carss Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 10, D:1) a +0 ring mail (3, 18, D:1) a bat corpse (skeletalised by now) (4, 9, D:1) a +0 robe (11, 21, D:1) a frilled lizard corpse (skeletalised by now) (14, 20, D:1) a +0 club (15, -4, D:1) a hobgoblin skeleton (20, -29, D:1) a +0 whip (24, 2, D:1) a bat skeleton (27, -9, D:1) a hobgoblin skeleton (31, 21, D:1) a frilled lizard corpse (skeletalised by now) (36, 14, D:1) a +0 dagger (37, 14, D:1) the quill talisman of Howling Wind {Str+2} [quill talisman] Str+2: It affects your strength (+2). (38, -18, D:1) a +0 spear (43, -21, D:1) a +0 quarterstaff (53, -4, D:1) a +0 flail a gnoll corpse (skeletalised by now) (53, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -13, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 2, D:2) an adder corpse (12, 23, D:2) a parchment of Blink (16, 25, D:2) a bat corpse (17, 0, D:2) a dart of disjunction (20, -1, D:2) 4 poisoned darts (20, 32, D:2) a ball python corpse (29, 12, D:2) a dart slug corpse