carude

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 plate armour
(4, 1, D:1)
  a +0 pair of gloves
(4, 14, D:1)
  a frilled lizard corpse (skeletalised by now)
(5, -1, D:1)
  a +0 short sword
  a stone
  a kobold skeleton
(6, 3, D:1)
  a +0 dagger
(8, -10, D:1)
  a bat corpse (skeletalised by now)
(16, -7, D:1)
  a +0 plate armour
(19, 24, D:1)
  a bat skeleton
(20, 20, D:1)
  a +0 shortbow
(24, 26, D:1)
  6 poisoned darts
(33, 11, D:1)
  a ball python corpse (skeletalised by now)
(37, 33, D:1)
  a rat corpse (skeletalised by now)
(39, 33, D:1)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(40, 28, D:1)
  a bat skeleton
(42, 5, D:1)
  a bat corpse (skeletalised by now)
(50, 1, D:1)
  a +0 leather armour
(51, 6, D:1)
  a +0 short sword
  3 stones
  a kobold skeleton

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 chain mail
(4, -5, D:2)
  10 gold pieces
(5, -5, D:2)
  a +0 club
  a +0 sling
  a goblin corpse
(6, -7, D:2)
  the +5 quick blade of Debasement {heavy, rF- rN+ Dex+3 SInv}
    Dex+3:      It affects your dexterity (+3).
    rF-:        It makes you vulnerable to fire.
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
  a +0 dagger
  a +0 dagger
  a goblin corpse
  a goblin corpse
(6, -5, D:2)
  a dart slug corpse
(7, -38, D:2)
  a rat skeleton
(11, -30, D:2)
  a +0 halberd
  a gnoll corpse (skeletalised by now)
(11, -24, D:2)
  a +0 club
  a goblin skeleton
(12, -27, D:2)
  a +0 robe
  a +0 halberd
(12, -24, D:2)
  a rat skeleton
(13, -33, D:2)
  an adder skeleton
(13, -32, D:2)
  a +0 spear
  a gnoll skeleton
(13, -24, D:2)
  a frilled lizard skeleton
(15, -26, D:2)
  a +0 short sword
  a hobgoblin skeleton
(17, -32, D:2)
  a +0 whip of flaming
(23, -14, D:2)
  8 stones
(24, -16, D:2)
  a +0 robe