Dungeon Crawl Stone Soup version 0.35-a0-52-gbbfe210076 (webtiles) character file. Game seed: 7037425656915249139 28 carss the Sneak (level 3, -6/21 HPs) Began as an Octopode Enchanter on Feb 10, 2026. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:52 (915 turns). carss the Sneak (Octopode Enchanter) Turns: 915, Time: 00:00:52 Health: -6/21 AC: 1 Str: 7 XL: 3 Next: 12% Magic: 6/6 EV: 12 Int: 17 God: Gold: 63 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} Potions i - a potion of invisibility d - a potion of moonshine {unknown} f - a potion of cancellation {unknown} Skills: + Level 1.3 Short Blades + Level 2.2 Dodging * Level 4.6 Stealth * Level 2.4 Spellcasting + Level 3.1 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Confusing Touch Hex 12% N/A 16% 3 Tukima's Dance Hex 12% N/A 16% 3 Momentum Strike Conj/Tloc 4% 3d8 28% 2 Gloom Hex/Necr 14% N/A 28% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The quokka barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The goblin shouts! The endoplasm barely misses you. The rat misses you. The quokka bites you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. The quokka misses you. The rat bites you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The quokka bites you. The endoplasm closely misses you. The rat bites you. The frilled lizard unfolds its giant frill. The gnoll closely misses you. You hit the endoplasm. You kill the endoplasm! The quokka misses you. The rat closely misses you. The gnoll hits you from afar with a +0 spear. The goblin barely misses you. The quokka barely misses you. You completely miss the goblin. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! The gnoll closely misses you. The rat misses you. The quokka barely misses you. You hit the goblin. You kill the goblin! The goblin closely misses you. The gnoll hits you from afar with a +0 spear! The rat barely misses you. The quokka barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, Dir - look around, f - activate Confirm quaff: a quokka (will become unable to see you) You fade into invisibility! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ... ... .!). ..[$. #######..... #.....lg.... #...Sgj..... #...@rgJ.... #....r..######### ### #....w..#.......# #.####.......#.......# #............#..<....# #.####.......#.......# #.# #.......#.......### #.# ####............... #.#######.#..#.......## You could see a gnoll (unable to see you), a dart slug (unable to see you), an endoplasm, a quokka (unable to see you), 3 goblins, a ball python (unable to see you), a frilled lizard (unable to see you) and a rat (unable to see you). Vanquished Creatures A dart slug (D:1) 4 endoplasms 5 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds (D:1) 7 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Octopode Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 182 | D:1 | Found Bimah's Distillery. 537 | D:1 | Found a faded altar of an unknown god. 865 | D:2 | Reached XP level 3. HP: 18/21 MP: 6/6 915 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic, minmay_guardbox Action || total ---------------------------++------- Attack: Normal || 42 Melee: Dagger || 42 Constrict || 9 Tentacles || 5 Drink: Invisibility || 1 Stab: Sleeping || 11 Armour: None || 18 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 834 | 79 | 0 | 681 | 2 | 456.5 | Dungeon | 913 | 834 | 79 | 0 | 681 | 2 | 456.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 798 daAuts D:2: 115 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+