carss Level 1 of the Dungeon (0, 0, D:1) a scarf of shadows (1, 12, D:1) a +0 whip 5 stones (4, 13, D:1) a hobgoblin skeleton (9, 6, D:1) a +0 leather armour (13, 3, D:1) a +0 hand axe (16, 14, D:1) a bat corpse (skeletalised by now) (23, 7, D:1) a hobgoblin corpse (skeletalised by now) (30, 9, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (25, 6, D:2) a +0 ring mail (32, 21, D:2) a +0 hand axe (34, 16, D:2) a ball python corpse (skeletalised by now) (35, -6, D:2) a bat corpse (skeletalised by now) (40, 13, D:2) a rat skeleton (40, 21, D:2) a +0 dagger Level 3 of the Dungeon (8, -4, D:3) a +0 whip (25, -40, D:3) a +0 short sword (47, -29, D:3) a +0 flail an adder corpse a gnoll corpse (48, -35, D:3) a +0 scale mail (48, -29, D:3) a +0 flail a gnoll corpse (48, -24, D:3) the quill talisman of Jekh {rElec Will- Str+2 Dex+3} [quill talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (49, -32, D:3) a +0 short sword an orc corpse (49, -25, D:3) a dart slug corpse (50, -43, D:3) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 club a +0 hand axe an orc corpse (56, -31, D:3) a +0 club 5 stones a kobold corpse