carss Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 1, D:1) a hobgoblin corpse (skeletalised by now) (6, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (9, -8, D:1) a +0 short sword a kobold skeleton (10, -10, D:1) a frilled lizard skeleton (12, -5, D:1) a +0 ring mail (13, -4, D:1) a +0 whip (17, -5, D:1) a +0 short sword a kobold skeleton (25, 12, D:1) a rat corpse (skeletalised by now) (25, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (26, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, -4, D:1) a rat skeleton (33, -2, D:1) a ball python skeleton (36, -3, D:1) a bat skeleton (38, 2, D:1) a bat skeleton (39, 2, D:1) a rat skeleton (40, 2, D:1) a +0 club (41, -9, D:1) a +0 robe (42, 26, D:1) 6 stones (55, -4, D:1) a bat skeleton (56, 6, D:1) a +0 robe (57, -4, D:1) a +1 whip of freezing a kobold skeleton (58, 30, D:1) a staff of alchemy (59, 43, D:1) a ball python corpse (skeletalised by now) (60, 22, D:1) a hobgoblin skeleton (62, -16, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 20, D:2) 6 gold pieces (1, 15, D:2) a rat corpse (3, -7, D:2) a +0 club (5, -2, D:2) a dart slug corpse (5, 10, D:2) an inkwell talisman (7, 9, D:2) a +0 short sword a stone (11, 14, D:2) a +0 club a goblin corpse (16, -10, D:2) a +0 dagger a kobold corpse (24, 11, D:2) a hobgoblin corpse (25, -2, D:2) a ball python corpse (skeletalised by now) (25, -1, D:2) a +0 dagger (27, 19, D:2) a +0 robe (30, -8, D:2) the amulet "Amehal" {Reflect *Corrode rPois Regen+ SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). SInv: It lets you see invisible.