Dungeon Crawl Stone Soup version 0.35-a0-818-g31569e1b94 (webtiles) character file. Game seed: 15618004393757496874 217 chesyn the Conjurer (level 5, -20/31 HPs) Began as an Octopode Conjurer on Aug 2, 2026. Demolished by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:03:28 (2896 turns). chesyn the Conjurer (Octopode Conjurer) Turns: 2896, Time: 00:03:29 Health: -20/31 AC: 1 Str: 13 XL: 5 Next: 94% Magic: 4/9 EV: 2 Int: 22 God: Gold: 235 SH: 0 Dex: 10 Spells: 5/10 levels left rFire . . . (100%) b - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) c - amulet of magic regeneration rElec . (100%) a - +6 ring of strength rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-20 -> -22), sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 235 gold pieces. Inventory: Magical Staves b - a staff of earth (weapon) Jewellery a - a +6 ring of strength (worn) c - an amulet of magic regeneration (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - 2 scrolls of revelation {unknown} e - a scroll of amnesia {unknown} h - 3 scrolls of teleportation {unknown} m - 5 scrolls of identify {unknown} Potions g - a potion of magic f - 2 potions of haste {unknown} j - a potion of curing {unknown} k - 2 potions of moonshine {unknown} l - 2 potions of heal wounds {unknown} n - a potion of cancellation {unknown} o - a potion of brilliance {unknown} p - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting * Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Sublimation of Blood Necr 3% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 17% 3d6 10% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Confusing Touch Hex 3% N/A 36% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Passwall Erth 5% N/A 36% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Forge Blazeheart Golem Fire/Frge 3% N/A 77% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21101 Temple: D:4-7 Altars: Yredelemnul Annotations: D:4 3 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History !!!!! HP Warning !!!!! The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the sleepcap. The sleepcap is moderately damaged. You feel sick. The scorpion stings you. You take 7 HP, and have [10/31] HP !!!!! HP Warning !!!!! You lose 1MP, and have [6/9] MP The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. You feel sick. The scorpion misses you. You take 2 HP, and have [8/31] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 86% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. (Press . to maintain the ray.) You feel sick. Your Spellcasting skill increases to level 3! You lose 2MP, and have [4/9] MP The searing ray hits the sleepcap! The sleepcap is severely damaged. You feel sick. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.#### ###.... #..).### ###.# ####.#.## ### #[.+....# # #$.+.._.# # #Z.+....# # ####.#.## # #....### # #@#### # #f# # #.. . .... ##.## .. ## You could see a spectral orc warrior and a sleepcap. Vanquished Creatures A scorpion (D:4) Terence (D:2) 2 orc wizards (D:4) A scorpion zombie (D:4) 3 adders (D:2) A howler monkey zombie (D:4) A ribbon worm (D:2) A dart slug (D:3) An orc (D:4) 4 endoplasms 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) 10 frilled lizards A goblin (D:1) 3 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 885 | D:1 | Found a faded altar of an unknown god. 890 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1005 | D:2 | Reached skill level 5 in Conjurations 1008 | D:2 | Learned a level 2 spell: Searing Ray 1011 | D:2 | Learned a level 2 spell: Sublimation of Blood 1550 | D:2 | Encountered Terence 1554 | D:2 | Killed Terence 1555 | D:2 | Reached XP level 4. HP: 20/27 MP: 1/7 2769 | D:4 | Found a basalt altar of Yredelemnul. 2785 | D:4 | Reached XP level 5. HP: 29/31 MP: 1/8 2790 | D:4 | Reached skill level 6 in Conjurations 2896 | D:4 | HP: 1/31 [poisoned by a scorpion] 2896 | D:4 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, shapermc_ecumenical_altar_acropolis, minmay_lizard_pond D:2: layout_loops_cross, uniq_terence D:3: layout_loops_corners, minmay_cupped D:4: layout_loops_corners, nicolae_overflow_some_kind_of_shallow_water_thing, nicolae_overflow_crystal_walls, nicolae_yredelemnul_ghost_church, minmay_temple_entry_nine_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 3 || 17 Melee: Whip | 12 | || 12 Constrict | 2 | 1 || 3 Unarmed | 2 | || 2 Tentacles | 3 | 2 || 5 Staff | | 3 || 3 Cast: Magic Dart | 40 | 16 || 56 Searing Ray | 3 | 5 || 8 Stab: Sleeping | 1 | || 1 Armour: None | 5 | 12 || 17 Dodge: Dodged | 10 | 6 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2897 | 2834 | 63 | 0 | 2593 | 4 | 724.2 | Dungeon | 2897 | 2834 | 63 | 0 | 2593 | 4 | 724.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 967 daAuts D:3: 916 daAuts D:2: 835 daAuts D:4: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+