carss Level 1 of the Dungeon (1, 32, D:1) a frilled lizard skeleton (9, 1, D:1) a +0 whip a kobold skeleton (9, 56, D:1) 2 poisoned darts (12, 19, D:1) 2 stones (13, 0, D:1) a +0 mace (14, 11, D:1) a +0 dagger a goblin skeleton (21, 49, D:1) a +0 dagger (24, 19, D:1) 2 large rocks (26, 45, D:1) a hobgoblin skeleton (34, 45, D:1) a hobgoblin skeleton (35, 0, D:1) a jackal corpse (skeletalised by now) (36, 32, D:1) a +0 robe (36, 36, D:1) 3 poisoned darts (37, -1, D:1) a jackal corpse (skeletalised by now) (41, 51, D:1) a +0 dagger (42, 11, D:1) a +0 helmet (46, 11, D:1) a frilled lizard skeleton (50, 20, D:1) a +0 club (52, 35, D:1) a quill talisman Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, -8, D:2) a +0 hand axe (2, -1, D:2) a +0 dagger (2, 9, D:2) a +0 mace (9, 8, D:2) a +0 dagger a goblin skeleton (10, 13, D:2) a +0 club a +0 leather armour a goblin skeleton (15, 22, D:2) a rat corpse (skeletalised by now) (19, 20, D:2) a bat corpse (skeletalised by now) (34, -19, D:2) a hobgoblin corpse (skeletalised by now) (41, 6, D:2) a rat skeleton (45, -25, D:2) the +9 trident "Ajyir" {protect, rElec rF+ rN+ Dex-3} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (49, 6, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -3, D:3) a +0 dagger a stone (7, -12, D:3) a +0 club (8, -22, D:3) a +0 short sword (18, -23, D:3) a +4 scale mail (26, 12, D:3) 3 boomerangs (36, 16, D:3) a +0 dagger (37, 5, D:3) a +0 dagger (38, -27, D:3) a +0 hand axe a +0 leather armour (49, 4, D:3) a +0 hammer (58, -31, D:3) a +0 dagger (60, -23, D:3) a +0 flail (60, -7, D:3) a +0 spear