carsomyr Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 11, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, -18, D:1) a +0 dagger (3, -5, D:1) 4 stones (3, -1, D:1) a +0 club (3, 4, D:1) a +0 dagger (4, -36, D:1) a hobgoblin corpse (skeletalised by now) (5, -36, D:1) a +0 dagger (8, 13, D:1) a +0 dagger (12, -36, D:1) 5 stones a +0 robe (12, -32, D:1) a +0 helmet a +0 ring mail (17, -23, D:1) a jackal skeleton (22, -4, D:1) a +0 short sword (30, 15, D:1) a +0 scale mail (37, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (39, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, -7, D:2) a bat corpse (skeletalised by now) (23, 14, D:2) a +0 dagger a stone (24, 17, D:2) the +3 mace of Hell's Wrath {antimagic, +Blink rF+ Int-2 SInv} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. (26, 13, D:2) a bat skeleton (26, 14, D:2) a frilled lizard skeleton (29, 20, D:2) a +0 sling (32, 7, D:2) a +0 hand axe (44, -9, D:2) a +0 short sword a kobold corpse (45, -9, D:2) a ribbon worm corpse Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (0, 4, D:3) a +0 robe (2, -1, D:3) a +0 club a goblin corpse (7, -2, D:3) 4 poisoned darts (16, -17, D:3) a bat corpse