choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) the +10 flail of Adweres {flame, rF+ rC- Int+5 Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (50, 37, D) the +10 war axe "Arbiter" {heavy, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (51, 37, D) a staff of conjuration (unseen) (52, 37, D) a +5 ring of evasion (53, 37, D) a book of the Tundra (59, 29, D) a +0 trident (59, 37, D) a +3 heavy glaive (60, 5, D) a +0 long sword a +0 ring mail (60, 36, D) a +3 great sword of holy wrath (61, 0, D) a +5 flail of protection (61, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 16, D) a staff of cold (61, 26, D) a +1 heavy great mace (61, 31, D) a +0 trident a throwing net (61, 36, D) a +1 halberd of protection (62, 0, D) a staff of earth (62, 4, D) a +0 long sword a +0 robe (62, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 20, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (62, 22, D) a black mamba corpse (skeletalised by now) (62, 27, D) a +1 dagger of freezing (63, 0, D) a staff of air (63, 15, D) a +0 leather armour (63, 19, D) a +0 trident a +0 robe (63, 21, D) a +0 morningstar a black mamba corpse (skeletalised by now) (63, 26, D) a +7 rapier of holy wrath (63, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 31, D) a +0 trident 3 boomerangs a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 37, D) the +10 spear "Erchoud" {freeze, *Rage rF+ rCorr Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (64, 18, D) a +0 scimitar (65, 26, D) the +5 glaive of the Guard {elec, spectral} (65, 33, D) a wind drake corpse (skeletalised by now) (68, 0, D) a +2 vampiric battleaxe (69, 36, D) an amulet of guardian spirit (70, 8, D) a +2 great sword of draining (unseen) (70, 9, D) a staff of fire (unseen) (70, 37, D) a staff of cold (71, 8, D) a +0 club (71, 26, D) a +3 morningstar of draining (71, 27, D) the +1 dire flail "Goblin's Funeral" {reap, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 8, D) a +2 great sword of holy wrath (72, 9, D) a +4 scimitar a +0 robe (72, 16, D) a +6 ring of strength a +6 ring of strength a +4 ring of slaying (72, 21, D) a cane toad corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 27, D) a +6 ring of strength (72, 36, D) a +0 robe of cold resistance (72, 37, D) an amulet of guardian spirit (73, 1, D) a water moccasin corpse (skeletalised by now) (73, 16, D) a +1 mace of protection (73, 17, D) a +2 trident of venom (73, 36, D) a +3 orcbow of draining (74, 3, D) an adder corpse (skeletalised by now) (75, 1, D) a +4 broad axe of venom (unseen)