Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-46-g92cb95d158 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11040364657647853888, deterministic pregen: 1 Command line: /usr/games/crawl-git-92cb95d158 -name calc -rc /dgldir/rcfiles/crawl-git/calc.rc -macro /dgldir/rcfiles/crawl-git/calc.macro -morgue /dgldir/morgue/calc/ -webtiles-socket /crawl-master/webserver/sockets/calc:2024-09-09.11:09:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-92cb95d158(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x579b28c095fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-92cb95d158(_Z13do_crash_dumpv+0x43a) [0x579b28c1774a]: do_crash_dump() /usr/games/crawl-git-92cb95d158(_Z20crash_signal_handleri+0x1fa) [0x579b28c09ada]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x79c59243c320]: /usr/games/crawl-git-92cb95d158(_ZN5actor9knockbackERKS_iiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x133) [0x579b28b7c293]: actor::knockback(actor const&, int, int, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-92cb95d158(_ZN4bolt15knockback_actorEP5actori+0xf6) [0x579b28bb9fb6]: bolt::knockback_actor(actor*, int) /usr/games/crawl-git-92cb95d158(_ZN4bolt13affect_playerEv+0x4cf) [0x579b28bbcc2f]: bolt::affect_player() /usr/games/crawl-git-92cb95d158(_ZN4bolt11affect_cellEv+0x2d6) [0x579b28bbda26]: bolt::affect_cell() /usr/games/crawl-git-92cb95d158(_ZN4bolt7do_fireEv+0x750) [0x579b28bc56e0]: bolt::do_fire() /usr/games/crawl-git-92cb95d158(_ZN4bolt4fireEv+0x278) [0x579b28bc60d8]: bolt::fire() /usr/games/crawl-git-92cb95d158(_Z16handle_mon_spellP7monster+0x974) [0x579b28fb14d4]: handle_mon_spell(monster*) /usr/games/crawl-git-92cb95d158(+0x8055bd) [0x579b28f765bd]: /usr/games/crawl-git-92cb95d158(_Z19handle_monster_moveP7monster+0x4e6) [0x579b28f7ad26]: handle_monster_move(monster*) /usr/games/crawl-git-92cb95d158(_Z15handle_monstersb+0xcf8) [0x579b28f7dc48]: handle_monsters(bool) /usr/games/crawl-git-92cb95d158(_Z12world_reactsv+0x14f) [0x579b293708ff]: world_reacts() /usr/games/crawl-git-92cb95d158(+0xc01c56) [0x579b29372c56]: /usr/games/crawl-git-92cb95d158(+0xc02955) [0x579b29373955]: /usr/games/crawl-git-92cb95d158(main+0x1f7) [0x579b28b436b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x79c5924211ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x79c59242128b]: /usr/games/crawl-git-92cb95d158(_start+0x25) [0x579b28b440d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079c5925077a7 in __GI___wait4 (pid=1650773, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079c5925077a7 in __GI___wait4 (pid=1650773, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000579b28c09cac in call_gdb (file=0x79c5925fb4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1601141\000\000\000\000\000" #2 0x0000579b28c17768 in do_crash_dump () at dbg-asrt.cc:692 t = 1725886218 dir = "/dgldir/morgue/calc/" name = "/dgldir/morgue/calc/crash-calc-20240909-125018.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x79c5925fb4e0 <_IO_2_1_stderr_> #3 0x0000579b28c09ada in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 actor::knockback (this=this@entry=0x579b298b8e80 , cause=..., dist=dist@entry=4, dmg=dmg@entry=22, source_name="lance of force") at actor.cc:1079 source = {x = 690103035, y = 22427} oldpos = {x = 728906080, y = 22427} ray = {r = {start = {x = 1.6304166312761136e-322, y = 4.7590343973598861e-310}, dir = {x = -nan(0xfffffffffffff), y = -nan(0xfffffffffffff)}}, on_corner = 255, cycle_idx = -1} newpos = {x = 33, y = 0} #6 0x0000579b28bb9fb6 in bolt::knockback_actor (this=this@entry=0x7ffc3f6906d0, act=act@entry=0x579b298b8e80 , dam=dam@entry=17) at beam.cc:5289 max_dist = montyp = weight = roll = dist = 4 #7 0x0000579b28bbcc2f in bolt::affect_player (this=0x7ffc3f6906d0) at beam.cc:4429 engulfs = pre_ac_dam = pre_res_dam = was_affected = false old_hp = 81 final_dam = 17 #8 0x0000579b28bbda26 in bolt::affect_cell (this=this@entry=0x7ffc3f6906d0) at beam.cc:1145 prev_reflections = 0 hit_player = true #9 0x0000579b28bc56e0 in bolt::do_fire (this=this@entry=0x7ffc3f6906d0) at beam.cc:1375 feat = was_seen = coff = {cstate = false} #10 0x0000579b28bc60d8 in bolt::fire (this=0x7ffc3f6906d0) at beam.cc:1214 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DTOURNEY='0.32' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-92cb95d158/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-92cb95d158/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-92cb95d158/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: nicolae_elf_blades_crystal_corner layout_gridlike uniq_aizul Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You reach down and open the door. There is an open door here. You reach down and open the door. A deep elf knight comes into view. It is wielding a +0 short sword. The deep elf knight shouts! You hear a shout! x3 Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +0 short sword Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. You hear a shout! A deep elf knight comes into view. It is wielding a +2 scimitar of holy wrath. There is an open door here. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +2 scimitar of holy wrath Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!!! The deep elf knight is almost dead. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - deep elf knight Aim: a deep elf knight, wielding a +2 scimitar of holy wrath (almost dead, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. A deep elf knight comes into view. It is wielding a +0 long sword. Unknown command. An air elemental comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - air elemental Aim: an air elemental (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the air elemental. Electricity arcs towards the magnetite! The arc of electricity hits the air elemental. The air elemental completely resists. The air elemental fires a burst of electricity at you. The stunning burst hits you. You resist. You suddenly lose the ability to move! The air elemental fires a burst of electricity at you. The stunning burst hits you. You resist. A deep elf pyromancer comes into view. It is wielding a +0 rapier. You can move again. Unknown command. The air elemental fires a burst of electricity at you. The stunning burst misses you. The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. You resist. You shrug off the repeated paralysis! Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight, p - air elemental Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the deep elf knight!! The deep elf knight is severely wounded. The air elemental fires a burst of electricity at you. The stunning burst hits you. You resist. You shrug off the repeated paralysis! The air elemental fires a burst of electricity at you. The stunning burst misses you. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf pyromancer, p - deep elf knight Aim: a deep elf pyromancer, wielding a +0 rapier Magnetic shrapnel attaches itself to the deep elf pyromancer. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. A +2 heavy halberd comes into view. A deep elf knight comes into view. It is wielding a +0 long sword. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight, p - deep elf pyromancer Aim: a deep elf knight, wielding a +0 long sword Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Makhleb accepts your kill. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the deep elf knight!! The deep elf knight is heavily wounded. The deep elf knight mumbles some strange words. The deep elf knight flickers and vanishes for a moment. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - +2 heavy halberd, p - deep elf knight Aim: a +2 heavy halberd Magnetic shrapnel attaches itself to the +2 heavy halberd. Electricity arcs towards the magnetite! The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the deep elf knight! The deep elf knight is almost dead. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The air elemental fires a burst of electricity at you. The stunning burst misses you. The air elemental closely misses you. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight, p - +2 heavy halberd Aim: a deep elf knight, wielding a +0 long sword (almost dead, slightly transparent, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The arc of electricity hits the air elemental. The air elemental completely resists. The arc of electricity hits the +2 heavy halberd. The +2 heavy halberd completely resists. The air elemental fires a burst of electricity at you. The stunning burst hits you! You resist. The air elemental hits you but does no damage. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - air elemental Aim: an air elemental (51% to hit) The iron shot hits the air elemental!!! You destroy the air elemental! Makhleb accepts your kill. The blast sends you backwards. The +2 heavy halberd hits you from afar!! Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +2 heavy halberd Aim: a +2 heavy halberd (covered in magnetic dust, 100% to hit) The iron shot hits the +2 heavy halberd!! The +2 heavy halberd falls from the air. Makhleb accepts your kill. You feel better. You start resting. HP restored. You see here a +2 heavy halberd. There is an open door here. You see here a +0 long sword. Things that are here: a +2 scimitar of holy wrath; an elf corpse Found an escape hatch in the ceiling. Found a rapier. A +5 dagger comes into view. A malevolent force fills the Elven Halls... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. A deep elf zephyrmancer, a deep elf knight and 3 dancing weapons come into view. There is a +3 flail of protection. There is a +1 double sword of freezing. There is a +4 dire flail of protection. Found a scroll of brand weapon and a scroll of enchant weapon. The deep elf zephyrmancer shouts! The +5 dagger moves out of view. Unknown command. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! A deep elf knight comes into view. It is wielding a +1 antimagic long sword. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +4 dire flail of protection Aim: a +4 dire flail of protection (49% to hit) The iron shot hits the +4 dire flail of protection!!! The +4 dire flail of protection falls from the air. Makhleb accepts your kill. You feel better. The blast sends you backwards. The deep elf knight shouts! The deep elf zephyrmancer hits you but does no damage. You hear a shout! Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The deep elf knight is poisoned. The deep elf zephyrmancer is poisoned. The deep elf knight is poisoned. The deep elf knight looks even sicker. Your surroundings suddenly seem different. A fire elemental, 3 elves and an earth elemental come into view. Found five items. Found a stone staircase leading down. The deep elf zephyrmancer shouts! The deep elf sorcerer shouts! The deep elf sorcerer mumbles some strange words. The deep elf sorcerer seems to speed up. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The deep elf zephyrmancer is poisoned. The deep elf pyromancer shouts! The deep elf pyromancer is poisoned. The deep elf sorcerer is poisoned. The deep elf zephyrmancer looks even sicker. The deep elf pyromancer looks even sicker. The deep elf zephyrmancer looks even sicker. The deep elf sorcerer looks even sicker. You reach down and open the door. A deep elf archer and a deep elf pyromancer come into view. The deep elf archer is poisoned. The deep elf pyromancer shouts! The deep elf pyromancer is poisoned. The deep elf sorcerer looks even sicker. You hear a shout! The deep elf pyromancer casts a spell at you. The bolt of fire hits you. You resist. The deep elf pyromancer moves out of view. A deep elf knight comes into view. It is wielding a +0 scimitar. The deep elf knight shouts! Unknown command. Unknown command. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +0 scimitar Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf archer!!! The deep elf archer is severely wounded. The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. The deep elf pyromancer looks even sicker. The deep elf archer looks even sicker. The deep elf sorcerer looks as sick as possible! The deep elf sorcerer hits you with a +0 long sword! The deep elf archer hits you with a +0 dagger! Unknown command. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 rapier (heavily wounded, very poisoned) Magnetic shrapnel attaches itself to the deep elf zephyrmancer. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf archer!!! You kill the deep elf archer! Makhleb accepts your kill. The arc of electricity hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. The arc of electricity misses the fire elemental. The arc of electricity hits the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. The deep elf pyromancer looks even sicker. The deep elf sorcerer hits you with a +0 long sword. A +0 antimagic long sword comes into view. A +1 glaive of protection comes into view. The fire elemental hits you. The fire elemental burns you! You resist. The deep elf sorcerer closely misses you. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are covered in intense liquid fire! The +0 antimagic long sword moves out of view. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf sorcerer Aim: a deep elf sorcerer, wielding a +0 long sword and wearing a +0 scale mail (moderately wounded, fast, extremely poisoned) Magnetic shrapnel attaches itself to the deep elf sorcerer. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Makhleb accepts your kill. You feel better. The arc of electricity hits the fire elemental! The fire elemental resists. The fire elemental is moderately damaged. The arc of electricity hits the earth elemental. The earth elemental completely resists. The arc of electricity hits the deep elf sorcerer!!! The deep elf sorcerer is almost dead. The liquid fire burns you! Your toxic aura wanes. The deep elf sorcerer closely misses you. The fire elemental misses you. Unknown command. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - +0 antimagic long sword, p - deep elf sorcerer Aim: a +0 antimagic long sword Magnetic shrapnel attaches itself to the +0 antimagic long sword. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf sorcerer!!! You kill the deep elf sorcerer! Makhleb accepts your kill. You feel better. The arc of electricity hits the +0 antimagic long sword. The +0 antimagic long sword completely resists. The arc of electricity hits the fire elemental! The fire elemental resists. The fire elemental is severely damaged. The arc of electricity hits the earth elemental. The earth elemental completely resists. The arc of electricity hits the +0 antimagic long sword. The +0 antimagic long sword completely resists. The liquid fire burns you! You block the fire elemental's attack. The fire elemental hits you. The fire elemental burns you! You resist. Unknown command. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf pyromancer, p - +0 antimagic long sword Aim: a deep elf pyromancer, wielding a +0 long sword (severely wounded, very poisoned) Magnetic shrapnel attaches itself to the deep elf pyromancer. Electricity arcs towards the magnetite! The arc of electricity hits the earth elemental. The earth elemental completely resists. The arc of electricity hits the +0 antimagic long sword. The +0 antimagic long sword completely resists. The arc of electricity hits the +0 antimagic long sword. The +0 antimagic long sword completely resists. The arc of electricity hits the +1 glaive of protection. The +1 glaive of protection completely resists. The arc of electricity hits the fire elemental! The fire elemental resists. The fire elemental is almost destroyed. The arc of electricity hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Makhleb accepts your kill. You feel better. The liquid fire burns you! You hear a shout! The fire elemental hits you. The fire elemental burns you! You resist. The earth elemental hits you!! The +0 antimagic long sword hits you! You consecrate your suffering and invoke the rites of blood! The blood arrow hits the earth elemental!! The earth elemental is heavily damaged. The blood arrow hits the +0 antimagic long sword!! The +0 antimagic long sword is almost destroyed. The blood arrow hits the fire elemental!!! You destroy the fire elemental! Makhleb accepts your kill. You feel better. The blood arrow hits the +0 antimagic long sword!! The +0 antimagic long sword falls from the air. Makhleb accepts your kill. You feel better. The blood arrow hits the +1 glaive of protection. The +1 glaive of protection is lightly damaged. The blood arrow hits the earth elemental!! You destroy the earth elemental! Makhleb accepts your kill. You feel better. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. Unknown command. Unknown command. Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 glaive of protection Aim: a +1 glaive of protection (lightly damaged, 54% to hit) The iron shot misses the +1 glaive of protection. The +1 glaive of protection hits you from afar!! Unknown command. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 glaive of protection Aim: a +1 glaive of protection (54% to hit) The iron shot hits the +1 glaive of protection!! The +1 glaive of protection is severely damaged. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The +1 glaive of protection misses you. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 glaive of protection Aim: a +1 glaive of protection (severely damaged, 54% to hit) The iron shot hits the +1 glaive of protection!! The +1 glaive of protection falls from the air. Makhleb accepts your kill. You feel better. The blast sends you backwards. The deep elf zephyrmancer hits you with a +0 short sword. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 ring mail (70% to hit) The iron shot hits the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. w - 13 scrolls of identify (gained 3) You start resting. HP restored. You are ready to perform a blood rite again. You now have 616 gold pieces (gained 8). You now have 625 gold pieces (gained 9). You see here a +0 quarterstaff. You now have 645 gold pieces (gained 20). Things that are here: a +0 rapier; an elf corpse Things that are here: a +0 long sword; a +0 scale mail You see here a +1 glaive of protection. There is an open door here. Items here: ))) [. v - 4 potions of might (gained 1) Things that are here: a +0 short sword; a +0 ring mail; an elf corpse You reach down and open the door. You see here a +1 glaive of protection. There is an open door here. Items here: ))) [. You see here a +0 long sword. You see here a +0 scimitar. A water elemental comes into view. There is a large open door here. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The iron shot hits the water elemental!!! The water elemental is almost destroyed. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (almost destroyed, 85% to hit) The iron shot hits the water elemental!!! You destroy the water elemental! Makhleb accepts your kill. Unknown command. You reach down and open the door. There is an escape hatch in the ceiling here. A +3 dagger and a +0 falchion come into view. The +0 falchion moves out of view. There are monsters nearby! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +5 dagger Aim: a +5 dagger (wandering, hasn't noticed you, 46% to hit) The iron shot misses the +5 dagger. The +5 dagger hits you. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +5 dagger Aim: a +5 dagger (46% to hit) The iron shot hits the +5 dagger!!! The +5 dagger falls from the air. Makhleb accepts your kill. You feel better. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +3 dagger Aim: a +3 dagger (46% to hit) The iron shot misses the +3 dagger. The +3 dagger hits you. A deep elf zephyrmancer comes into view. It is wielding a +0 rapier. The +3 dagger hits you. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 dagger Aim: a +3 dagger (46% to hit) The iron shot misses the +3 dagger. The +3 dagger hits you. The +3 dagger hits you but does no damage. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 dagger Aim: a +3 dagger (46% to hit) The iron shot misses the +3 dagger. The iron shot hits the deep elf zephyrmancer!!! The deep elf zephyrmancer is almost dead. The +3 dagger hits you. The +3 dagger hits you! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 dagger Aim: a +3 dagger (46% to hit) The iron shot hits the +3 dagger!!! The +3 dagger falls from the air. Makhleb accepts your kill. You feel better. The blast sends you backwards. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 rapier (almost dead, 67% to hit) The iron shot hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. Your Stealth skill increases to level 10! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +0 falchion Aim: a +0 falchion (49% to hit) The iron shot hits the +0 falchion!!! The +0 falchion falls from the air. Makhleb accepts your kill. You feel better. You see here a +0 rapier. Things that are here: a +0 falchion; a +3 dagger; a +5 dagger A +2 dagger comes into view. The +2 dagger moves out of view. A +2 dagger is nearby! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +2 dagger Aim: a +2 dagger (46% to hit) The iron shot misses the +2 dagger. The blast sends you backwards. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +2 dagger Aim: a +2 dagger (46% to hit) The iron shot hits the +2 dagger!!! The +2 dagger falls from the air. Makhleb accepts your kill. You feel better. The blast sends you backwards. You see here a +2 dagger. Found a runed translucent gate. There is a large open door here. A +3 dire flail of draining comes into view. Found 22 gold pieces. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +3 dire flail of draining Aim: a +3 dire flail of draining (dormant, 100% to hit) The iron shot hits the +3 dire flail of draining!! The +3 dire flail of draining is severely damaged. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 dire flail of draining Aim: a +3 dire flail of draining (severely damaged, 49% to hit) The iron shot misses the +3 dire flail of draining. The +3 dire flail of draining completely misses you. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +3 dire flail of draining Aim: a +3 dire flail of draining (severely damaged, 49% to hit) The iron shot hits the +3 dire flail of draining!! The +3 dire flail of draining falls from the air. Makhleb accepts your kill. The blast sends you backwards. You see here a +3 dire flail of draining. You now have 667 gold pieces (gained 22). You reach down and open the large door. Found 4 poisoned darts. There is a large open door here. An earth elemental comes into view. Found 3 scrolls of acquirement. Found a stone staircase leading down. An earth elemental is nearby! A water elemental comes into view. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (dormant, 100% to hit) The iron shot hits the earth elemental!! The earth elemental is heavily damaged. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (heavily damaged, 95% to hit) The iron shot hits the earth elemental!!! You destroy the earth elemental! Makhleb accepts your kill. You feel better. The blast sends you backwards. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (85% to hit) The iron shot hits the water elemental!!! The water elemental is almost destroyed. The blast sends you backwards. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (almost destroyed, 85% to hit) The iron shot hits the water elemental!! You destroy the water elemental! Makhleb accepts your kill. You feel better. Found 12 gold pieces. A deep elf pyromancer comes into view. It is wielding a +0 short sword. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 short sword (asleep, 100% to hit) The iron shot hits the deep elf pyromancer!!! The deep elf pyromancer is almost dead. The deep elf pyromancer shouts! Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 short sword (almost dead, 67% to hit) The iron shot hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Makhleb accepts your kill. You feel better. Your Dodging skill increases to level 7! Your pack is full. You see here 3 scrolls of acquirement. You can't carry that many items. You drop a ring of fire. I - 3 scrolls of acquirement You drop a ring of resist corrosion. Okay, then. Something appears before you! W - the amulet "Soed" {Reflect +Blink Will+ rCorr Dex-5 SH+5} You start putting on your amulet. You continue putting on the amulet "Soed" {Reflect +Blink Will+ rCorr Dex-5 SH+5}. x5 You finish putting on the amulet "Soed" {Reflect +Blink Will+ rCorr Dex-5 SH+5}. You feel a shielding aura gather around you. You feel clumsy. W - the amulet "Soed" (around neck) {Reflect +Blink Will+ rCorr Dex-5 SH+5} Unknown command. You drop an amulet of faith. Something appears before you! Z - the +1 buckler of Onkymo {Regen+ Str+2} You start removing your armour. You continue removing your +0 buckler. x4 You finish removing your +0 buckler. You start putting on your armour. You continue putting on the +1 buckler of Onkymo {Regen+ Str+2}. x5 You finish putting on the +1 buckler of Onkymo {Regen+ Str+2}. You feel stronger. The buckler of Onkymo throbs as it attunes itself to your uninjured body. You drop a +0 buckler. Something appears before you! You now have enough gold to buy a scroll of acquirement on Elf:1. You can access your shopping list by pressing '$'. You now have 1544 gold pieces (gained 877). You now have 1556 gold pieces (gained 12). You reach down and open the large door. There is a large open door here. N - 4 scrolls of immolation (gained 1) w - 14 scrolls of identify (gained 1) There is a large open door here. You see here a +0 short sword. You reach down and open the large door. A deep elf knight comes into view. It is wielding a +0 long sword. A deep elf knight is nearby! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +0 long sword (asleep) Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!! The deep elf knight is severely wounded. The deep elf knight shouts! You hear a shout! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword (severely wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. You feel better. Unknown command. There is a large open door here. A deep elf zephyrmancer comes into view. It is wielding a +0 long sword. You see here a +0 long sword. A deep elf zephyrmancer is nearby! Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword Magnetic shrapnel attaches itself to the deep elf zephyrmancer. Electricity arcs towards the magnetite! The arc of electricity hits you! You resist. The arc of electricity hits the deep elf zephyrmancer!!! The deep elf zephyrmancer is almost dead. You hear a shout! Unknown command. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword (almost dead, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits you! You resist. The arc of electricity hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. Unknown command. Aizul the Neglectful Guardian comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - Aizul Aim: Aizul Magnetic shrapnel attaches itself to Aizul. Electricity arcs towards the magnetite! The arc of electricity hits Aizul!! Aizul is moderately wounded. Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Aizul Aim: Aizul (magnetised fragments, moderately wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits Aizul!! Aizul is heavily wounded. The arc of electricity hits Aizul!!! Aizul is severely wounded. Aizul hits you! Unknown command. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Aizul Aim: Aizul (magnetised fragments, severely wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits Aizul!!! You kill Aizul! Makhleb accepts your kill. You feel better. Unknown command. There is a large open door here. Things that are here: the serpent talisman of the Scorching Gods {rC+ Will+ Int-2 Dex+2}; a +0 long sword There is a large open door here. Things that are here: the serpent talisman of the Scorching Gods {rC+ Will+ Int-2 Dex+2}; a +0 long sword You see here a +0 long sword. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword (asleep) Magnetic shrapnel attaches itself to the deep elf zephyrmancer. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf zephyrmancer!! The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer shouts! The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning misses you. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword (severely wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. You reach down and open the door. Found a stone staircase leading down. Found a stone staircase leading up. There is an open door here. You now have 1580 gold pieces (gained 24). You reach down and open the large door. There is a large open door here. Things that are here: a +0 short sword; an elf corpse As you open the door, it creaks loudly! Found an escape hatch in the floor. There is an open door here. There is an open door here. Things that are here: a +0 short sword; an elf corpse There is a large open door here. You reach down and open the large door. There is a large open door here. There is a large open door here. There is an escape hatch in the ceiling here. There is an open door here. There is an open door here. Things that are here: a +0 falchion; a +3 dagger; a +5 dagger Could not explore, unopened runed door. You reach down and open the gate. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 ring mail (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the deep elf zephyrmancer. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer shouts! A +7 dire flail of protection comes into view. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - +7 dire flail of protection, p - deep elf zephyrmancer Aim: a +7 dire flail of protection (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the +7 dire flail of protection. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Makhleb accepts your kill. You feel better. The arc of electricity hits the +7 dire flail of protection. The +7 dire flail of protection completely resists. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +7 dire flail of protection Aim: a +7 dire flail of protection (covered in magnetic dust, 100% to hit) The iron shot hits the +3 flail of protection!! The +3 flail of protection falls from the air. Makhleb accepts your kill. You feel better. The blast sends you backwards. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +7 dire flail of protection Aim: a +7 dire flail of protection (49% to hit) The iron shot hits the +7 dire flail of protection!! The +7 dire flail of protection falls from the air. Makhleb accepts your kill. You feel better. A deep elf knight comes into view. It is wielding a +0 short sword. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 double sword of freezing Aim: a +1 double sword of freezing (51% to hit) The iron shot hits the +1 double sword of freezing!! The +1 double sword of freezing is almost destroyed. The blast sends you backwards. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 double sword of freezing Aim: a +1 double sword of freezing (almost destroyed, 51% to hit) The iron shot hits the +1 double sword of freezing!!! The +1 double sword of freezing falls from the air. Makhleb accepts your kill. You feel better. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +0 short sword and wearing a +2 buckler Magnetic shrapnel attaches itself to the deep elf knight. Electricity arcs towards the magnetite! The arc of electricity hits the deep elf knight!!! You kill the deep elf knight! Makhleb accepts your kill. The deep elf knight shouts! You see here a +1 double sword of freezing. The deep elf knight mumbles some strange words. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You see here a +1 double sword of freezing. Casting: Magnavolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. A +0 halberd of venom comes into view. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you!! You partially resist. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your toxic aura wanes. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice misses you. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you!! You partially resist. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +0 halberd of venom Aim: a +0 halberd of venom (51% to hit) The iron shot hits the +0 halberd of venom! The +0 halberd of venom is heavily damaged. The blast sends you backwards. Your toxic aura wanes. You hear some strange, mumbled words. A lance of force appears from out of thin air! The lance of force hits you! You consecrate your suffering and invoke the rites of blood! The blood arrow hits something!! Makhleb accepts your kill. You feel better. Reactivating autopickup. You feel a bit more experienced. The blood arrow hits the +0 halberd of venom! The +0 halberd of venom falls from the air. Makhleb accepts your kill. You feel better. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-46-g92cb95d158 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [calc] Species: Djinni Job: Alchemist HP: 86/139; mods: 0/0 MP: 0/0; mod: 0 Stats: 9 (9) 27 (27) 10 (10) Position: (37, 37), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 15 | 7140 | 615/975 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 4 | 672 | 172/250 Dodging | X | 1 | 25 | 7 | 1273 | 96/336 Stealth | X | 0 | 0 | 10 | 3421 | 121/713 Shields | X | 0 | 0 | 5 | 786 | 36/300 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 4 | 16 | 1238 | 124/156 Conjurations | X | 2 | 4 | 16 | 1238 | 124/156 Hexes | X | 2 | 4 | 16 | 1238 | 124/156 Summonings | X | 2 | 4 | 16 | 1238 | 124/156 Necromancy | X | 2 | 4 | 16 | 1238 | 124/156 Translocations | X | 2 | 4 | 16 | 1238 | 124/156 Fire Magic | X | 2 | 4 | 16 | 1238 | 124/156 Ice Magic | X | 2 | 4 | 16 | 1238 | 124/156 Air Magic | X | 2 | 4 | 16 | 1238 | 124/156 Earth Magic | X | 2 | 4 | 16 | 1238 | 124/156 Alchemy | X | 2 | 4 | 16 | 1238 | 124/156 Invocations | X | 0 | 0 | 12 | 4050 | 0/750 Evocations | X | 0 | 0 | 4 | 744 | 244/250 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #185: 6 #187: 1 Attributes: #12: 3911 #13: 2331 #23: 31358 #24: 1618284623 #34: 1 #49: 2841 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Cocytus destruction: 1 (innate) Mark of the Celebrant: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #49: +1 hand axe of Ylov {heavy, rC+ Int+3} eq slot #1, inv slot #20: +0 cloak eq slot #2, inv slot #35: -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} eq slot #3, inv slot #36: +0 pair of gloves eq slot #5, inv slot #51: +1 buckler of Onkymo {Regen+ Str+2} eq slot #6, inv slot #40: +3 troll leather armour eq slot #7, inv slot #15: ring of protection from cold eq slot #8, inv slot #44: ring of wizardry eq slot #9, inv slot #48: amulet "Soed" {Reflect +Blink Will+ rCorr Dex-5 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......''####### ####'## ......')......## #.....## .....##.)...⌠..## #......## ... #.........## #.......#### . #...)......###..)))..+... #....)......##.......##.# #.⌠..........#...)..###.# #............#.....## #)# ##......@...⌠#.##''# #.# ##.......)..#.##..# #.# ##.........#.##..# #.# ##........#.##..####.# ##..⌠......'........# ##########)..'.....)..+ #.........)..#####....+ #............# ###..# #### ### #.........#### #..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_store: antique armour shop grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>