cheerio Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (7, 4, D:1) a +0 dagger (8, -14, D:1) 5 stones (16, 3, D:1) a bat corpse (skeletalised by now) (17, 3, D:1) 5 stones (19, 7, D:1) a bat skeleton (19, 11, D:1) a +0 dagger (23, -19, D:1) a hobgoblin skeleton (29, -31, D:1) a jackal skeleton (29, -30, D:1) a jackal skeleton (30, -11, D:1) a +0 ring mail (47, -13, D:1) a +0 dagger (48, -15, D:1) a +0 dagger a goblin skeleton a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 7, D:2) a rat skeleton (12, -10, D:2) a +0 whip (12, -9, D:2) a +0 club (13, 13, D:2) a +0 short sword (15, -23, D:2) a hobgoblin skeleton (15, -22, D:2) a +0 dagger a bat skeleton a goblin skeleton (15, -17, D:2) a +0 leather armour (17, -24, D:2) a bat skeleton a ball python skeleton (18, -2, D:2) a +0 dagger (20, -20, D:2) a +0 spear (23, -34, D:2) a frilled lizard corpse (skeletalised by now) (28, 9, D:2) a +0 dagger a kobold skeleton (29, -36, D:2) 3 stones (36, 10, D:2) a hobgoblin corpse (skeletalised by now) (41, -17, D:2) a +0 club (42, -16, D:2) a +3 flail a bat skeleton Level 3 of the Dungeon [Shop] Faire's Distillery a potion of brilliance (52 gold) a potion of attraction (39 gold) a potion of attraction (39 gold) a potion of attraction (39 gold) a potion of attraction (39 gold) a potion of mutation (104 gold) a potion of attraction (39 gold) a potion of might (52 gold) a potion of cancellation (104 gold) [Shop] Puhas's General Store 2 potions of brilliance (112 gold) 2 throwing nets (84 gold) the +0 plate armour of Noluynecw {Str+3 Dex+3} (596 gold) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a scroll of immolation (56 gold) 7 stones (9 gold) a potion of haste (140 gold) a wand of mindburst (8) (156 gold) a +0 falchion (42 gold) a +0 robe (9 gold) [Shop] Heas's Antique Weapon Shop a +0 hand axe (81 gold) a +6 glaive of venom (1074 gold) a +0 flail (94 gold) a +0 glaive (175 gold) the +6 trident of the Modern Xenops {elec, rC+ SInv Stlth+} (1611 gold) rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +4 rapier of venom (723 gold) a +0 war axe (94 gold) a +0 dagger (54 gold) a +1 sling of freezing (261 gold) [Shop] Vikk's Weapon Shop a +0 dagger (20 gold) a +0 orcbow (35 gold) a +1 flail of draining (133 gold) a +0 quarterstaff (40 gold) a +0 club (10 gold) a +0 war axe (35 gold) a +2 heavy dire flail (192 gold) 2 poisoned darts (12 gold) [Shop] Maciq's Book Emporium a book of Minor Magic (208 gold) a book of Scorching (390 gold) the Directory of Unhallowed Secrets and Geomancy (624 gold) Spells Type Level a - Sandblast Earth 1 b - Curse of Agony Necromancy 5 c - Bombard Conjuration/Earth 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Geomancy (260 gold) a book of Air (286 gold) a manual of Armour (1040 gold) a book of Touch (286 gold) a book of Party Tricks (286 gold) a book of the Tundra (572 gold) (0, 0, D:3) a +0 spear (2, 18, D:3) a +0 leather armour (12, 25, D:3) a +0 robe (16, -4, D:3) a +0 quarterstaff (17, -2, D:3) a +0 dagger (18, 25, D:3) a +0 sling (18, 33, D:3) a +0 club a goblin skeleton (22, -9, D:3) a frilled lizard corpse (skeletalised by now) (22, 13, D:3) a frilled lizard corpse (skeletalised by now) (23, -9, D:3) a +0 mace (30, 14, D:3) a jackal skeleton (31, -12, D:3) a +2 short sword of freezing an orc corpse (skeletalised by now) (32, 14, D:3) a jackal skeleton a ball python skeleton (34, 19, D:3) a +0 dagger a +0 robe (34, 20, D:3) a +0 quarterstaff (35, 18, D:3) a +0 dagger (39, 1, D:3) a quokka skeleton Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (4, -27, D:4) a +0 short sword of speed (7, -34, D:4) a staff of fire (7, -31, D:4) a +0 robe (12, -25, D:4) a +0 ring mail (18, 12, D:4) a +0 scale mail (22, -8, D:4) 3 stones (24, -13, D:4) the +1 robe "Apessydo" {Regen+ Str+3 Slay-4 Archmagi} Str+3: It affects your strength (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. (29, 0, D:4) an orb of wrath (34, -32, D:4) 6 stones (38, -33, D:4) a +0 rapier a +0 leather armour (53, -16, D:4) a +0 short sword (54, -17, D:4) a +0 dagger (58, -32, D:4) a +0 flail a +0 leather armour (60, 6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 3 throwing nets (18, 6, D:5) 14 gold pieces (23, 15, D:5) the +3 trident "Buisa" {heavy, rElec MP+4} rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). the Ecumenical Temple