carss Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -46, D:1) a +0 ring mail (7, -20, D:1) a bat corpse (skeletalised by now) (16, -22, D:1) a +0 dagger 5 stones (17, -32, D:1) a frilled lizard corpse (skeletalised by now) (18, -14, D:1) a +0 dagger {Zoran} 5 stones a ball python skeleton a hobgoblin skeleton a ball python skeleton (21, -29, D:1) a +0 dagger (23, -35, D:1) a frilled lizard skeleton (33, -28, D:1) a ball python corpse (skeletalised by now) (34, -35, D:1) a +0 spear (38, -9, D:1) a frilled lizard corpse (skeletalised by now) (46, -46, D:1) a hobgoblin corpse (skeletalised by now) (46, -45, D:1) a goblin corpse (skeletalised by now) (47, -28, D:1) a +0 robe an orb of light (49, 13, D:1) a ball python corpse (skeletalised by now) (52, 9, D:1) a +0 club (54, -2, D:1) a goblin corpse (skeletalised by now) (54, 13, D:1) a +0 dagger (56, -29, D:1) a rat corpse (skeletalised by now) (57, -1, D:1) a frilled lizard corpse (skeletalised by now) (57, 11, D:1) a +0 scale mail Level 2 of the Dungeon (10, 1, D:2) a parchment of Ensorcelled Hibernation a +0 great mace (16, 3, D:2) a medusa talisman (20, -34, D:2) a +0 robe (20, -14, D:2) 2 poisoned darts (24, -4, D:2) a +0 chain mail (27, -16, D:2) a bat corpse (skeletalised by now) (39, -43, D:2) a +0 robe (39, -31, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Jaeduciyl's Antique Weapon Shop a +0 rapier (154 gold) a +3 spectral quarterstaff (826 gold) the +3 long sword of Somewhere Else {reap, rC+ SInv} (1027 gold) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 dagger (56 gold) a +0 war axe (98 gold) a +0 trident (98 gold) a +1 heavy broad axe (649 gold) a +0 rapier (154 gold) a +0 dagger (56 gold) [Shop] Gozag's Platinum Reserve the fortress talisman of Fouch {Rampage *Silence rPois Int+6} (5400 gold) [fortress talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). the +8 short sword "Qebrief" {reap, rF+ Dex+2} (6120 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 sling "Leorec" {drain, rPois rN+ Str+3} (4440 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 sling of Blood {flame, rC+ Int+2} (3090 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 sling "Jonluyr" {elec, rElec rPois Str+3 Dex+3} (3450 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 leather armour of Plasticity {rPois rF+ SInv} (2440 gold) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dagger of the Beginning {drain, rN++} (7110 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 ring mail "Okezog" {rC+} (2300 gold) rC+: It protects you from cold. It cannot be enchanted further. the +2 leather armour "Iblovac" {SInv} (2320 gold) SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Noco" {Wildshape Will+ Regen+ Str+4} (5100 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). the +0 kite shield "Bofomm" {Reflect, rC+ rN+} (2720 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +0 hand axe of Huorabra {heavy, +Blink} (1940 gold) +Blink: It lets you blink. It cannot be enchanted further. the +7 ring mail of Noon {Harm +Blink rPois} (5720 gold) Harm: It increases damage dealt and taken. +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. the amulet of Tergiversation {RegenMP+ Dex+2} (4120 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). the air staff "Vagoxao" {rElec rCorr Dex+3 Air} (4390 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. the +2 ring mail "Nic Awem" {Harm *Corrode rC+ Will+} (2800 gold) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +5 sling of Melee {heavy, rN+ Dex+3} (4520 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the eel talisman "Dioskiam" {Dex+5} (5250 gold) [eel talisman] Dex+5: It affects your dexterity (+5). the +3 ring mail "Dagec" {-Tele rPois rCorr} (2880 gold) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Wuuqun" {Fly rPois rC++ rN+ MP+7 Dex-2} (6130 gold) [ring of positive energy] Fly: It grants you flight. rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Dex-2: It affects your dexterity (-2). (0, 0, D:3) a +0 whip 4 poisoned darts (2, 14, D:3) a +0 scale mail (6, 26, D:3) a +0 dagger (7, -4, D:3) a frilled lizard skeleton (7, 7, D:3) 2 poisoned darts (8, -2, D:3) a +0 club a goblin skeleton (16, -3, D:3) a frilled lizard skeleton (18, -2, D:3) a +0 short sword (26, -2, D:3) a +0 spear (29, 7, D:3) a +0 club a +1 heavy sling (33, 6, D:3) a ball python skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (7, 5, D:4) 2 potions of heal wounds (9, 2, D:4) a jackal corpse (12, 8, D:4) a ball python corpse