carss Level 1 of the Dungeon (3, 15, D:1) a +0 sling (8, 25, D:1) a ring of protection from fire (11, -5, D:1) a +0 dagger a stone (12, -10, D:1) a +0 whip (13, -18, D:1) a jackal skeleton (13, -5, D:1) a quokka skeleton (14, -17, D:1) a rat skeleton a jackal skeleton a jackal skeleton (24, 10, D:1) a +0 club (27, -13, D:1) a ball python corpse (skeletalised by now) (32, 16, D:1) an amulet of reflection (38, 36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 10 gold pieces (1, 4, D:2) a +0 dagger (1, 7, D:2) a scroll of identify (5, 7, D:2) a ball python corpse (12, 8, D:2) a potion of brilliance