carss Level 1 of the Dungeon (1, 6, D:1) 2 javelins (5, 6, D:1) a bat corpse (skeletalised by now) (5, 15, D:1) a bat skeleton (6, 14, D:1) a +0 short sword (6, 26, D:1) a +0 helmet (9, 27, D:1) a +0 spear (10, 7, D:1) a +0 club (16, 9, D:1) a maw talisman (28, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (28, -4, D:1) a +0 dagger a goblin skeleton (36, 20, D:1) a jackal skeleton (37, 20, D:1) a jackal skeleton a jackal skeleton (38, 20, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip 3 stones a kobold skeleton (0, 4, D:2) a jackal skeleton (2, 4, D:2) a +0 short sword a stone a kobold skeleton (2, 54, D:2) a ball python corpse (skeletalised by now) (3, 31, D:2) a +2 dagger of draining (5, 2, D:2) a +0 short sword a +0 leather armour a kobold skeleton (10, 54, D:2) a +0 dagger (10, 58, D:2) a +0 club a goblin corpse (skeletalised by now) (12, 29, D:2) a +0 dagger a +0 sling a rat skeleton (15, 20, D:2) a +1 dagger of protection a +0 club a goblin skeleton (17, 20, D:2) a +0 club (19, 3, D:2) a rat skeleton (21, 7, D:2) a +0 short sword (25, 45, D:2) a +0 dagger a goblin skeleton (29, 46, D:2) a +0 dagger a goblin skeleton (30, 46, D:2) a +0 dagger a goblin skeleton (32, 46, D:2) a +2 heavy sling a +0 animal skin a +0 helmet (33, 11, D:2) a +3 quarterstaff of chaos (34, 8, D:2) a +0 hammer (34, 46, D:2) a +0 club (38, 36, D:2) a +0 dagger (45, 57, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, 16, D:2) an adder skeleton (46, 18, D:2) a +0 chain mail (46, 42, D:2) a quokka skeleton (59, 39, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (1, -7, D:3) a +0 whip of freezing a stone (6, 6, D:3) 2 poisoned darts (9, 13, D:3) a +3 war axe (10, 30, D:3) a +0 leather armour (13, 16, D:3) an adder corpse (skeletalised by now) (17, 6, D:3) a bat skeleton (24, 10, D:3) an orb of mayhem (27, 13, D:3) a +0 club (29, -2, D:3) a bat corpse (skeletalised by now) (32, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (2, 1, D:5) a +0 club a +0 ring mail a +0 hand axe a +0 whip (2, 2, D:5) the +1 pair of gloves of the Undertaker {Harm Regen+} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (2, 4, D:5) a +0 trident (2, 5, D:5) a +0 morningstar a +0 leather armour (3, 0, D:5) a +0 dagger a +0 robe (5, 3, D:5) a +0 scimitar