Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 15822685071388579488 28 catclaw the Tinkerer (level 3, -6/26 HPs) Began as a Barachi Forgewright on Apr 21, 2025. Killed by psychic fangs ... invoked by a brain worm (10 damage) ... in a sewer. The game lasted 00:02:23 (470 turns). catclaw the Tinkerer (Barachi Forgewright) Turns: 470, Time: 00:02:24 Health: -6/26 AC: 3 Str: 11 XL: 3 Next: 12% Magic: 1/6 EV: 11 Int: 17 God: Gold: 32 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of silence {unknown} Potions c - 2 potions of magic Skills: + Level 1.1 Fighting - Level 2.1 Dodging * Level 2.5 Stealth + Level 2.5 Spellcasting + Level 4.6 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 2% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 m - Launch Clockwork Bee Frge 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Forge Lightning Spire Air/Frge 10% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You feel your power leaking away. Your clockwork bee stings the brain worm. The brain worm closely misses your clockwork bee. Your clockwork bee barely misses the brain worm. Your clockwork bee barely misses the brain worm. The brain worm's bulging head throbs. Something gnaws heavily on your mind! You feel your power leaking away. Your clockwork bee stings the brain worm! The brain worm bites your clockwork bee. Your clockwork bee stings the brain worm. Your clockwork bee barely misses the brain worm. The brain worm misses your clockwork bee. Your clockwork bee barely misses the brain worm. The brain worm completely misses your clockwork bee. Your clockwork bee completely misses the brain worm. Your clockwork bee stings the brain worm. Your clockwork bee winds down and falls to the ground. The brain worm bites your dormant clockwork bee but does no damage. The brain worm's bulging head throbs. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. You lack sufficient magical power to recharge your bee. You lack sufficient magical power to recharge your bee. You lack sufficient magical power to recharge your bee. Something bites your dormant clockwork bee but does no damage. There is a gate leading back out of this place here. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Your dormant clockwork bee falls apart. The brain worm's bulging head throbs. Something gnaws heavily on your mind! You die... ##≈####≈≈≈≈##≈#### ###≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.~≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #..≈≈≈≈~≈≈≈≈≈≈≈ ###.≈≈@w.≈≈≈≈≈≈ ##∩∩##.~~≈≈≈≈ #### ~~≈≈≈≈ ..≈≈≈ .≈≈≈ .~≈ #. You could see a brain worm. Vanquished Creatures An adder (Sewer) A river rat (D:3) An endoplasm (D:3) 2 ball pythons (D:1) A bat (D:3) 3 giant cockroaches (D:3) A goblin (D:3) A kobold (D:1) 3 rats (D:3) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | catclaw the Barachi Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 107 | D:3 | Found a faded altar of an unknown god. 108 | D:3 | Noticed Sigmund 345 | D:3 | Found a glowing drain. 352 | D:3 | Reached XP level 2. HP: 20/20 MP: 3/5 355 | D:3 | Learned a level 2 spell: Construct Spike Launcher 366 | D:3 | Reached skill level 1 in Fighting 388 | Sewer | Entered a sewer 410 | Sewer | Reached XP level 3. HP: 13/26 MP: 0/6 414 | Sewer | Learned a level 3 spell: Launch Clockwork Bee 422 | Sewer | Noticed a brain worm 460 | Sewer | HP: 1/26 [brain worm/psychic fangs (10)] 470 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_basic, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_corner_ca, co_window_corner_b, co_window_broadway_b, co_window_paths_d, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, basic_altar, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_jessica D:3: layout_loops_ring, nicolae_ecumenical_pavilion, portal_sewer_entry_b, eino_curves_03, patterned_corridor, uniq_sigmund Sewer: sewer_co_pargi_island Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Fighting | 1 | 1.1 Dodging | | 2.1 Spellcasting | | 2.5 Forgecraft | | 4.6 Action || total ---------------------------++------- Melee: Mace || 27 Cast: Kinetic Grapnel || 11 Construct Spike L || 4 Launch Clockwork || 1 Ability: Hop || 1 Armour: Robe || 36 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 553 | 249 | 304 | 0 | 0 | 4 | 138.2 | Dungeon | 460 | 156 | 304 | 0 | 0 | 3 | 153.3 | Sewer | 93 | 93 | 0 | 0 | 0 | 1 | 93.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 333 daAuts Sewer: 93 daAuts D:1: 64 daAuts D:2: 63 daAuts