carss Level 1 of the Dungeon (2, -36, D:1) a +0 club (7, -25, D:1) a +0 club (11, -21, D:1) a +0 short sword 2 stones (11, 9, D:1) a hobgoblin corpse (skeletalised by now) (12, -3, D:1) a +0 club a kobold skeleton (16, 7, D:1) a +0 robe (17, -3, D:1) a ball python skeleton (20, -2, D:1) a stone a +0 whip a kobold skeleton (21, 0, D:1) a +0 ring mail (21, 10, D:1) a +0 club (25, -25, D:1) a +0 whip (26, 4, D:1) a frilled lizard skeleton (28, -26, D:1) a +0 whip (28, 15, D:1) a +0 dagger (31, -8, D:1) a rat corpse (skeletalised by now) (31, 5, D:1) a +0 hand axe (32, 4, D:1) a +0 whip (32, 15, D:1) a +0 leather armour (37, 5, D:1) a +0 whip a kobold skeleton (40, -9, D:1) a rat corpse (skeletalised by now) (48, 3, D:1) a +0 dagger (51, -22, D:1) an inkwell talisman Level 2 of the Dungeon (10, -23, D:2) a +0 ring mail (13, 3, D:2) the felid skeleton of Natasha (24, 22, D:2) a +0 ring mail (26, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (32, -2, D:2) a +0 robe (33, 2, D:2) 5 stones a +0 club a kobold skeleton (34, 2, D:2) a +0 war axe (37, -12, D:2) a +0 ring mail (38, -21, D:2) a bat skeleton (39, -10, D:2) a quokka skeleton (46, 9, D:2) a quill talisman (49, 5, D:2) a +0 ring mail (50, 10, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon (3, 22, D:3) a staff of alchemy (6, 23, D:3) a +0 ring mail (9, 31, D:3) a bat skeleton (22, 32, D:3) a +0 short sword a stone (23, 30, D:3) a ball python skeleton (29, -9, D:3) a +0 club a +0 ring mail of fire resistance (35, 2, D:3) a +0 whip (36, -8, D:3) a +0 hand axe (44, -7, D:3) a hobgoblin corpse (skeletalised by now) (44, -6, D:3) 6 poisoned darts (44, 8, D:3) a +0 short sword (48, 4, D:3) a +0 ring mail Level 4 of the Dungeon (3, -3, D:4) a +0 flail (13, 19, D:4) a potion of haste (14, 17, D:4) a potion of curing (15, 19, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (16, 17, D:4) a scroll of identify (17, 19, D:4) a scroll of enchant weapon (20, 11, D:4) a hound skeleton (21, 0, D:4) a +0 flail (23, 11, D:4) a +0 club a goblin skeleton (29, 16, D:4) a hobgoblin skeleton (30, -4, D:4) 3 boomerangs a +0 hand axe (30, 2, D:4) a +0 falchion (32, -5, D:4) a +0 club (32, 0, D:4) a +0 ring mail (36, -9, D:4) a +0 spear a gnoll skeleton (38, -11, D:4) a +0 spear (40, 8, D:4) a +0 dagger 2 stones a kobold skeleton (41, 8, D:4) a +0 dagger a hobgoblin skeleton a goblin skeleton (45, -5, D:4) a +0 mace (48, 3, D:4) a +0 club a gnoll skeleton (48, 4, D:4) a ball python skeleton Level 5 of the Dungeon (9, 9, D:5) a +0 hammer (10, 10, D:5) a +3 quarterstaff of chaos a +0 cloak (14, 29, D:5) an adder skeleton (15, 1, D:5) a +0 club a +0 leather armour an orc skeleton (15, 4, D:5) an inkwell talisman (16, -9, D:5) a +0 plate armour (16, 1, D:5) a +0 short sword (17, 2, D:5) a +0 flail an orc skeleton (23, 34, D:5) a +0 helmet (25, -11, D:5) a +0 falchion (32, -10, D:5) a quill talisman (37, -14, D:5) a +0 ring mail (41, 30, D:5) a +0 mace 5 poisoned darts an orc corpse (skeletalised by now) (42, 9, D:5) an adder skeleton (43, 30, D:5) a +0 short sword a +0 ring mail an orc skeleton (44, 15, D:5) a +0 chain mail (44, 30, D:5) a +0 mace a +0 ring mail (45, -6, D:5) a +0 giant club (45, 30, D:5) a +0 short sword 2 boomerangs a +0 ring mail a +0 whip a +0 leather armour of cold resistance an orc skeleton (46, 10, D:5) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (47, 18, D:5) a +0 cloak of corrosion resistance (49, 45, D:5) a quill talisman (51, 17, D:5) a +0 whip a +0 leather armour (51, 19, D:5) a +0 dagger an orc corpse (skeletalised by now) (52, 17, D:5) a +0 dagger a +0 robe (60, 16, D:5) a +0 broad axe Level 6 of the Dungeon (10, 25, D:6) a scroll of amnesia