Dungeon Crawl Stone Soup version 0.34-a0-1862-g9437d6726d (webtiles) character file. Game seed: 6847193305402676196 42 carss the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Dec 19, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (980 turns). carss the Conjurer (Deep Elf Conjurer) Turns: 980, Time: 00:02:12 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 35% Magic: 5/10 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 8% 2d2 14% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 67% 4 Dispel Undead Necr 4% 3d7 67% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a gnoll. It is wielding a +0 whip. You encounter a gnoll. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear and quivering a throwing net. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... # #. #.#### ....## ....######## #..##.....# ###..##....<# #....@.....†# # #.#..##.....# #.##.jj.##.....# # #.......######## #.####j#### ###.## #.# #.....##.####### .........j.....# ........j.####.# You could see 3 gnolls. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 5 kobolds (D:1) 6 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 75 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 182 | D:1 | Learned a level 2 spell: Searing Ray 700 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 980 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, st_stairs_6, minmay_ruptured D:2: layout_loops_cross, hellmonk_ecumenical_altar_prayer_group Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 979 | 951 | 28 | 0 | 830 | 2 | 489.5 | Dungeon | 979 | 951 | 28 | 0 | 830 | 2 | 489.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 59 daAuts DLua errors: