Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14656561914191537627 18 carss the Magician (level 2, 0/15 HPs) Began as a Deep Elf Hedge Wizard on Dec 15, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (855 turns). carss the Magician (Deep Elf Hedge Wizard) Turns: 855, Time: 00:01:27 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 51% Magic: 1/10 EV: 11 Int: 18 God: Gold: 99 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +6 ring of dexterity h - a ring of fire Scrolls e - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} j - a scroll of fog {unknown} m - 2 scrolls of identify {unknown} Potions d - a potion of magic i - a potion of brilliance {unknown} k - a potion of attraction {unknown} l - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 2.9 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 12% 2 Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. The jackal closely misses you. You see here a jackal corpse. The jackal barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ..........)...... #.............. #............ #............ #........##+# #####.#####.# #..# #.# ##.# #.# #.# #@# #.# #h# ######.####.#### #.........#....# #.........'†...# #.........#....# #.........'....## #.........#.....# #.........#.....+ You could see a jackal. Vanquished Creatures 5 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 3 bats 6 frilled lizards (D:1) 2 goblins (D:2) A kobold (D:1) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | carss the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 474 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 836 | D:2 | Reached skill level 5 in Spellcasting 855 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, minmay_pentomino_q4 D:2: layout_basic, grunt_decor_resistance Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 2.9 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 46 Armour: Robe || 16 Dodge: Dodged || 24