carsomyr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -39, D:1) a staff of alchemy (6, -37, D:1) a hobgoblin corpse (skeletalised by now) (16, -29, D:1) a +0 ring mail (19, -14, D:1) a +1 dagger of venom (20, 17, D:1) a +0 whip 3 stones (22, -35, D:1) a +0 pair of boots (23, -24, D:1) a ball python skeleton (26, -30, D:1) a +0 dagger a goblin skeleton (29, -26, D:1) a +0 club (29, -4, D:1) a +0 dagger (34, 4, D:1) a frilled lizard skeleton (35, -11, D:1) a +0 club (43, 2, D:1) a bat corpse (skeletalised by now) (48, -31, D:1) a rat corpse (skeletalised by now) (50, -35, D:1) 3 javelins (53, 3, D:1) a ball python corpse (skeletalised by now) (54, -17, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 7, D:2) a +0 dagger (2, 10, D:2) a frilled lizard corpse (skeletalised by now) (2, 14, D:2) a +0 dagger (2, 18, D:2) a +0 hand axe (4, 6, D:2) a ball python corpse (skeletalised by now) (7, 14, D:2) a +0 ring mail (13, 31, D:2) a +0 mace (14, -13, D:2) a rat corpse (skeletalised by now) (15, 19, D:2) a frilled lizard corpse (skeletalised by now) (19, 18, D:2) a frilled lizard corpse (skeletalised by now) (20, 7, D:2) a +0 whip a kobold skeleton (34, 17, D:2) a bat skeleton (35, 21, D:2) a bat skeleton (37, -17, D:2) 8 stones (43, 5, D:2) a hobgoblin corpse (skeletalised by now) (46, 4, D:2) 2 curare-tipped darts (56, 12, D:2) 6 curare-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 stones (2, 27, D:3) a +0 dagger a goblin skeleton (4, 13, D:3) a +0 pair of gloves (9, -13, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (11, 33, D:3) a hobgoblin corpse (skeletalised by now) (14, 25, D:3) a +0 whip (16, 10, D:3) a flux talisman (19, 29, D:3) a +0 hand axe a +0 leather armour an orc skeleton (19, 37, D:3) a staff of fire (20, 29, D:3) a +0 dagger 4 stones (20, 30, D:3) a ball python skeleton a bat skeleton (22, -15, D:3) a +0 leather armour (30, 34, D:3) a +0 club an orc skeleton (31, 18, D:3) a +0 hammer (31, 33, D:3) a +0 falchion a +3 chain mail of poison resistance (37, 30, D:3) a +0 hand axe an orc skeleton (39, 25, D:3) a +0 dagger of draining a goblin skeleton (39, 30, D:3) a +0 flail a +0 scale mail an orc skeleton (40, -5, D:3) 9 stones (43, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 4 stones (4, 10, D:4) a +0 ring mail (8, 0, D:4) a +0 helmet (17, 6, D:4) a +0 dagger (21, 2, D:4) a +0 short sword a +0 ring mail (31, 1, D:4) a +0 dagger (41, -7, D:4) a +0 club (41, -6, D:4) a +0 dagger (42, -4, D:4) a +0 hand axe (47, 27, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (9, -4, D:5) a +0 short sword (10, 3, D:5) a staff of air (11, -30, D:5) a +0 robe (12, -1, D:5) a +0 chain mail (29, 5, D:5) a +0 whip (31, -11, D:5) 3 boomerangs (32, 10, D:5) a +0 pair of gloves (43, -12, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a staff of conjuration (0, 36, D:6) a +0 whip (2, 2, D:6) a +0 ring mail (3, 15, D:6) a +0 ring mail (9, 56, D:6) a +0 whip (10, 7, D:6) the +0 scale mail of the Beginning {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (11, 35, D:6) a +0 rapier (13, 18, D:6) a +0 giant spiked club (14, 53, D:6) a +0 dagger (20, 33, D:6) 4 stones (23, 39, D:6) a +0 ring mail (24, 45, D:6) a +0 glaive a +0 plate armour Level 7 of the Dungeon [Shop] Ysmus's Antique Weapon Shop a +2 glaive of protection (554 gold) a +1 falchion of holy wrath (347 gold) a +2 morningstar of protection (470 gold) a +0 quarterstaff (112 gold) a +0 battleaxe (182 gold) a +0 club (28 gold) a +2 longbow of electrocution (789 gold) a +0 dagger (56 gold) [Shop] Ajudd's Assorted Antiques the +0 mace "Fonoph" {vamp, Stlth+} (470 gold) Stlth+: It makes you more stealthy. a +3 ring mail of fire resistance (650 gold) a lightning rod (4/4) (1000 gold) a scroll of fear (100 gold) a scroll of noise (25 gold) a +0 war axe of venom (155 gold) the +5 scimitar "Kocegot" {flame, ^Fragile rElec Str-2 SInv} (1015 gold) Str-2: It affects your strength (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. a wand of mindburst (5) (175 gold) a potion of curing (75 gold) (0, 0, D:7) a +0 dagger a +0 robe (0, 3, D:7) a +0 falchion a +0 ring mail (5, 0, D:7) a +0 robe a +0 short sword a +0 robe a +0 long sword a +0 robe a +6 spear of freezing a +0 robe a +2 morningstar a +0 scale mail a +0 short sword a +0 leather armour a +0 hand axe (8, -26, D:7) a +0 mace (10, -27, D:7) an amulet of magic regeneration (31, -32, D:7) a +0 quarterstaff (32, -29, D:7) 5 stones (33, 16, D:7) a +0 ring mail (34, 14, D:7) a +0 dagger (34, 22, D:7) a +0 ring mail a +0 hand axe a +0 mace (36, 16, D:7) a +0 chain mail a +0 trident a +0 leather armour a +0 flail +0 acid dragon scales a +1 heavy war axe (37, 16, D:7) a +0 club a +0 robe a +0 dagger (38, 16, D:7) a +0 quarterstaff (43, 17, D:7) a +0 halberd a +0 shortbow (44, -35, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 mace (4, -23, D:8) 6 stones (4, -5, D:8) 3 stones (6, 3, D:8) a +0 club (7, -32, D:8) a +3 dagger a +0 robe a +0 club a +0 ring mail (7, -31, D:8) a +0 short sword a +0 leather armour (8, -32, D:8) a +0 dagger a +0 chain mail (8, -23, D:8) a +1 mace of protection (11, -23, D:8) a +0 hand axe a +2 heavy hand axe a +0 plate armour (13, -23, D:8) a +0 hand axe a +0 ring mail (15, -4, D:8) a +0 dagger (21, -22, D:8) a +0 orcbow (29, -9, D:8) a +0 robe (36, -41, D:8) a +0 orcbow (37, -38, D:8) 14 gold pieces (40, -30, D:8) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 leather armour (40, -29, D:8) a +0 war axe (41, -30, D:8) a +0 whip a boomerang (43, -18, D:8) a +0 pair of gloves Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (7, 13, D:9) a +0 hand axe (9, 15, D:9) a +0 leather armour (15, 22, D:9) a scroll of noise (27, -12, D:9) a +2 antimagic shortbow (29, 16, D:9) a +0 ring mail (30, -2, D:9) a +0 hat of willpower (45, 9, D:9) a +2 dagger of pain a curare-tipped dart (46, 9, D:9) a +0 dagger a +0 whip 4 stones (47, 8, D:9) a +0 short sword 4 stones a +2 short sword of holy wrath (47, 9, D:9) a +0 dagger a +0 club 4 stones Level 10 of the Dungeon [Shop] Eptajubb's General Store a potion of ambrosia (128 gold) 6 stones (9 gold) a scroll of amnesia (64 gold) 5 stones (8 gold) a +0 short sword (48 gold) (0, 0, D:10) 2 potions of degeneration (10, 3, D:10) a stone (12, 6, D:10) a +0 flail a +0 glaive a +0 plate armour (13, -4, D:10) a rat corpse (skeletalised by now) (13, 5, D:10) a +0 flail a +0 leather armour (13, 6, D:10) a +0 mace a +0 hand axe (14, -4, D:10) a rat corpse (skeletalised by now) (14, 4, D:10) a +1 heavy flail (14, 31, D:10) a scarf of invisibility (15, -4, D:10) a rat corpse (skeletalised by now) (16, -4, D:10) a rat corpse (skeletalised by now) (21, 0, D:10) a +0 giant spiked club a +0 great mace (21, 41, D:10) a ring of resist corrosion (27, 12, D:10) a +0 ring mail (27, 31, D:10) 6 stones (38, 13, D:10) a +0 chain mail (47, 42, D:10) a scroll of noise (48, 19, D:10) a curare-tipped dart a +0 dagger (48, 20, D:10) 3 stones a +0 short sword (48, 22, D:10) 3 poisoned darts a +0 short sword (52, 5, D:10) a +0 club (52, 6, D:10) a +0 spear (52, 7, D:10) a +0 spear a +0 whip (52, 43, D:10) a +2 quarterstaff of distortion (53, 5, D:10) a +0 leather armour a +0 club (56, 42, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 cloak (4, 2, D:11) a +0 scale mail (6, -14, D:11) a potion of brilliance (6, -2, D:11) 24 gold pieces a +0 trident a +0 plate armour (9, -3, D:11) 6 gold pieces a +0 dagger a +0 robe (10, -3, D:11) 3 gold pieces a +1 flail of protection (11, -6, D:11) 16 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 pair of boots (1, 3, Lair:1) 25 gold pieces (2, 3, Lair:1) 21 gold pieces (15, -14, Lair:1) a potion of might (15, 8, Lair:1) a +1 pair of gloves (16, -11, Lair:1) 6 gold pieces (20, -7, Lair:1) 7 gold pieces (21, -1, Lair:1) 3 gold pieces (23, -4, Lair:1) a +0 hand axe (23, -3, Lair:1) 6 gold pieces