calc Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (8, 17, D:1) a +0 club a kobold skeleton (15, -2, D:1) a +0 leather armour (17, -31, D:1) a +0 club (17, -10, D:1) a +0 club a goblin skeleton (24, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 5, D:1) a bat corpse (skeletalised by now) (28, -13, D:1) a jackal corpse (skeletalised by now) (28, -5, D:1) a hobgoblin corpse (skeletalised by now) (33, -28, D:1) a hobgoblin skeleton (34, -31, D:1) a +0 hand axe of flaming (35, 8, D:1) a bat skeleton (41, -21, D:1) a +0 leather armour (43, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 10, D:1) a +0 leather armour (46, 16, D:1) a +0 club (48, -1, D:1) a +0 club (48, 2, D:1) a +0 dagger a +0 club a goblin skeleton (50, 12, D:1) a rat skeleton (56, -7, D:1) a +0 dagger Level 2 of the Dungeon (11, 41, D:2) a +0 robe (16, 40, D:2) 3 boomerangs (19, -2, D:2) a +0 ring mail (24, 32, D:2) an adder skeleton (33, -1, D:2) a +0 hammer (34, 0, D:2) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (53, -2, D:2) a quokka corpse (skeletalised by now) (60, 35, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (12, -9, D:3) a +1 helmet of intelligence