calc Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, 24, D:1) a +0 dagger (18, 27, D:1) a +0 ring mail (20, 2, D:1) a hobgoblin skeleton (23, 6, D:1) a +0 dagger (23, 11, D:1) a +0 hand axe (31, 25, D:1) a +0 dagger (33, 24, D:1) a ball python skeleton (34, 31, D:1) a bat corpse (skeletalised by now) (36, 23, D:1) a +0 robe (37, 19, D:1) a bat skeleton (39, 10, D:1) a +0 club a goblin skeleton (40, 32, D:1) a ball python skeleton (41, 2, D:1) a +0 dagger (48, 10, D:1) a frilled lizard skeleton (49, 49, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +2 leather armour of cold resistance (2, -41, D:2) a +0 ring mail (3, -26, D:2) a +0 hand axe (7, -37, D:2) a rat corpse (skeletalised by now) (7, -36, D:2) a rat corpse (skeletalised by now) (11, -32, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, -33, D:2) a +1 hammer of protection (16, -36, D:2) 2 stones (27, -9, D:2) a +0 trident an orc skeleton (28, -4, D:2) a +0 club (31, -25, D:2) a +0 robe (34, 6, D:2) a +0 dagger (37, 5, D:2) a bat skeleton (37, 6, D:2) a +0 dagger (50, -16, D:2) a +0 leather armour (50, -1, D:2) a +0 hammer (59, 1, D:2) a +0 hammer (63, 1, D:2) a +0 hammer