carss Level 1 of the Dungeon (3, 23, D:1) a +0 chain mail (4, 7, D:1) a bat skeleton (10, 21, D:1) a +0 dagger 2 stones (10, 23, D:1) a dwarf skeleton (15, 17, D:1) a dwarf skeleton (16, 17, D:1) a dwarf skeleton (18, 41, D:1) a +0 whip a kobold skeleton (22, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 2, D:1) a +0 spear (26, 27, D:1) a dwarf skeleton (28, 43, D:1) a +0 ring mail (32, 39, D:1) a +0 club (41, 36, D:1) a +0 falchion (42, 27, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -13, D:2) a +0 club a +0 sling a kobold skeleton (6, -25, D:2) a hobgoblin skeleton (7, -3, D:2) a +0 quarterstaff (8, -5, D:2) a +0 dagger (10, 0, D:2) a +0 scale mail (21, -30, D:2) a +0 short sword a kobold skeleton (27, -13, D:2) a +0 short sword 4 stones a kobold skeleton (30, -8, D:2) 6 javelins (35, 4, D:2) a rat skeleton (35, 13, D:2) the +0 ring mail "Farybo" {rPois Int+9 Dex+4 Slay-6} rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (47, -20, D:2) a +0 spear (49, -33, D:2) a bat corpse (skeletalised by now) (49, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (11, -2, D:3) a hobgoblin skeleton (11, -1, D:3) a +2 war axe of electrocution (13, -2, D:3) a +0 club (14, -12, D:3) a +0 whip 2 stones (15, -13, D:3) a +0 whip a kobold corpse (skeletalised by now) (15, -3, D:3) a +0 club a +0 flail a gnoll skeleton (16, -2, D:3) a +0 flail a gnoll skeleton (19, -8, D:3) a jackal skeleton (20, -8, D:3) a quokka skeleton (22, -19, D:3) a +0 leather armour (22, -6, D:3) a +0 club a +0 robe (23, -3, D:3) a jackal skeleton