carss Level 1 of the Dungeon (1, 19, D:1) a +0 trident (2, 7, D:1) a +2 dagger of electrocution (4, -5, D:1) a frilled lizard corpse (skeletalised by now) (6, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 11, D:1) 4 poisoned darts (10, 21, D:1) a +0 hand axe (22, 19, D:1) a quokka corpse (23, -4, D:1) a +0 ring mail (24, 22, D:1) a +0 dagger (25, -12, D:1) a +0 sling (26, -14, D:1) a +0 club (41, 0, D:1) a +0 great mace (50, 0, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, -2, D:2) a +0 mace (9, 1, D:2) a +0 robe (13, 3, D:2) a +0 club (14, 3, D:2) a +0 dagger a +0 dagger a goblin corpse