carss Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (1, 3, D:1) a ball python corpse (skeletalised by now) (5, -13, D:1) a +0 dagger 2 stones (6, -8, D:1) a hobgoblin corpse (skeletalised by now) (14, 25, D:1) a +3 dagger a goblin corpse (skeletalised by now) (18, 4, D:1) a +0 club (30, 6, D:1) a bat skeleton (31, 2, D:1) a +1 mace of protection (33, 9, D:1) a +0 dagger a goblin skeleton (39, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (42, -8, D:1) a quokka skeleton (52, -7, D:1) a ball python skeleton (57, -33, D:1) a frilled lizard corpse (skeletalised by now) (60, -6, D:1) a bat corpse (skeletalised by now) (66, -25, D:1) a +0 sling Level 2 of the Dungeon [Shop] Veam's Jewellery Shop the ring of Ephemeral Luck {rC++ AC+4} (847 gold) [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). a ring of positive energy (unknown) (280 gold) a ring of magical power (unknown) (280 gold) a +6 ring of strength (unknown) (504 gold) the ring of Buesuz {rF+ MP+8 AC+4} (935 gold) [ring of protection] rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). AC+4: It affects your AC (+4). a ring of poison resistance (unknown) (280 gold) the ring of Tudunt {rN++ Dex+6} (749 gold) [ring of dexterity] rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). (0, 0, D:2) an oni skeleton (2, -18, D:2) a +0 mace (3, 11, D:2) a dwarf skeleton (4, 11, D:2) a dwarf skeleton (6, 0, D:2) a dwarf skeleton (7, 10, D:2) a dwarf skeleton (9, -5, D:2) a human skeleton (10, 6, D:2) a staff of cold (10, 8, D:2) a dwarf skeleton (12, -2, D:2) a +0 robe (13, -6, D:2) a dwarf skeleton (13, 12, D:2) a staff of air (14, -28, D:2) 6 javelins (15, 5, D:2) a dwarf skeleton (16, -13, D:2) a +0 sling (34, 1, D:2) a bat corpse (skeletalised by now) (41, -15, D:2) a +0 war axe a bat corpse (skeletalised by now) (45, -29, D:2) a bat corpse (skeletalised by now) (47, 3, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 17, D:3) a quokka corpse (skeletalised by now) (4, 19, D:3) a +0 whip (15, -9, D:3) a quokka skeleton (16, -12, D:3) a rat skeleton (19, -19, D:3) a +0 leather armour (19, 20, D:3) a rat corpse (skeletalised by now) (20, 27, D:3) a hobgoblin corpse (skeletalised by now) (24, 21, D:3) the +8 plate armour of the Pink Corner {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (25, -17, D:3) a rat skeleton (25, 21, D:3) a rat skeleton an adder skeleton (26, 21, D:3) a +0 club (29, -10, D:3) a +0 sling (34, -15, D:3) a quokka skeleton (36, -15, D:3) a +0 short sword (37, 1, D:3) a +0 dagger (39, 18, D:3) a +0 ring mail (46, -22, D:3) a +0 leather armour (60, 0, D:3) a +0 flail a +0 leather armour a +0 short sword a +0 leather armour a +0 club a +0 dagger an orc skeleton an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -25, D:4) an iguana corpse (skeletalised by now) (4, 4, D:4) a +0 dagger (22, -12, D:4) a ball python skeleton (33, -27, D:4) a +0 robe (43, -9, D:4) a +0 falchion (44, -10, D:4) a +0 whip a gnoll corpse (skeletalised by now) (46, -42, D:4) a +3 dagger Level 5 of the Dungeon (0, 2, D:5) a +0 halberd (1, -2, D:5) 6 poisoned darts (13, 19, D:5) a +0 scimitar (14, -5, D:5) a +0 club an orc corpse (skeletalised by now) (15, 6, D:5) a +0 whip (17, 6, D:5) a +0 leather armour (20, 28, D:5) a +0 shortbow (43, 38, D:5) 5 gold pieces a +0 flail