Dungeon Crawl Stone Soup version 0.34-a0-140-g0f670162d5 (webtiles) character file. Game seed: 3929365638675892137 0 chesyn the Sneak (level 1, 16/16 HPs) Began as a Merfolk Brigand on June 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (102 turns). chesyn the Sneak (Merfolk Brigand) Turns: 102, Time: 00:00:13 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 10% Magic: 1/1 EV: 11 Int: 10 God: Gold: 11 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls h - a scroll of amnesia {unknown} i - a scroll of teleportation {unknown} Potions f - 2 potions of haste {unknown} g - 2 potions of curing {unknown} Skills: + Level 2.2 Fighting * Level 2.4 Short Blades - Level 2.0 Throwing - Level 1.3 Dodging - Level 4.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5898 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 7 gold pieces. g - a sedimented puce potion You open the door. A goblin comes into view. It is wielding a +0 club. Found a scroll labelled SAH UTSYRAUMU and a sedimented puce potion. There is an open door here. You see here a scroll labelled SAH UTSYRAUMU. The goblin shouts! You hit the goblin. The goblin is heavily wounded. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 2 HP, and have [14/16] HP You hit the goblin. The goblin is severely wounded. The goblin barely misses you. You hit the goblin but do no damage. The goblin is severely wounded. The goblin hits you with a +0 club. You take 2 HP, and have [12/16] HP You hit the goblin but do no damage. The goblin is severely wounded. The goblin barely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. A goblin is nearby! You hit the goblin. You kill the goblin! HP restored. h - a scroll labelled SAH UTSYRAUMU HP Full. (16) g - 2 sedimented puce potions (gained 1) You open the door. There is an open door here. You now have 11 gold pieces (gained 4). i - a scroll labelled ROJEJU YTEUN Key pressed, stopping explore. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.. #.# # #.# #.##.###.# #...@....# ##+## ####.#######...## ##.# ##.....## #######..## ##.......## #.........###.........# #.###.......'.........+ #.# ##....###.....)...# #.# ###.#.# ##.......## #.# #.....# ##.....## There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chesyn the Merfolk Brigand began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 102 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners, minivault_4 Action || total ---------------------------++------- Melee: Dagger || 7 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 101 | 0 | 0 | 85 | 1 | 101.0 | Dungeon | 101 | 101 | 0 | 0 | 85 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 101 daAuts