carss Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 3, D:1) a +0 robe (10, -23, D:1) a +0 rapier (10, 1, D:1) a +0 scale mail a +0 ring mail (12, -15, D:1) a hobgoblin skeleton (13, -22, D:1) a +0 sling (13, -15, D:1) a ball python skeleton (16, -23, D:1) 3 poisoned darts (17, -20, D:1) a +0 dagger (22, 4, D:1) an orb of energy (25, -19, D:1) a +0 leather armour (26, -22, D:1) a bat skeleton (27, -21, D:1) a hobgoblin skeleton (33, -21, D:1) a +0 sling (42, -15, D:1) a +0 club (42, 2, D:1) a +0 dagger (46, -22, D:1) a +0 dagger 3 stones (51, -5, D:1) a +0 whip (51, -3, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 1, D:2) a ball python corpse (skeletalised by now) (6, 8, D:2) a +0 leather armour (8, 13, D:2) a rat skeleton (12, 32, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (16, 18, D:2) a parchment of Awaken Armour (26, 14, D:2) the felid skeleton of Natasha (27, 14, D:2) a +0 mace (29, 36, D:2) a quokka corpse (skeletalised by now) (38, 34, D:2) a quokka skeleton (44, 37, D:2) a +0 dagger (45, 7, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff "Conservator" {^Fragile Fly rC+ Int+2 Hexes Ice} (3830 gold) [staff of cold] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +4 ring mail "Geyxoss" {+Blink Str+2 SInv} (4640 gold) +Blink: It lets you blink. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of Saocy {rC- rCorr Int+4} (1490 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 chain mail of Parlour Games {Ponderous, rC+} (10 gold) rC+: It protects you from cold. It cannot be enchanted further. the +2 cloak "Korotizu" {rN+ Int+3 Dex+3 Stlth+} (4110 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff of Imulaom {rPois rF+ Fire} (3620 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. the +6 whip of Valiance {freeze, rC++ SInv} (6320 gold) rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Qyushruu" {Fly rPois Str-4 Dex+2} (2450 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). the +5 sling "Monno" {heavy, rN++ Int+2 Stlth+} (5220 gold) rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Odghergh {MP+9 Int+2 SInv} (3540 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +3 leather armour "Forget-Me-Not" {Rampage rElec Str-5 Int-2} (1700 gold) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +0 ring mail of the Vestibule of Hell {Harm rF++ rN+} (3270 gold) Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +9 short sword "Hoxiod" {heavy, Dex+3} (6370 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Contentment {rN+ Will+ rCorr Dex+6 Slay-3} (4580 gold) [ring of dexterity] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the +8 dagger "Ehirohu" {elec, ^Fragile rN+ Str+3 SInv} (6110 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Runesygu" {rC+ rN+ Str+2 Int+3 Dex-4} (3830 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the +7 whip "Foycihita" {concuss, ^Drain rF+ rCorr Dex+2} (5570 gold) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 robe of the King of the Hill {Fly Regen+ MP-10 SInv} (590 gold) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. MP-10: It affects your magic capacity (-10). SInv: It lets you see invisible. It cannot be enchanted further. the death talisman of the Land of Plenty {rC+ Will+} (13330 gold) [talisman of death] rC+: It protects you from cold. Will+: It increases your willpower. the death talisman of Caebut {Harm rC+ rCorr} (13330 gold) [talisman of death] Harm: It increases damage dealt and taken. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (0, 0, D:3) a +0 scale mail (6, 4, D:3) a +0 dagger a +0 robe (8, 9, D:3) an amulet of faith (14, 11, D:3) a +0 dagger (21, 20, D:3) a ball python skeleton (22, 20, D:3) a +0 dagger 3 stones (24, 0, D:3) a hobgoblin skeleton (25, 10, D:3) a +0 sling (27, 3, D:3) a +0 short sword (31, -10, D:3) a rat skeleton Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces a +0 club a +0 ring mail a +0 mace (1, 0, D:4) 6 gold pieces a +0 mace a +0 plate armour (3, -8, D:4) a +0 club (4, 5, D:4) 8 gold pieces a +0 hand axe a +0 ring mail (15, -1, D:4) a +0 dagger (17, 5, D:4) a +0 club (30, -8, D:4) a +0 club (33, 23, D:4) a +0 dagger a +0 whip a +0 hand axe (37, -10, D:4) a +0 shortbow (37, 21, D:4) a +0 robe (38, 12, D:4) a +0 dagger