carss Level 1 of the Dungeon (0, 4, D:1) a +0 robe (5, 9, D:1) a +0 short sword of flaming (8, 3, D:1) a hobgoblin skeleton (11, -23, D:1) a parchment of Gloom (11, -11, D:1) a frilled lizard skeleton (16, -21, D:1) a hobgoblin skeleton (18, -39, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 3, D:1) a +0 mace (19, 4, D:1) a hobgoblin skeleton (23, -23, D:1) a +0 club (38, -2, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (39, -14, D:1) a +0 club (43, -37, D:1) a +0 scimitar a ball python corpse (skeletalised by now) (54, -28, D:1) a frilled lizard skeleton (55, -31, D:1) a bat skeleton (56, -27, D:1) a rat skeleton (58, -31, D:1) a rat skeleton (60, -17, D:1) a +0 rapier Level 2 of the Dungeon (7, 9, D:2) a +0 pair of gloves (12, -3, D:2) a +0 leather armour (19, 52, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, 32, D:2) the +8 hand axe of Zuez {flame, Fly Will+ Int-3} Fly: It grants you flight. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (29, 2, D:2) a quokka skeleton (29, 3, D:2) a +0 club (30, 20, D:2) a +0 sling (35, 8, D:2) an adder skeleton (43, 6, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, -6, D:3) 3 curare-tipped darts (4, -5, D:3) a potion of enlightenment (13, 21, D:3) a +0 club a goblin corpse (18, 24, D:3) a +0 club (19, 35, D:3) a +0 short sword (24, 34, D:3) a ball python corpse (29, 30, D:3) a +0 dagger (30, 41, D:3) a dart slug corpse