calc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone a kobold skeleton (3, -18, D:1) a hobgoblin corpse (skeletalised by now) (6, -10, D:1) a hobgoblin skeleton (9, -2, D:1) a +0 ring mail (15, 13, D:1) a +0 dagger a stone (20, -28, D:1) a +0 dagger (20, -27, D:1) a +0 hand axe (25, -25, D:1) a ball python corpse (skeletalised by now) (50, -2, D:1) a staff of necromancy (50, -1, D:1) a +0 club 2 stones (51, -6, D:1) a bat skeleton (52, -8, D:1) a +0 short sword a kobold skeleton (53, -24, D:1) a +0 spear Level 2 of the Dungeon [Shop] Gykicath's Antique Weapon Emporium a +0 short sword (72 gold) a +0 dagger (48 gold) a +0 club (12 gold) a +1 spear of venom (254 gold) a +0 dagger (48 gold) a +0 falchion (72 gold) a +0 dagger (48 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (1939 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 dagger (48 gold) the +8 rapier of Xogreh {pain, rC+ Will+ Int-4 Stlth+} (1624 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:2) a +0 dagger (0, 3, D:2) a rat corpse (skeletalised by now) (3, 14, D:2) an adder skeleton (8, -13, D:2) the felid corpse of Natasha (skeletalised by now) (9, 11, D:2) the felid skeleton of Natasha (10, -16, D:2) a +0 spear (20, 20, D:2) a +0 dagger 4 stones a +0 leather armour of fire resistance a kobold skeleton (21, 19, D:2) 4 poisoned darts (22, -12, D:2) a +0 whip (29, 18, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (32, -10, D:2) 2 poisoned darts (40, 23, D:2) a jackal skeleton (41, 23, D:2) a +0 dagger a jackal skeleton Level 3 of the Dungeon (8, 20, D:3) a +0 short sword (9, 2, D:3) a +3 dagger a +0 sling (13, 6, D:3) a +0 club 2 boomerangs (15, 5, D:3) a +0 mace a +0 leather armour a +0 dagger a +0 chain mail a +0 dagger a +0 chain mail an orc skeleton (15, 6, D:3) a hobgoblin skeleton (17, 27, D:3) a jackal corpse (skeletalised by now) (20, 8, D:3) a hobgoblin skeleton (26, 23, D:3) a +0 flail (32, 13, D:3) the +10 dagger of Garch {heavy, rF+ rC+++ Dex+2 Stlth-} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (33, 0, D:3) a hobgoblin corpse (skeletalised by now) (33, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (35, 0, D:3) a hobgoblin corpse (skeletalised by now) (35, 1, D:3) a +0 dagger Level 4 of the Dungeon (3, -5, D:4) a +0 short sword of protection a +2 ring mail of cold resistance (5, -7, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (5, 3, D:4) a +0 dagger a +0 ring mail (12, 3, D:4) a +2 dagger of speed a goblin skeleton (13, 5, D:4) a +0 dagger a goblin skeleton (14, 2, D:4) a +0 trident a +0 helmet a +0 animal skin (14, 3, D:4) a +0 club a +0 club a goblin skeleton (14, 4, D:4) a +0 dagger a goblin skeleton (15, 4, D:4) a frilled lizard skeleton (19, 3, D:4) a +0 ring mail (20, -12, D:4) a hobgoblin skeleton (22, 15, D:4) a +0 club (24, 0, D:4) a rat skeleton (26, 2, D:4) a ball python skeleton (28, 1, D:4) a rat skeleton (28, 18, D:4) a +0 whip (30, -16, D:4) a ball python corpse (skeletalised by now) (33, 28, D:4) a +0 whip (36, 12, D:4) an electric eel skeleton (36, 16, D:4) an electric eel corpse (skeletalised by now) (38, -10, D:4) a +0 trident (39, 23, D:4) a ball python corpse (skeletalised by now) (53, 3, D:4) a ball python skeleton Level 5 of the Dungeon (8, -7, D:5) a bombardier beetle corpse (17, -10, D:5) a +0 giant club (36, -15, D:5) a +0 rapier the Ecumenical Temple