carss Level 1 of the Dungeon (0, 0, D:1) a +0 trident (11, -25, D:1) a +0 short sword (12, -21, D:1) a +0 robe (15, -15, D:1) a hobgoblin skeleton (16, -20, D:1) a staff of air (16, -15, D:1) a bat skeleton (18, -2, D:1) a +0 short sword (22, -26, D:1) a +0 short sword (24, -9, D:1) a +0 club a goblin skeleton (25, -9, D:1) a +0 dagger a ball python skeleton a rat skeleton (32, -8, D:1) a bat skeleton (32, -7, D:1) a frilled lizard skeleton (34, -11, D:1) a +6 ring of dexterity (39, -8, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 trident (6, -31, D:2) a quokka corpse (14, -25, D:2) a +0 club a goblin corpse (19, 7, D:2) a +0 dagger (26, 2, D:2) a +0 sling (28, -34, D:2) a hobgoblin corpse (34, 2, D:2) a rat corpse (skeletalised by now) (38, -18, D:2) a +0 helmet (38, -9, D:2) a jackal corpse (skeletalised by now) (39, -25, D:2) a +0 club a goblin corpse (skeletalised by now) (39, -8, D:2) a jackal corpse (skeletalised by now) (41, -25, D:2) a bat corpse (41, -24, D:2) a ball python corpse (44, -30, D:2) a +0 short sword (47, -26, D:2) a +0 robe