carss Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (2, -6, D:1) a +0 club 3 stones (11, 39, D:1) a +0 club a goblin skeleton (14, -16, D:1) a +0 whip (16, 15, D:1) a +0 ring mail (26, -9, D:1) a +0 dagger (27, 1, D:1) a +0 ring mail (28, 13, D:1) a +0 club (34, 21, D:1) a frilled lizard corpse (skeletalised by now) (36, 24, D:1) a rat corpse (skeletalised by now) (39, 32, D:1) a +0 leather armour (60, -2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (11, 16, D:2) a +0 ring mail (16, 16, D:2) a +0 scale mail (22, -7, D:2) a frilled lizard corpse (skeletalised by now) (24, 3, D:2) a +0 chain mail (26, 18, D:2) a +0 dagger a kobold skeleton (26, 25, D:2) the +2 robe "Currin" {Fly} Fly: It grants you flight. It cannot be enchanted further. (28, -6, D:2) a bat corpse (skeletalised by now) (32, -3, D:2) a +0 dagger (32, 45, D:2) a bat corpse (38, 19, D:2) a bat corpse (skeletalised by now) (39, 20, D:2) a quokka corpse (skeletalised by now) (44, 17, D:2) a +0 dagger 4 stones