candybear Level 1 of the Dungeon [Shop] Nagudd's Antique Weapon Shoppe a +0 dagger (50 gold) a +2 dagger of flaming (390 gold) a +0 hand axe (75 gold) a +0 short sword (75 gold) a +0 sling (37 gold) a +0 club (25 gold) a +0 mace (75 gold) a +2 long sword of flaming (457 gold) a +0 club (25 gold) a +0 dagger (50 gold) a +0 trident (87 gold) (0, 0, D:1) a +0 short sword (9, -25, D:1) a frilled lizard skeleton (13, 0, D:1) 6 stones a rat skeleton (14, -3, D:1) a jackal skeleton (16, -13, D:1) a +0 dagger (17, -11, D:1) a +0 dagger (19, -14, D:1) a bat skeleton (19, -5, D:1) a rat skeleton (20, -6, D:1) a +0 dagger (27, 10, D:1) a hobgoblin corpse (skeletalised by now) (30, -15, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (2, -14, D:2) a rat skeleton (8, 1, D:2) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (8, 2, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (16, -8, D:2) a hobgoblin corpse (skeletalised by now) (17, 2, D:2) a quokka corpse (skeletalised by now) (33, -1, D:2) an orb of light (39, -9, D:2) a +0 dagger (40, 1, D:2) 8 stones (42, -7, D:2) a +0 whip a kobold corpse (skeletalised by now) (42, -6, D:2) a +0 mace Level 3 of the Dungeon [Shop] Nussabus's Antique Weapon Shop a +2 rapier of venom (386 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2424 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). the +7 falchion of the Snake Pit {freeze, Dex+6} (1380 gold) Dex+6: It affects your dexterity (+6). a +0 sling (34 gold) a +0 short sword (69 gold) a +0 dagger (46 gold) a +2 spectral quarterstaff (506 gold) a +0 flail (80 gold) a +0 dagger (46 gold) a +1 vampiric short sword (368 gold) (0, 0, D:3) a +0 falchion (3, 2, D:3) a rat skeleton (9, -34, D:3) an adder corpse (skeletalised by now) (12, -1, D:3) a staff of conjuration (17, 9, D:3) a +0 short sword (17, 12, D:3) a +0 mace (20, 11, D:3) an adder skeleton (30, -25, D:3) an adder corpse (skeletalised by now) (37, -22, D:3) a staff of fire (38, -8, D:3) a +0 club (39, -34, D:3) a bat corpse (skeletalised by now) (39, 7, D:3) a bat corpse (skeletalised by now) (41, -19, D:3) 9 stones (52, -23, D:3) 2 stones (53, 8, D:3) a +0 robe (56, -23, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (7, -20, D:4) a staff of fire (7, 6, D:4) 4 stones (18, 11, D:4) a hound corpse (skeletalised by now) (21, 28, D:4) 5 stones (28, -5, D:4) a hound skeleton (30, 23, D:4) a +0 short sword a kobold corpse (skeletalised by now) (33, -10, D:4) a scorpion corpse (48, 16, D:4) an adder corpse (skeletalised by now) (50, 16, D:4) a +0 quarterstaff (51, -14, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 whip a gnoll corpse (1, 0, D:5) a +0 spear a gnoll corpse