Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 2162745714579918671 0 choicnc the Apothecary (level 1, -12/14 HPs) Began as a Draconian Alchemist on Aug 13, 2025. Was an Initiate of Vehumet. Killed by divine providence ... invoked by an orc priest (15 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:41 (96 turns). choicnc the Apothecary (Draconian Alchemist) Turns: 96, Time: 00:00:41 Health: -12/14 AC: 4 Str: 10 XL: 1 Next: 8% Magic: 3/3 EV: 11 Int: 15 God: Vehumet [......] Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . l - +2 falchion rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d1 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 52% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Inventory: Hand Weapons g - a +2 hand axe h - a +2 mace i - a +2 quarterstaff j - a +2 trident k - a +2 dagger l - a +2 falchion (weapon) Scrolls f - a scroll of blinking n - 2 scrolls of vulnerability o - 5 scrolls of amnesia Potions a - 5 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 3 potions of berserk rage m - 2 potions of invisibility Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors ##########'##..... #..(.'...'.##..... ##########.##..... #...........'..... #'#####+#####..... #.# #..... #.# ####'# #.# #..... #@# #..... #.# #..... #.# #...<. #x# #..... #S# #..... #'# #..... #So....Z# ###### #o......# #o..#...# You could see a water moccasin (ally target), an orc priest, an adder, an orc and a friendly small abomination (summoned, regenerating). Message History There is an open door, spattered with blood here. Unknown command. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Unknown command. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin barely misses you. Unknown command. The water moccasin bites your small abomination. Your small abomination hits the water moccasin! Unknown command. The water moccasin bites your small abomination. Your small abomination completely misses the water moccasin. An orc wizard comes into view. It is wielding a +0 dagger. Unknown command. The water moccasin bites your small abomination. Your small abomination hits the water moccasin. The water moccasin bites your small abomination but does no damage. Unknown command. Your small abomination closely misses the water moccasin. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... Action || total ---------------------------++------- Melee: Unarmed || 2 Tailslap || 1 Use: Scroll || 1 Armour: Skin || 3 Dodge: Dodged || 4 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_5, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choicnc the Draconian Alchemist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 31 | D | Found a glowing golden altar of the Shining One. 31 | D | Found a glowing silver altar of Zin. 31 | D | Found a basalt altar of Yredelemnul. 31 | D | Found a shimmering altar of Xom. 31 | D | Found an ornate altar of the Wu Jian Council. 31 | D | Found a bloodstained altar of Trog. 31 | D | Found a shimmering blue altar of Sif Muna. 31 | D | Found a sacrificial altar of Ru. 31 | D | Found a stormy altar of Qazlal. 31 | D | Found an iron altar of Okawaru. 31 | D | Found a sparkling altar of Nemelex Xobeh. 31 | D | Found a burning altar of Makhleb. 31 | D | Found a viscous altar of Jiyva. 31 | D | Found a hazy altar of Hepliaklqana. 31 | D | Found an opulent altar of Gozag. 31 | D | Found a blossoming altar of Fedhas. 31 | D | Found a white marble altar of Elyvilon. 31 | D | Found a shadowy altar of Dithmenos. 31 | D | Found a snail-covered altar of Cheibriados. 32 | D | Found a radiant altar of Vehumet. 32 | D | Found a corrupted altar of Lugonu. 32 | D | Found a roughly hewn altar of Beogh. 33 | D | Found a hide-covered altar of Uskayaw. 33 | D | Found an ancient bone altar of Kikubaaqudgha. 33 | D | Found a broken altar of Ashenzari. 40 | D | Became a worshipper of Vehumet 88 | D | Noticed a water moccasin 88 | D | Noticed an orc wizard 89 | D | Noticed a hound 89 | D | Noticed an orc priest 94 | D | Noticed an orc wizard 96 | D | Killed from afar by an orc priest Vanquished Creatures A bat skeleton (D) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 0 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 0 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 95 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------