Dungeon Crawl Stone Soup version 0.34-a0-1934-g600b92e38a (webtiles) character file. Game seed: 3085972171636595578 2214 carss the Thaumaturge (level 9, -18/45 HPs) Began as a Deep Elf Conjurer on Jan 6, 2026. Killed from afar by a gargoyle (21 damage) ... with a stone arrow ... on level 6 of the Dungeon. The game lasted 00:12:03 (6210 turns). carss the Thaumaturge (Deep Elf Conjurer) Turns: 6210, Time: 00:12:04 Health: -18/45 AC: 2 Str: 4 XL: 9 Next: 13% Magic: 10/35 EV: 11 Int: 28 God: Gold: 236 SH: 0 Dex: 13 Spells: 20/31 levels left rFire . . . (100%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.27/turn g - ring of see invisible MPRegen 0.48/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 236 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Jewellery b - a +6 ring of dexterity d - a ring of magical power (worn) g - a ring of see invisible (worn) h - a ring of willpower Talismans e - the quill talisman of the Doldrums {+Inv rN+ Str-2} (You found it on level 3 of the Dungeon) [quill talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). f - a riddle talisman Wands a - a wand of flame (24) f - a wand of mindburst (8) d - a wand of digging (4) p - a wand of polymorph (9) Scrolls c - 2 scrolls of immolation {unknown} d - a scroll of silence {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of enchant armour {unknown} k - 6 scrolls of identify {unknown} m - a scroll of poison {unknown} q - a scroll of vulnerability {unknown} y - 2 scrolls of fear {unknown} B - a scroll of teleportation {unknown} Potions g - a potion of magic f - 2 potions of enlightenment {unknown} j - 3 potions of haste {unknown} l - 2 potions of curing {unknown} n - a potion of moonshine {unknown} o - a potion of might {unknown} p - a potion of berserk rage {unknown} s - a potion of heal wounds {unknown} t - 2 potions of mutation {unknown} u - a potion of resistance {unknown} v - a potion of experience {unknown} x - a potion of cancellation {unknown} z - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 11.5 Spellcasting + Level 10.4 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 45% 2d10 (+2d54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 96% 1d4 3% 1 Soul Splinter Necr 64% N/A 3% 1 Summon Small Mammal Summ 64% N/A 3% 1 Call Imp Summ 32% N/A 5% 2 Call Canine Familiar Summ 16% N/A 11% 3 Vampiric Draining Necr 16% 2d7 11% 3 Eringya's Surprising Cr Summ 16% N/A 34% 4 Petrify Alch/Erth 8% N/A 34% 4 Detonation Catalyst Fire/Alch 16% 2d1 67% 5 Summon Forest Summ/Tloc 8% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gargoyle, wielding a +0 mace (severely damaged, ally target, 92% to hit) You focus your ray upon the gargoyle. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. (Press . to maintain the ray.) The gargoyle hits your fulminant prism with a +0 mace. Your fulminant prism crackles loudly. The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Your fulminant prism explodes! The blast of energy engulfs the gargoyle. The gargoyle is almost destroyed. You hear an angry growl. You hear a shout! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gargoyle, wielding a +0 mace (almost destroyed, 92% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! You die... ...+ .........# ...# .........# ...# .........# # ...# .........# .# ...# .........# ..# ...# .........# ...# ...# .........# ....# #### ########'##..9..# .#######........@..*.# .#.....#.......†.....# .'.....#.............# .#.....#..........>..# .###†###.............# ##..........########## #..........# #..........# #..........# You could see a gargoyle (ally target) and a friendly fulminant prism. Vanquished Creatures A wraith (D:5) A sky beast (D:5) 3 ice beasts An orc warrior (D:4) 2 black bears An ogre (D:4) A phantom (D:4) 3 brain worms (Sewer) 3 scorpions A rock fish (D:5) A bombardier beetle (D:4) 2 hounds 5 jellies An orc priest (D:5) 2 clockroaches 2 sleepcaps (D:4) 3 iguanas 3 orc wizards (D:5) 4 gnolls 17 adders 2 river rats (Sewer) A shadow imp (D:6) A white imp (D:5) 2 ufetubi (D:5) 2 dart slugs (D:4) 10 orcs 5 ribbon worms (D:2) 10 endoplasms 10 hobgoblins 7 jackals 5 quokkas 10 ball pythons 5 bats 6 frilled lizards 4 goblins 6 kobolds 6 rats 149 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 352 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 862 | D:2 | Learned a level 2 spell: Searing Ray 1003 | D:2 | Reached skill level 4 in Spellcasting 1003 | D:2 | Reached XP level 3. HP: 15/19 MP: 3/10 1049 | D:2 | Reached skill level 5 in Conjurations 1429 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1794 | D:3 | Learned a level 4 spell: Fulminant Prism 1799 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1817 | D:3 | Reached skill level 5 in Spellcasting 1976 | D:3 | Identified the quill talisman of the Doldrums {+Inv rN+ | Str-2} 2515 | D:4 | Reached XP level 5. HP: 15/28 MP: 5/15 2569 | D:4 | Found a glowing drain. 2572 | Sewer | Entered a sewer 2879 | Sewer | Reached skill level 6 in Spellcasting 2917 | Sewer | Reached XP level 6. HP: 19/32 MP: 13/17 3079 | Sewer | Reached skill level 7 in Spellcasting 3358 | D:4 | Reached XP level 7. HP: 36/36 MP: 20/20 3462 | D:4 | Reached skill level 8 in Spellcasting 4206 | D:4 | Reached skill level 9 in Spellcasting 4550 | D:5 | Entered Level 5 of the Dungeon 4555 | D:5 | Reached XP level 8. HP: 41/41 MP: 23/23 4757 | D:5 | Identified the +5 dagger "Dadasucs" {distort, Will+} 4915 | D:5 | Reached skill level 10 in Spellcasting 5629 | D:5 | Found a stormy altar of Qazlal. 5644 | D:5 | Reached skill level 11 in Spellcasting 5644 | D:5 | Reached skill level 10 in Conjurations 6004 | D:5 | Reached XP level 9. HP: 33/45 MP: 26/26 6197 | D:6 | Encountered a gargoyle 6205 | D:6 | HP: 1/45 [gargoyle/stone arrow (29)] 6210 | D:6 | Killed from afar by a gargoyle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_b, layout_basic D:2: layout_loops_ring D:3: layout_loops_ring D:4: minmay_recursive_quarters, layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_1, grunt_ministairs_7 D:5: cheibrodos_barr_body, layout_loops_ring, nicolae_qazlal_style_of_elements, nicolae_zig_zag_zippers D:6: layout_gridville, nicolae_uskayaw_dance_hall, lemuel_doored_altar, minmay_temple_entry_drinking_statues Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 9 11 | 11.5 Conjurations | 5 6 7 8 10 | 10.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 68 | 113 | 124 || 305 Searing Ray | | 13 | 31 || 44 Fulminant Prism | | | 6 || 6 Iskenderun's Myst | | | 1 || 1 Evoke: Wand of mindburst | | 1 | || 1 Armour: Robe | 1 | 18 | 50 || 69 Dodge: Dodged | | 12 | 40 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6288 | 5917 | 371 | 562 | 4550 | 7 | 898.3 | Dungeon | 5623 | 5252 | 371 | 468 | 4118 | 6 | 937.2 | Sewer | 664 | 664 | 0 | 94 | 431 | 1 | 664.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1556 daAuts D:4: 1439 daAuts D:2: 943 daAuts D:1: 845 daAuts D:3: 730 daAuts Sewer: 664 daAuts D:6: 109 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+