calc Level 1 of the Dungeon (3, 3, D:1) a bat skeleton (5, 26, D:1) a bat skeleton (6, 28, D:1) a rat skeleton (7, 24, D:1) a bat skeleton (9, 32, D:1) 2 flux baubles (14, 20, D:1) a ball python skeleton (15, 18, D:1) a +0 dagger (18, 11, D:1) a rat skeleton (19, 7, D:1) a +0 club a goblin skeleton (24, 19, D:1) a +0 club a goblin skeleton (25, 32, D:1) a +0 dagger 2 stones a kobold skeleton (28, 27, D:1) a +0 dagger (31, 0, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of curing (0, 3, D:2) a +1 helmet (unseen) (7, -4, D:2) a potion of haste (10, 11, D:2) a +0 dagger a kobold corpse (11, 6, D:2) a jackal corpse (11, 8, D:2) a +0 spear a gnoll corpse a jackal corpse (11, 11, D:2) a rat corpse (12, 0, D:2) a frilled lizard corpse (13, 7, D:2) a jackal corpse (18, -7, D:2) a scroll of vulnerability (19, -7, D:2) 8 gold pieces (21, 6, D:2) an adder corpse a jackal corpse (23, 6, D:2) a +0 robe (30, 13, D:2) a potion of might (40, -16, D:2) a +0 dagger (40, 3, D:2) an adder corpse (skeletalised by now) (40, 5, D:2) a rat corpse (skeletalised by now) (48, 7, D:2) a hobgoblin corpse (skeletalised by now)