Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 10539235378038486134, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name chark -rc /dgldir/rcfiles/crawl-0.34/chark.rc -macro /dgldir/rcfiles/crawl-0.34/chark.macro -morgue /dgldir/morgue/chark/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/chark:2026-02-05.16:41:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5fe523b8ba9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5fe523b99cda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5fe523b8bf7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x73a9608fc330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x73a960955b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x73a9608fc27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x73a9608df8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x73a9608e07b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x73a96095fff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x73a96096238c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x73a960964dae]: /usr/games/crawl-0.34(+0xce8171) [0x5fe52437f171]: /usr/games/crawl-0.34(+0xcd97c9) [0x5fe5243707c9]: /usr/games/crawl-0.34(+0xcd6b71) [0x5fe52436db71]: /usr/games/crawl-0.34(+0xcd8f26) [0x5fe52436ff26]: /usr/games/crawl-0.34(+0xcdec36) [0x5fe524375c36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5fe523b72c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x5fe52398c1f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x5fe52398f1c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x73a9608e11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73a9608e128b]: /usr/games/crawl-0.34(_start+0x25) [0x5fe523abe145]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073a9609c77d7 in __GI___wait4 (pid=3680043, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000073a9609c77d7 in __GI___wait4 (pid=3680043, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005fe523b8c14c in call_gdb (file=0x73a960abb4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3637265\000\000\000\000\000" #2 0x00005fe523b99cf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770310110 dir = "/dgldir/morgue/chark/" name = "/dgldir/morgue/chark/crash-chark-20260205-164830.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x73a960abb4e0 <_IO_2_1_stderr_> #3 0x00005fe523b8bf7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000073a9608fc27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000073a9608df8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {105438272756624, 105438277710960, 105437754192426, 105438277086912, 105438277087008, 105438275575384, 105438277086944, 105438272131928, 105438272751112, 105438272751112, 105438276693072, 0, 105438272756624, 105438276693424, 105437759718640, 0}}, sa_flags = 2057020160, sa_restorer = 0xffff} #10 0x000073a9608e07b6 in __libc_message_impl (fmt=fmt@entry=0x73a960a858d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffcf8954350, reg_save_area = 0x7ffcf89542e0}} fd = 2 iov = {{iov_base = 0x73a960a83672, iov_len = 23}, {iov_base = 0x73a960a858d9, iov_len = 1}, {iov_base = 0x5fe52436e0a0 , iov_len = 0}, {iov_base = 0x7ffcf895eb00, iov_len = 16}, {iov_base = 0x16292a4e8e69e266, iov_len = 0}, {iov_base = 0x5fe542cb0668, iov_len = 105438272751112}, {iov_base = 0x73a96110d000 <_rtld_global>, iov_len = 16848207428713046630}} iovcnt = total = cp = #11 0x000073a96095fff5 in malloc_printerr (str=str@entry=0x73a960a83672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000073a96096238c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000073a960964dae in __GI___libc_free (mem=0x5fe5430743e0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5fe5430743d0 err = 2 #14 0x00005fe52437f171 in l_alloc () No symbol table info available. #15 0x00005fe5243707c9 in luaM_free_ () No symbol table info available. #16 0x00005fe52436db71 in luaF_freeproto () No symbol table info available. #17 0x00005fe52436ff26 in luaC_freeallobjects () No symbol table info available. #18 0x00005fe524375c36 in close_state () No symbol table info available. #19 0x00005fe523b72c9e in CLua::close (this=0x5fe524a3fc40 ) at clua.cc:84 slisteners = #20 0x00005fe52398c1f8 in _reset_game () at main.cc:355 No locals. #21 0x00005fe52398f1c4 in _launch_game_loop () at main.cc:403 ge = @0x5fe5430bda70: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffcf895f7b8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The helpless training dummy fails to defend itself. You hit the training dummy. The training dummy is moderately damaged. The training dummy barely misses you. You hit the training dummy but do no damage. You punch the training dummy. The training dummy is severely damaged. The training dummy barely misses you. You hit the training dummy. The training dummy is almost destroyed. You hit the training dummy. The training dummy is almost destroyed. The training dummy hits you with a +0 whip. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You hit the rat. The rat is severely wounded. The rat bites you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You closely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is heavily wounded. The rat closely misses you. You hit the rat. You kill the rat! You barely miss the rat. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat barely misses you. You closely miss the rat. The rat is heavily wounded. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. The rat squeaks loudly. The rat twitches its whiskers. You hit the rat. You kill the rat! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! The wyvern hisses angrily. You see here a rat corpse. Clearing monster memory. Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. There are monsters nearby! Attack: -) Nothing wielded Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Found a stone staircase leading down. You open the door. You closely miss the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! You start waiting. Done waiting. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You can't go up here! You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow (weapon) Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits worm! Worm is heavily wounded. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone hits you. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow completely misses worm. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. You shoot an arrow. The arrow hits worm but does no damage. Worm is heavily wounded. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits worm! Worm is almost dead. You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. You kill worm! The training dummy throws a stone. The stone hits you. You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 Unknown command. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. You shoot an arrow. The arrow hits the rat. You kill the rat! You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Found two exits from the tutorial. You see here a rat corpse. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [chark] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (39, 21), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 18 | 3 | 411 | 111/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 27 | 0 | 4 | 4/50 Throwing | X | 1 | 1 | 0 | 1 | 1/50 Armour | X | 1 | 9 | 3 | 349 | 49/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 24 | 0 | 19 | 19/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 19 | 2 | 227 | 77/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 37 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ######## ##..#####.##..>#### .......#.##.###.@.## ......#.#..#######># .#......#....## ##.# .....##.......###.## †.....#.....####...# ..♣♣........###....# ♣♣♣..........#....## ♣♣.....§§..##.†.### ......§§§.....### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.