carsomyr Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -7, D:1) a hobgoblin corpse (skeletalised by now) (25, 22, D:1) a +0 dagger (27, 14, D:1) a +0 robe (27, 17, D:1) a +0 club (27, 18, D:1) a hobgoblin corpse (skeletalised by now) (28, 18, D:1) a ball python corpse (skeletalised by now) (30, 5, D:1) a ball python skeleton (31, 9, D:1) 4 stones (35, 32, D:1) a ball python corpse (37, 17, D:1) a +0 scale mail (43, 18, D:1) a ball python skeleton (47, 35, D:1) a rat corpse (skeletalised by now) (48, 0, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (48, 17, D:1) a +0 dagger a goblin skeleton (51, 0, D:1) a +0 sling (53, 22, D:1) a bat corpse (skeletalised by now) (54, 19, D:1) 6 poisoned darts (55, 37, D:1) a scarf of repulsion (60, 14, D:1) a jackal corpse (skeletalised by now) (62, 10, D:1) a jackal skeleton (62, 12, D:1) a jackal skeleton (63, -5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of attraction (0, 6, D:2) a jackal corpse (0, 7, D:2) a jackal corpse (1, 7, D:2) a jackal corpse (14, 37, D:2) a +0 sling a goblin corpse (18, 39, D:2) a +0 club a +0 club a goblin corpse a goblin corpse (19, 39, D:2) a hobgoblin corpse