calc Level 1 of the Dungeon (3, 22, D:1) a frilled lizard corpse (skeletalised by now) (15, 27, D:1) a +0 dagger (22, 30, D:1) a jackal corpse (skeletalised by now) (26, 15, D:1) a bat skeleton (26, 23, D:1) a +0 whip (28, 32, D:1) a ball python corpse (skeletalised by now) (31, 19, D:1) a hobgoblin skeleton (33, 35, D:1) a hobgoblin corpse (skeletalised by now) (47, 18, D:1) a +0 leather armour (48, 1, D:1) a +0 pair of boots (49, 23, D:1) a +0 leather armour (55, -16, D:1) a +2 robe of cold resistance Level 2 of the Dungeon (2, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 9, D:2) a jackal corpse (skeletalised by now) (17, -7, D:2) a +0 dagger (19, -8, D:2) 2 poisoned darts (24, -8, D:2) a +0 club a goblin corpse (25, -13, D:2) a potion of mutation (28, -2, D:2) a +0 club (29, -1, D:2) a +0 club (31, 4, D:2) a ball python corpse (38, -7, D:2) a +0 trident