Dungeon Crawl Stone Soup version 0.34-a0-1782-g35eea0a4d6 (webtiles) character file. Game seed: 13223257191448606957 388 carss the Thaumaturge (level 6, -1/7 HPs) Began as a Deep Elf Hedge Wizard on Dec 12, 2025. Was an Initiate of Sif Muna. Slain by an ice beast (2 damage) ... on level 5 of the Dungeon. The game lasted 00:26:18 (4760 turns). carss the Thaumaturge (Deep Elf Hedge Wizard) Turns: 4760, Time: 00:26:19 Health: -1/7 AC: 0 Str: 7 XL: 6 Next: 49% Magic: 0/28 EV: 9 Int: 21 God: Sif Muna [......] Gold: 149 SH: 0 Dex: 14 Spells: 16/21 levels left rFire x . . (150%) i - melded staff of alchemy rCold + + . (33%) (offhand unavailable) rNeg . . . (100%) f - melded +2 robe {rC+ rF+} rPois . (100%) c - melded +0 hat rElec . (100%) g - melded +0 cloak "Luluriush" {Regen+ Dex+3} rCorr . (100%) k - melded +2 pair of gloves {Infuse} SInv . (boots unavailable) Will +.... m - amulet of guardian spirit Stlth ++ h - ring of willpower HPRegen 0.21/turn a - ring of magical power MPRegen 0.42/turn o - rimehorn talisman %: guardian spirit @: yak-form A: frigid aura, ice wizardry, amphibious, reduced hp, large, magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were an ice-encrusted yak. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 187 gold pieces. You paid 38 gold pieces to Gozag. Inventory: Hand Weapons l - a +2 whip of draining n - a +2 short sword of draining Missiles d - 7 poisoned darts Armour c - a +0 hat (melded) f - a +2 robe of resistance (melded) g - the +0 cloak "Luluriush" (melded) {Regen+ Dex+3} (You found it on level 4 of the Dungeon) Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. k - a +2 pair of gloves of infusion (melded) Magical Staves i - a staff of alchemy (melded) j - a staff of air Jewellery a - a ring of magical power (worn) b - an amulet of wildshape e - a ring of see invisible h - a ring of willpower (worn) m - an amulet of guardian spirit (worn) Talismans o - a rimehorn talisman (worn) Wands p - a wand of polymorph (7) e - a wand of charming (13) Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} k - a scroll of revelation {unknown} m - a scroll of blinking {unknown} Potions f - a potion of berserk rage {unknown} j - 2 potions of brilliance {unknown} l - a potion of curing {unknown} n - a potion of might {unknown} o - a potion of ambrosia {unknown} p - a potion of heal wounds {unknown} q - a potion of haste {unknown} Skills: - Level 2.4 Dodging + Level 3.9 Stealth * Level 8.3 Spellcasting + Level 3.4 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy + Level 2.5 Translocations + Level 0.0 Invocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Blink Tloc 38% N/A 4% 2 c - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 7% 2 Call Imp Summ 26% N/A 8% 2 Jinxbite Hex 16% 2d2 12% 2 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Gloom Hex/Necr 22% N/A 19% 3 Passage of Golubria Tloc 19% N/A 26% 4 Forge Lightning Spire Air/Frge 8% 3d4 61% 4 Curse of Agony Necr 13% N/A 78% 5 Silence Hex/Air 4% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Makhleb Okawaru Sif Muna Uskayaw The Shining One Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You barely miss the ice beast. The ice beast is severely wounded. The frigid air chills the ice beast but does no damage. The ice beast completely misses you. You barely miss the ice beast. The ice beast is severely wounded. The ice beast completely resists. The frigid air chills the ice beast but does no damage. The ice beast barely misses you. You barely miss the ice beast. The ice beast is severely wounded. The frigid air chills the ice beast but does no damage. The ice beast completely misses you. You barely miss the ice beast. The ice beast is severely wounded. The frigid air chills the ice beast but does no damage. The ice beast barely misses you. You closely miss the ice beast. The ice beast is severely wounded. The frigid air chills the ice beast but does no damage. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. You hit the ice beast. The ice beast is almost dead. The frigid air chills the ice beast but does no damage. The ice beast hits you. You die... ........ .... .......##... .......... ........ ### #..... ..$# #...##...# ##........##. #..