cheerio Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, 4, D:1) a +0 leather armour (9, 22, D:1) a rat corpse (skeletalised by now) (9, 23, D:1) a ball python corpse (skeletalised by now) (17, 10, D:1) a +0 hand axe (30, -7, D:1) a human skeleton (30, 8, D:1) a human skeleton (30, 9, D:1) a human skeleton (31, 9, D:1) a human skeleton (35, -7, D:1) a human skeleton (35, -6, D:1) a human skeleton (35, 8, D:1) a human skeleton (35, 9, D:1) a human skeleton (36, -7, D:1) a human skeleton (36, 8, D:1) a human skeleton (36, 9, D:1) a human skeleton (40, 12, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (41, -21, D:1) a +2 dagger of electrocution (44, -14, D:1) a +0 club a goblin skeleton (49, -11, D:1) a +0 short sword (50, 6, D:1) a hobgoblin skeleton (63, -8, D:1) a jackal skeleton (63, -7, D:1) a jackal skeleton Level 2 of the Dungeon [Shop] Hopiorch's Book Shop a parchment of Summon Hydra (426 gold) a parchment of Magic Dart (52 gold) a parchment of Summon Mana Viper (239 gold) a parchment of Anguish (169 gold) a parchment of Grave Claw (75 gold) a parchment of Sandblast (52 gold) a parchment of Iskenderun's Mystic Blast (169 gold) a parchment of Kiss of Death (52 gold) a parchment of Passage of Golubria (169 gold) (2, -2, D:2) a rat corpse (skeletalised by now) (21, 0, D:2) the +3 short sword "Fayliluh" {venom, *Noise rElec Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (29, 2, D:2) a ball python skeleton (29, 3, D:2) a quokka skeleton (42, 19, D:2) a frilled lizard skeleton (50, 7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a hound corpse (skeletalised by now) (25, -15, D:3) a bat skeleton (28, -10, D:3) a bat skeleton (28, 6, D:3) a staff of conjuration (33, -17, D:3) a rat corpse (skeletalised by now) (36, 3, D:3) a bat corpse (skeletalised by now) (47, -26, D:3) a bat corpse (skeletalised by now) (47, -13, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (15, -12, D:4) a +0 dagger 5 stones (17, 1, D:4) a +0 ring mail a hobgoblin corpse (skeletalised by now) (17, 19, D:4) a +0 giant club (17, 21, D:4) 5 stones a +0 short sword (18, 16, D:4) a +0 leather armour (20, -11, D:4) a +0 ring mail (26, -9, D:4) a +0 mace (26, -7, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 robe (28, -9, D:4) a +0 club (28, -8, D:4) a +0 hand axe a +0 arbalest a +0 chain mail (28, -7, D:4) a +0 hand axe a +1 dagger of venom (29, -8, D:4) a +0 club a +0 hand axe a +0 leather armour (30, -8, D:4) a +0 dagger a +0 robe (30, -6, D:4) a +0 dagger (32, 19, D:4) an iguana skeleton (34, -8, D:4) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (47, 22, D:4) a +0 robe (53, 11, D:4) a +0 dagger (54, 32, D:4) a +0 leather armour a boomerang a +0 short sword (55, 32, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 club (56, 32, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (8, 13, D:5) a scroll of identify (10, 10, D:5) a scroll of identify (12, 14, D:5) 6 gold pieces a +0 club a +0 leather armour (14, 14, D:5) 5 gold pieces (15, 14, D:5) 5 gold pieces (21, 10, D:5) an inkwell talisman (25, 9, D:5) 5 gold pieces the Ecumenical Temple