chalcak Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (2, -9, D:1) a +0 hand axe (9, 25, D:1) a +0 club (12, -7, D:1) a jackal corpse (skeletalised by now) (12, 27, D:1) a +0 hand axe (13, -6, D:1) a jackal corpse (skeletalised by now) (18, 8, D:1) a +0 falchion (20, 19, D:1) a +0 whip a stone (21, 18, D:1) a +0 short sword 5 stones (25, 2, D:1) a bat skeleton (29, 9, D:1) a +0 dagger (29, 18, D:1) a +0 scale mail (30, 9, D:1) a +1 dagger of electrocution a goblin skeleton (32, -11, D:1) a +0 ring mail (34, -6, D:1) a +0 dagger (34, 10, D:1) a +0 sling (40, 22, D:1) a river rat skeleton (46, 5, D:1) a +0 short sword a kobold skeleton (50, 23, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (3, 16, D:2) a +0 club a kobold skeleton (4, 6, D:2) a frilled lizard skeleton (6, 30, D:2) a quokka corpse (skeletalised by now) (7, 14, D:2) the +6 dagger of Woas {heavy, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (14, 5, D:2) a +0 spear (14, 18, D:2) a +0 club (17, 27, D:2) a +0 spear (21, -1, D:2) a hobgoblin corpse (skeletalised by now) (23, -1, D:2) a +0 dagger a +0 robe (29, -7, D:2) a ring of wizardry a +0 scale mail (33, -11, D:2) a hobgoblin skeleton (39, 28, D:2) a hobgoblin skeleton Level 3 of the Dungeon (1, -2, D:3) a +0 spear (10, 2, D:3) a scroll of identify