Dungeon Crawl Stone Soup version 0.35-a0-736-g4e0084fca1 (webtiles) character file. Game seed: 10532026413382044951 49 chesyn the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on July 21, 2026. Slain by a gnoll bouda ... wielding a +0 club (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1228 turns). chesyn the Conjurer (Draconian Conjurer) Turns: 1228, Time: 00:01:44 Health: -2/26 AC: 0 Str: 9 XL: 3 Next: 53% Magic: 9/10 EV: 17 Int: 20 God: Gold: 15 SH: 0 Dex: 9 Spells: 4/7 levels left rFire x . . (150%) a - melded +0 short sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn b - inkwell talisman MPRegen 0.12/turn %: no passive effects @: scroll-form, weakened A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +5), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 short sword (melded) Missiles c - 3 poisoned darts Talismans b - an inkwell talisman (worn) Potions d - a potion of curing {unknown} f - 2 potions of haste {unknown} j - a potion of brilliance {unknown} k - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.9(5.4) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10769 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 88% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda completely misses you. You lose 2MP, and have [3/10] MP The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! You take 9 HP, and have [8/26] HP !!!!! HP Warning !!!!! You lose 1MP, and have [2/10] MP The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda closely misses you. You lose 1MP, and have [1/10] MP The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. You lose 1MP, and have [0/10] MP Magic courses through your body. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda barely misses you. MP Full (10) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (severely wounded, 88% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club! You die... ##### #.... ###########.... .............. ###########..........ğ.< .....).;ğ).............. ############........ğ..ğ ......†..../ ##.......... .#####.... # #.... ##### You could see a gnoll bouda. Vanquished Creatures 3 gnolls 6 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards 3 goblins 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 348 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/9 351 | D:1 | Learned a level 2 spell: Searing Ray 998 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/10 1228 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring D:2: layout_rooms Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 14 Tailslap || 2 Short sword || 1 Cast: Magic Dart || 40 Searing Ray || 5 Drink: Magic || 1 Armour: None || 12 Dodge: Dodged || 16 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1230 | 1144 | 86 | 134 | 857 | 2 | 615.0 | Dungeon | 1230 | 1144 | 86 | 134 | 857 | 2 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1183 daAuts D:2: 46 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+