carss Level 1 of the Dungeon (0, 0, D:1) a +0 trident (3, -39, D:1) a +0 robe (3, -1, D:1) a +0 scale mail (7, -8, D:1) a +0 robe (7, -5, D:1) a +0 spear (11, 9, D:1) 3 javelins (16, -10, D:1) a +0 leather armour (18, 8, D:1) a jackal corpse (skeletalised by now) (22, -32, D:1) a rat skeleton (25, -27, D:1) a +0 leather armour (25, -26, D:1) 3 poisoned darts (26, -18, D:1) a rat corpse (skeletalised by now) (31, -4, D:1) a +0 club 4 stones a kobold skeleton (32, -29, D:1) a +0 whip (33, -31, D:1) a frilled lizard skeleton (34, -23, D:1) an inkwell talisman (34, -22, D:1) a +0 dagger a ball python skeleton a kobold skeleton (35, -2, D:1) a +0 ring mail (47, 6, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (4, 9, D:2) a bat corpse (skeletalised by now) (13, 1, D:2) a rat corpse (17, -9, D:2) the +7 hand axe of Regicide {flame, *Rage Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). It cannot be enchanted further. (34, -7, D:2) a bat corpse (39, -25, D:2) a +0 whip (41, -3, D:2) a +0 leather armour