Dungeon Crawl Stone Soup version 0.35-a0-701-gfd51cbdff0 (webtiles) character file. Game seed: 2748362857279900534 96 chesyn the Poker (level 4, -1/31 HPs) Began as a Merfolk Gladiator on July 13, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:02:03 (1233 turns). chesyn the Poker (Merfolk Gladiator) Turns: 1233, Time: 00:02:03 Health: -1/31 AC: 3 Str: 14 XL: 4 Next: 67% Magic: 4/4 EV: 8 Int: 4 God: Gold: 130 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois . (100%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... j - amulet of the acrobat Stlth + g - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.09/turn f - quill talisman %: acrobat @: lethally poisoned (-1 -> -15), quill-form, vertiginous, enlightened, flying, hasted, very quick A: quills, (nimble swimmer 2), mertail, dopey 1, frail 1, sturdy frame 1 a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin i - 4 boomerangs Armour b - a +0 leather armour (worn) c - a +0 helmet (melded) h - a +0 pair of boots Jewellery g - a ring of positive energy (worn) j - an amulet of the acrobat (worn) Talismans f - a quill talisman (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions e - a potion of enlightenment l - a potion of brilliance {unknown} Skills: + Level 3.0 Fighting * Level 6.0 Polearms - Level 2.0 Throwing + Level 4.7 Dodging + Level 1.8 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 67% 1 Static Discharge Conj/Air 0% 3-3/arc 78% 2 Frozen Ramparts Ice 0% 1d1 94% 3 Hailstorm Conj/Ice 0% 3d5 94% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Curse of Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 16763 Altars: Zin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are dopey. (Int -3) You are frail. (-10% HP) Your movements are slightly less encumbered by armour. (ER -2) Message History The scorpion poisons you! You take 4 HP, and have [18/35] HP You completely miss the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion stings you but does no damage. The scorpion stings you. You take 6 HP, and have [12/35] HP You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of moonshine. You feel tipsy. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [7/35] HP It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You take 3 HP, and have [4/35] HP It was a potion of mutation. You feel extremely strange. You feel stupid. You feel frail. You feel less encumbered by your armour. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion completely misses you. You take 2 HP, and have [2/31] HP It was a potion of enlightenment. You feel very buoyant. You fly up into the air. k -> e - a potion of enlightenment You die... # .. . #. #.#... .. .#.###. ..###.. ..# ....... ....... ..# .......##.... B.# ...........# ..##### #.......# ....... +.......# ....... .#......@######....... ..........#s.....?...... ..........#............. ..#.......#............. # ##.#...........#####.. ######..##+##.... . ##.# #.... #.+ #..... #.# #..... You could see a scorpion. Vanquished Creatures A clockroach (D:2) An iguana (D:2) 6 endoplasms 6 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 9 bats 5 frilled lizards 3 goblins 5 kobolds 2 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 228 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 290 | D:1 | Reached skill level 5 in Polearms 515 | D:1 | Reached skill level 1 in Shapeshifting 515 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 669 | D:2 | Found a glowing silver altar of Zin. 1000 | D:2 | Reached XP level 4. HP: 22/34 MP: 4/4 1108 | D:2 | Reached skill level 6 in Polearms 1204 | D:2 | You fall into a shaft and drop 2 floors! 1232 | D:4 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1232 | D:4 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1232 | D:4 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1233 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic D:2: kennysheep_six_static_rooms, layout_basic, basic_altar, minmay_quadrilaterals D:4: layout_basic, grunt_ministairs_14, kennysheep_orc_chapel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.0 Shapeshifting | 1 | 1.8 Fighting | 3 | 3.0 Throwing | | 2.0 Dodging | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 93 | 19 || 112 Melee: Trident | 93 | 19 || 112 Drink: Haste | | 1 || 1 Enlightenment | | 1 || 1 Moonshine | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 9 | 1 || 10 Armour: Leather armour | 50 | 12 || 62 Dodge: Dodged | 59 | 13 || 72 Form: Quill | 1 | 1 || 2 Default | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1236 | 1220 | 16 | 0 | 909 | 3 | 412.0 | Dungeon | 1236 | 1220 | 16 | 0 | 909 | 3 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 671 daAuts D:2: 536 daAuts D:4: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+