Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 16027386963930791829 18 carss the Conjurer (level 2, 0/12 HPs) Began as a Deep Elf Conjurer on Jan 3, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (790 turns). carss the Conjurer (Deep Elf Conjurer) Turns: 790, Time: 00:01:20 Health: 0/12 AC: 3 Str: 4 XL: 2 Next: 48% Magic: 8/8 EV: 9 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/7 levels left rFire x . . (150%) - Horns rCold + + . (33%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... b - amulet of wildshape Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn c - rimehorn talisman %: no passive effects @: yak-form A: frigid aura, ice wizardry, amphibious, reduced hp, large, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were an ice-encrusted yak. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery b - an amulet of wildshape (worn) Talismans c - a rimehorn talisman (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 0.1(5.1) Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Cause Fear Hex 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History You hit the ribbon worm. The ribbon worm is almost dead. The frigid air chills the ribbon worm. The ribbon worm closely misses you. You hit the ribbon worm. You kill the ribbon worm! There is a stone staircase leading up here. No target in view! You encounter an endoplasm. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. You encounter an adder. The adder hisses angrily. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You feel sick. You feel sick. You feel sick. The adder completely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You feel sick. You are no longer poisoned. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... . ......### #.#.#..... #.#.#...# #.......#### ##.........### #............ #..<......##. ########J..#### .......YS..# .#######...# ##### You could see an adder and an endoplasm. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 790 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, minmay_box_of_dots D:2: layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Cast: Magic Dart || 27 Stab: Sleeping || 2 Armour: None || 8 Dodge: Dodged || 8 Form: Yak || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 789 | 756 | 33 | 0 | 646 | 2 | 394.5 | Dungeon | 789 | 756 | 33 | 0 | 646 | 2 | 394.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:2: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+