Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 9742865692371157795 63 carss the Shooter (level 4, -2/34 HPs) Began as a Barachi Hunter on Aug 9, 2026. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1163 turns). carss the Shooter (Barachi Hunter) Turns: 1163, Time: 00:01:26 Health: -2/34 AC: 3 Str: 13 XL: 4 Next: 10% Magic: 4/4 EV: 16 Int: 9 God: Gold: 116 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) d - a +0 pair of boots Jewellery c - a +5 ring of evasion (worn) Scrolls s - a scroll of butterflies c - a scroll of torment {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} l - a scroll of fear {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Fighting + Level 5.5 Ranged Weapons - Level 2.1 Dodging - Level 0.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 45% 1 Construct Spike Launche Frge 0% 2d3 61% 2 Hailstorm Conj/Ice 0% 3d5 83% 3 Summon Ice Beast Ice/Summ 0% N/A 83% 3 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Hop to where? Press: ? - help, Dir - move target Boing! You shoot an arrow. The arrow hits Terence! Terence is moderately wounded. You shoot an arrow. The arrow hits Terence but does no damage. Terence is moderately wounded. You shoot an arrow. The arrow hits Terence. Terence is severely wounded. You shoot an arrow. The arrow barely misses Terence. You shoot an arrow. The arrow hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 falchion. Terence closely misses you. You shoot an arrow. The arrow completely misses Terence. Terence hits you with a +0 falchion. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 falchion! You die... Terence says, "Finally, peace and quiet." ##.######..# #......>.. #..........# #......### #.# #..# #..##### #.# ##.# #..# #.# ##.#######..### #.#######.......÷.....# #<...........######.#.# #.####....@.[# #.#.## #.####....@..# #....## #.#..........######.#.#.## #.#.##..............#.##.## #.#.##.......#.....%#..÷... #.#.##.......#.###.#####.## #.#.##########.####.###.## #.#.# #...###.#.## #.#.# #....###.## #.#.# #....# ### You could see Terence. Vanquished Creatures 3 adders (D:2) 5 endoplasms 3 hobgoblins 2 jackals (D:1) 5 ball pythons (D:2) 5 bats A frilled lizard (D:2) 6 goblins 6 kobolds 10 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 159 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 607 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 622 | D:2 | Reached skill level 5 in Ranged Weapons 999 | D:2 | Reached XP level 4. HP: 29/34 MP: 4/4 1125 | D:2 | Encountered Crazy Yiuf 1149 | D:2 | Encountered Terence 1163 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_rooms, chequers_garden, chequers_hall_statues_y D:2: layout_loops_ring, nicolae_underground_beach, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 5 | 5.5 Fighting | | 2.4 Dodging | | 2.1 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 122 | 13 || 135 Ability: Hop | 1 | 1 || 2 Armour: Leather armour | 17 | 6 || 23 Dodge: Dodged | 36 | 2 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1359 | 1346 | 13 | 0 | 1101 | 2 | 679.5 | Dungeon | 1359 | 1346 | 13 | 0 | 1101 | 2 | 679.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 709 daAuts D:1: 649 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+