carss Level 1 of the Dungeon (0, 0, D:1) a bat corpse (6, 1, D:1) a bat corpse (16, 7, D:1) a +0 whip (19, 7, D:1) a +0 short sword a kobold skeleton (28, 40, D:1) a +0 spear (30, 12, D:1) a quokka skeleton (34, 20, D:1) a frilled lizard skeleton (36, 31, D:1) a +0 club (37, 12, D:1) a +0 pair of boots (37, 19, D:1) a +0 club a goblin skeleton (38, 31, D:1) a +0 war axe (50, 12, D:1) a +0 ring mail (56, 3, D:1) a +0 hand axe (57, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (60, 12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (9, -33, D:2) a jackal corpse (9, -8, D:2) a +0 whip (24, 2, D:2) a +2 hand axe of freezing