, D) a +5 dagger of venom a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (61, 36, D) a +0 antimagic sling (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +2 great mace of venom (62, 16, D) a staff of alchemy (62, 17, D) a +0 trident the +1 great sword "Varec" {drain, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (62, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (63, 0, D) a +3 plate armour of cold resistance (63, 8, D) a +0 short sword (63, 11, D) a black bear corpse (skeletalised by now) (63, 16, D) 3 large rocks a +1 falchion of holy wrath a cyclops corpse (skeletalised by now) (63, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 19, D) a centaur corpse (skeletalised by now) (63, 26, D) a +3 heavy dire flail (63, 27, D) a +1 vampiric bardiche (63, 37, D) a +4 bardiche of venom (63, 41, D) a komodo dragon corpse (skeletalised by now) (64, 17, D) a staff of cold (64, 26, D) a +1 battleaxe of flaming (64, 27, D) a +5 spectral quarterstaff (64, 30, D) a hell hound corpse (skeletalised by now) (64, 40, D) a hydra corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (65, 26, D) a +2 leather armour of willpower (70, 9, D) a +0 dagger a +0 robe a staff of alchemy (70, 29, D) a black mamba corpse (skeletalised by now) (70, 36, D) a +2 sling of draining (71, 16, D) a staff of alchemy (71, 26, D) the +11 hand axe "Niocom" {vamp, rPois} rPois: It protects you from poison. (71, 27, D) a +0 mace of draining (71, 37, D) a staff of cold a shapeshifter corpse (skeletalised by now) (72, 8, D) a +0 dagger a +0 robe a +2 chain mail of willpower (72, 17, D) a +0 short sword a +0 robe a +2 heavy mace (72, 26, D) a +4 ring of protection a +5 ring of evasion a +6 ring of strength a +6 ring of strength a +0 club a basilisk corpse (skeletalised by now) (72, 27, D) a +1 plate armour of fire resistance a jackal corpse (skeletalised by now) (72, 36, D) a staff of conjuration (72, 37, D) a +2 scale mail of poison resistance (72, 40, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +0 scimitar a +0 robe (73, 17, D) a +4 spear of freezing (73, 26, D) a +5 rapier of venom (73, 27, D) a +3 scimitar of electrocution a cane toad corpse (skeletalised by now) (73, 36, D) a +0 leather armour