Dungeon Crawl Stone Soup version 0.35-a0-703-g80f85d7f28 (webtiles) character file. Game seed: 12083565874294072875 23 chesyn the Chiller (level 3, -4/24 HPs) Began as a Barachi Ice Elementalist on July 13, 2026. Slain by Terence ... wielding a +7 trident of flaming (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (933 turns). chesyn the Chiller (Barachi Ice Elementalist) Turns: 933, Time: 00:02:00 Health: -4/24 AC: 2 Str: 9 XL: 3 Next: 0% Magic: 3/6 EV: 11 Int: 21 God: Gold: 54 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 hat {Stlth+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +6 ring of intelligence HPRegen 0.24/turn e - +4 ring of slaying MPRegen 0.10/turn %: no passive effects @: freezing walls, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 curare-tipped darts Armour a - a +0 robe (worn) f - a +0 hat of stealth (worn) Jewellery d - a +6 ring of intelligence (worn) e - a +4 ring of slaying (worn) g - a ring of see invisible Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of berserk rage {unknown} j - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting * Level 5.9 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 54% 1d9 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 27% N/A 3% 3 Summon Ice Beast Ice/Summ 14% N/A 13% 3 Launch Clockwork Bee Frge 2% N/A 41% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Ignite Poison Fire/Alch 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10935 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Okay, then. You see here a bat corpse. A goblin comes into view. The goblin hits you with a +0 dagger. You take 1 HP, and have [18/19] HP You hit the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 15, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You gain 5 HP, and have [23/24] HP; MP Full (6) HP Full. (24) No target in view! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. A rat comes into view. You see here a +0 dagger. A rat is nearby! The rat squeaks loudly. The rat squeaks loudly. The rat closely misses you. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +7 trident of flaming! Terence burns you. The rat barely misses you. You take 13 HP, and have [11/24] HP !!!!! HP Warning !!!!! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Terence! Terence hits you with a +7 trident of flaming! Ouch! That really hurt! You die... Terence says, "And stay out!" ### ##### .... ##. ...... #### #..###...### # . ..# #.##!##.##$## .# ..## #.# #.#[.......?#..# ....##.######.##.......##..# .....#<........#@......#...# ..#.#..†#....)..@r.........# #.........###....#...#.##.## #.#.#.....# ##...#...#.# #...#....# ##..## ##.# ##.##....######..###..##.#### ###..........# ##r...........# .....†....##.# ##.#########.# ###.......##.#####r###### ........................# You could see Terence and 2 rats. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons 3 bats An endoplasm (D:2) 3 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 89 | D:1 | Reached skill level 5 in Ice Magic 195 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 811 | D:2 | Encountered Terence 921 | D:2 | Reached XP level 3. HP: 23/24 MP: 6/6 928 | D:2 | Learned a level 3 spell: Frozen Ramparts 933 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: layout_loops_ring, minmay_three_crescents, uniq_terence Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.9 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Hand axe || 24 Dagger || 12 Cast: Freeze || 18 Frozen Ramparts || 1 Ability: Hop || 1 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1064 | 1037 | 27 | 60 | 706 | 2 | 532.0 | Dungeon | 1064 | 1037 | 27 | 60 | 706 | 2 | 532.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 145 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+