caiman Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (9, -5, D:1) a +0 club (13, -5, D:1) a +0 leather armour (17, 16, D:1) 8 gold pieces (19, -2, D:1) 4 stones a +0 club a kobold skeleton (29, -17, D:1) a hobgoblin corpse (skeletalised by now) (29, 0, D:1) 18 gold pieces 5 stones a +0 dagger (30, -16, D:1) a hobgoblin corpse (skeletalised by now) (31, 0, D:1) a +0 club (40, 21, D:1) a +0 short sword (45, -3, D:1) a rat skeleton (47, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, -6, D:1) a +0 short sword (51, 17, D:1) a +0 short sword (59, -10, D:1) a +0 short sword 4 stones (60, -13, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a bat corpse (skeletalised by now) (4, 0, D:2) a +0 mace (7, 12, D:2) a ball python skeleton (9, -6, D:2) a rat skeleton (17, 14, D:2) a ball python skeleton (18, 13, D:2) a frilled lizard skeleton an adder skeleton (19, 12, D:2) a +0 short sword a rat skeleton (19, 13, D:2) a +0 club (19, 25, D:2) a hobgoblin corpse (skeletalised by now) (24, -10, D:2) a +0 dagger (29, -4, D:2) a +0 flail (30, -4, D:2) a +0 club (31, -4, D:2) a +0 club a +0 dagger (57, -15, D:2) Transportation and You Spells Type Level a - Blink Translocation 2 b - Vhi's Electric Charge Translocation/Air 4 Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (0, 26, D:3) a +0 dagger (6, -7, D:3) a +0 rapier (22, 9, D:3) an adder skeleton (25, 22, D:3) a +0 club (25, 23, D:3) a +0 trident (25, 24, D:3) a bat corpse (skeletalised by now) (26, 24, D:3) a quokka corpse (skeletalised by now) (28, 1, D:3) a +0 leather armour (29, 26, D:3) a +0 leather armour (31, 24, D:3) a hobgoblin corpse (skeletalised by now) (31, 31, D:3) a ball python corpse (skeletalised by now) (33, 24, D:3) a +0 dagger 2 stones (36, 39, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, 27, D:3) a +0 short sword 4 stones (37, 32, D:3) a +0 club (43, 36, D:3) a +0 dagger (45, 10, D:3) a +0 hand axe (51, 19, D:3) a bat corpse (skeletalised by now) (51, 27, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (0, 7, D:4) a +0 chain mail (2, -12, D:4) a +0 rapier (6, -24, D:4) a +0 rapier (12, -14, D:4) a +0 leather armour (12, -7, D:4) a +2 dagger of holy wrath a goblin skeleton (13, -9, D:4) a +0 leather armour a +0 club an orc skeleton (14, -20, D:4) a +0 leather armour (19, -25, D:4) a hobgoblin skeleton (20, -24, D:4) 7 gold pieces (still there?) a +2 partisan of holy wrath (still there?) (20, -20, D:4) a +0 helmet (24, -20, D:4) 5 gold pieces (29, -9, D:4) the +0 leather armour "Oghacvun" {Int-3 Slay+3 Stlth+} Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (33, -9, D:4) a +0 giant club (34, -9, D:4) a +0 whip (43, 11, D:4) a +0 leather armour (44, -21, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Qogh's Jewellery Shop a ring of poison resistance (220 gold) a blade talisman (330 gold) a +6 ring of intelligence (396 gold) a ring of wizardry (330 gold) a ring of wizardry (330 gold) a ring of flight (192 gold) an amulet of wildshape (330 gold) (0, 0, D:5) a +0 dagger a +0 robe (3, -2, D:5) a +0 leather armour (6, 28, D:5) a +0 mace (15, 31, D:5) 5 gold pieces (23, 40, D:5) a +0 leather armour (27, 15, D:5) a +0 flail (31, 24, D:5) a +0 club a +0 leather armour a jackal skeleton (34, 26, D:5) a +0 hand axe a +0 ring mail (41, 33, D:5) a +0 helmet (45, 11, D:5) a +0 leather armour Level 6 of the Dungeon (8, -18, D:6) a +0 leather armour a +0 hand axe an orc skeleton (10, -17, D:6) a +0 trident an orc skeleton (17, 18, D:6) 6 javelins (27, -9, D:6) a +0 whip a gnoll skeleton (27, -8, D:6) a +0 club a gnoll skeleton (27, -7, D:6) a +2 spear of freezing a +0 ring mail a +0 halberd (28, -6, D:6) a +1 halberd of venom a gnoll corpse (skeletalised by now) (29, -2, D:6) a +0 leather armour (30, 22, D:6) a +0 ring mail (31, 1, D:6) a +0 trident a +0 scale mail (32, 1, D:6) a +0 short sword a black bear corpse (skeletalised by now) (33, -9, D:6) a +0 leather armour (34, 22, D:6) a hound skeleton (37, 4, D:6) a +0 flail (38, 4, D:6) a +0 giant club (41, -13, D:6) 10 gold pieces (41, -11, D:6) 7 gold pieces (41, 7, D:6) a +0 ring mail (42, -13, D:6) 5 gold pieces (48, 24, D:6) a +0 dagger (48, 31, D:6) a +0 hand axe (54, 5, D:6) 6 gold pieces (56, -30, D:6) a +0 flail an orc corpse (skeletalised by now) (57, -32, D:6) a +0 dagger a +0 robe (57, -31, D:6) a +0 club (57, -30, D:6) a +0 whip a +0 leather armour (57, -29, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (59, -12, D:6) a +0 dagger (61, -17, D:6) an adder skeleton (66, -3, D:6) a +0 dagger 2 boomerangs (66, -1, D:6) a +0 hand axe a +0 leather armour (67, -3, D:6) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) Level 7 of the Dungeon (15, -23, D:7) a +0 giant spiked club (23, -24, D:7) a +0 quarterstaff (23, -7, D:7) a +0 dagger (24, -8, D:7) a +0 dagger a +0 robe (25, -7, D:7) a +0 mace a +0 leather armour (27, -10, D:7) 5 gold pieces (33, -4, D:7) +0 fire dragon scales (35, -14, D:7) a +0 ring mail a +0 whip (40, -4, D:7) a +0 dagger (40, 26, D:7) a +0 short sword a +0 whip a +0 leather armour (40, 27, D:7) a +0 battleaxe a +0 plate armour (41, 27, D:7) a +0 dagger a +0 robe (45, -22, D:7) a +0 whip of distortion (47, -18, D:7) a quill talisman (48, -2, D:7) an amulet of wildshape (50, 17, D:7) a +0 dagger (55, -14, D:7) a +0 club a +0 falchion a +0 leather armour a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 25, D:7) 6 boomerangs Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, 4, D:8) a +0 dagger an orc skeleton (5, 11, D:8) a howler monkey skeleton (5, 12, D:8) a howler monkey skeleton (6, -1, D:8) a +0 dagger a +0 ring mail (10, -4, D:8) a +0 flail a +0 scale mail an orc skeleton (10, -3, D:8) a +3 mace a +0 leather armour an orc skeleton (10, 16, D:8) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (17, 14, D:8) a +0 robe a +0 dagger an orc skeleton (20, 1, D:8) a +0 short sword (23, 1, D:8) a +0 short sword (24, 1, D:8) a +0 club (24, 2, D:8) a +2 whip of draining (25, 2, D:8) a +0 orcbow (46, 4, D:8) 20 gold pieces (54, -21, D:8) a +0 hand axe (56, 19, D:8) a +0 short sword (63, 20, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (4, 20, D:9) a +0 chain mail (5, 37, D:9) a +0 shortbow (9, 31, D:9) a +0 robe (14, -3, D:9) a +0 robe a +0 dagger (15, 29, D:9) a +0 scale mail (25, 20, D:9) a +0 scimitar of flaming (27, 3, D:9) a +0 shortbow (33, 0, D:9) a +0 flail (34, -1, D:9) a +0 short sword a +0 dagger of venom a +0 robe (34, 0, D:9) a +2 dagger of flaming (35, -2, D:9) a +0 trident a +0 ring mail (36, -2, D:9) a +0 dagger (36, -1, D:9) a +1 short sword of holy wrath (36, 0, D:9) a +0 whip 4 stones Level 10 of the Dungeon [Shop] Onusimu's Antique Weapon Emporium a +4 scimitar of electrocution (1073 gold) a +0 shortbow (87 gold) a +0 trident (101 gold) a +0 hand axe (87 gold) a +0 morningstar (174 gold) a +3 great sword of pain (1218 gold) a +0 trident of protection (179 gold) a +0 dagger (58 gold) (0, 0, D:10) a +0 ring mail (9, 22, D:10) a +3 spear (10, 17, D:10) a +0 spear (13, 0, D:10) a +0 robe a +5 spear (14, 0, D:10) a +0 robe a +1 battleaxe (15, -1, D:10) a +0 robe a +4 halberd (17, 24, D:10) a +0 morningstar (18, 9, D:10) a +0 giant club a +0 giant spiked club (25, -4, D:10) a +0 spear (28, -16, D:10) 6 javelins (28, 19, D:10) a +0 spear (29, 7, D:10) a +0 ring mail (32, 16, D:10) a +0 chain mail a +0 short sword (32, 18, D:10) a +0 hand axe (35, 15, D:10) a +0 chain mail a +0 glaive (38, 13, D:10) a +0 robe a +0 dagger (50, 13, D:10) a +0 partisan Level 11 of the Dungeon [Shop] Cohuz's Pet Rocks 5 stones (7 gold) 3 large rocks (67 gold) 5 large rocks (112 gold) a +0 sling (22 gold) a staff of earth (375 gold) 5 stones (7 gold) [Shop] Inidaplu's Weapon Boutique a +0 whip (45 gold) the +7 lajatang of Order {silver, rMut} (1126 gold) rMut: It protects you from mutation. It cannot be enchanted further. the +1 arbalest of Greatest Utility {chaos, Str+4 Int-5 Stlth+} (471 gold) Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. 4 atropa-tipped darts (64 gold) a +1 dagger of flaming (190 gold) a +0 rapier (99 gold) a +0 falchion (54 gold) a +1 falchion of protection (190 gold) 3 atropa-tipped darts (48 gold) a +0 mace (54 gold) (3, 3, D:11) 3 stones (3, 4, D:11) 5 stones (4, 2, D:11) 5 stones (5, 4, D:11) a +0 robe a +4 dagger of venom 6 stones (18, 2, D:11) a +0 flail a +0 scale mail (18, 3, D:11) a +0 trident (19, 2, D:11) a +0 dagger (20, 1, D:11) a +0 whip (20, 2, D:11) a +0 dagger a +0 robe (29, 6, D:11) a +4 hand axe (32, 3, D:11) a +0 scale mail (36, -15, D:11) a +0 whip (37, -15, D:11) a +0 ring mail a +0 trident (37, 33, D:11) 3 large rocks (38, -14, D:11) a +0 halberd a +0 halberd (41, -12, D:11) 4 large rocks (43, 19, D:11) a +0 club (45, -25, D:11) a +0 cloak a +0 dagger (48, -6, D:11) a parchment of Gloom (48, 18, D:11) a +0 mace (49, 21, D:11) a +0 ring mail (57, 12, D:11) a staff of necromancy Level 12 of the Dungeon (0, 0, D:12) a parchment of Tukima's Dance (2, 11, D:12) a +0 trident (16, -16, D:12) a +0 hand axe (16, 7, D:12) a +0 war axe (19, 2, D:12) a +0 robe a +0 dagger (19, 3, D:12) a +0 robe a +0 whip (19, 6, D:12) a +4 halberd (20, 1, D:12) a +0 short sword (23, 1, D:12) a +0 short sword (25, -9, D:12) 3 javelins (27, -4, D:12) a +0 robe a +0 whip (31, -10, D:12) a +0 trident of venom (31, -5, D:12) a +0 whip (32, -8, D:12) a +0 dire flail (32, -2, D:12) a +0 scimitar a +0 flail (34, -4, D:12) a +0 glaive (44, -16, D:12) a +0 battleaxe Level 13 of the Dungeon (11, -27, D:13) a parchment of Tukima's Dance (11, -24, D:13) a +0 flail (23, -4, D:13) a +0 dire flail a +0 giant club (25, 17, D:13) a +0 flail (26, 21, D:13) a +0 chain mail (27, -27, D:13) a parchment of Teleport Other (35, -10, D:13) a +0 long sword (37, -7, D:13) a +6 shortbow a +0 quarterstaff a +0 robe (37, -6, D:13) a +3 quarterstaff a +2 leather armour (44, -17, D:13) a +0 spear (46, -2, D:13) a parchment of Summon Small Mammal Level 14 of the Dungeon [Shop] Xyetseic's Distillery a potion of resistance (252 gold) a potion of attraction (75 gold) 2 potions of haste (504 gold) a potion of might (100 gold) 2 potions of might (201 gold) a potion of cancellation (201 gold) a potion of brilliance (100 gold) a potion of resistance (252 gold) (0, 0, D:14) a +0 shortbow (5, 21, D:14) a parchment of Awaken Armour (9, 24, D:14) a +0 robe (18, -20, D:14) a +0 orcbow (19, -21, D:14) a +0 orcbow (19, -20, D:14) a +0 shortbow a +0 shortbow (20, -20, D:14) a +0 shortbow (20, 7, D:14) a +0 mace (28, -16, D:14) a +0 plate armour a +0 battleaxe (29, -16, D:14) a +0 arbalest (29, -15, D:14) a +0 robe a +0 dagger a +0 war axe a +0 buckler a +0 robe a +0 scimitar of electrocution a +0 plate armour a +0 great sword (29, -14, D:14) a +0 robe a +0 dagger (32, -17, D:14) a +0 robe a +0 dagger a +0 plate armour a +0 short sword (36, -14, D:14) a +0 pair of boots Level 15 of the Dungeon [Shop] Silaud's Distillery a potion of mutation (302 gold) a potion of lignification (113 gold) a potion of mutation (302 gold) a potion of ambrosia (302 gold) a potion of heal wounds (302 gold) 2 potions of enlightenment (378 gold) [Shop] Cempol's Jewellery Shop a ring of wizardry (750 gold) the lupine talisman of Liberalism {rF+ Str+3} (1462 gold) [lupine talisman] rF+: It protects you from fire. Str+3: It affects your strength (+3). a ring of protection from fire (625 gold) the ring "Xaolunt" {rElec rF- rC++ Dex+8} (1617 gold) [ring of dexterity] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+8: It affects your dexterity (+8). the ring "Iguponag" {Fly rElec Int+3 SInv Stlth-} (1015 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +6 ring of intelligence (900 gold) an amulet of chemistry (750 gold) [Shop] Qeroweog's Jewellery Boutique a ring of positive energy (360 gold) a ring of wizardry (540 gold) a ring of protection from fire (450 gold) a +4 ring of slaying (648 gold) a +4 ring of slaying (648 gold) an amulet of reflection (540 gold) a ring of see invisible (270 gold) a ring of willpower (450 gold) a ring of willpower (450 gold) [Shop] Iroitu's Assorted Antiques the +6 scale mail of Ciewkyg {*Corrode rPois rF++ Str-5 Int+2} (812 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +6 ring of dexterity (576 gold) a +1 helmet of ice (424 gold) a scroll of identify (32 gold) a potion of brilliance (64 gold) [Shop] Xeshraje's Antique Weapon Boutique a +0 heavy mace (133 gold) a +5 shortbow of draining (583 gold) a +0 arbalest of flaming (279 gold) a +3 heavy long sword (419 gold) a +4 hand axe of venom (460 gold) a +2 sling of flaming (264 gold) the +2 flail "Qourgh" {vamp, rElec rC+} (747 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +3 scimitar of holy wrath (500 gold) a +2 dagger of venom (259 gold) (0, 0, D:15) a +0 arbalest (4, -10, D:15) a +0 long sword (10, 6, D:15) the orb of Ignis's Fury {Energy, Tloc} Tloc: It increases the power of your Translocations spells. the orb "Efessiot" {Attunement, rElec Str+3 Summ} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Summ: It increases the power of your Summonings spells. an amulet of the acrobat (17, 25, D:15) a +0 longbow (19, -7, D:15) an orb of guile (19, 23, D:15) a staff of cold (20, 7, D:15) a +0 rapier (21, 25, D:15) a +0 longbow (33, 19, D:15) 4 large rocks (36, 23, D:15) a +0 quarterstaff (38, -10, D:15) a parchment of Yara's Violent Unravelling (41, 27, D:15) the orb "Jodobba" {Glass, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. (46, 29, D:15) 10 gold pieces (47, 29, D:15) 6 gold pieces (50, 4, D:15) a +3 war axe (50, 5, D:15) a +0 scale mail (53, 10, D:15) a +0 plate armour (53, 15, D:15) 15 gold pieces (60, 12, D:15) a +0 robe a +0 long sword the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Felok's Assorted Antiques a wand of mindburst (3) (151 gold) a scroll of immolation (144 gold) a +3 falchion of flaming (806 gold) a condenser vane (1440 gold) a box of beasts (1440 gold) a phantom mirror (1440 gold) a condenser vane (1440 gold) [Shop] Sasewy's Book Shop a parchment of Airstrike (221 gold) a parchment of Alistair's Walking Alembic (312 gold) a parchment of Irradiate (312 gold) a parchment of Eringya's Surprising Crocodile (221 gold) a parchment of Bombard (425 gold) a parchment of Sigil of Binding (149 gold) a parchment of Momentum Strike (98 gold) a parchment of Dispel Undead (221 gold) a parchment of Stone Arrow (149 gold) a parchment of Jinxbite (98 gold) a parchment of Ignite Poison (221 gold) a parchment of Chain Lightning (884 gold) a parchment of Fulminant Prism (221 gold) a parchment of Cigotuvi's Putrefaction (221 gold) (4, 6, Orc:1) a +0 club (6, 5, Orc:1) a +0 hand axe a +0 club a +0 chain mail a +0 dagger a +0 chain mail a +0 short sword (38, 34, Orc:1) a +0 short sword a +0 scale mail (39, 36, Orc:1) a +0 falchion (39, 39, Orc:1) a +0 whip 3 boomerangs a +0 ring mail (40, 36, Orc:1) a +0 long sword a +0 chain mail Level 2 of the Orcish Mines [Shop] Poid's Jewellery Emporium an amulet of the acrobat (390 gold) an amulet of faith (520 gold) a ring of wizardry (390 gold) an amulet of guardian spirit (390 gold) a ring of see invisible (195 gold) [Shop] Jametin's Jewellery Emporium a +4 ring of slaying (612 gold) a ring of flight (297 gold) a wellspring talisman (212 gold) an amulet of faith (680 gold) a +5 ring of evasion (612 gold) the ring "Zag Emof" {rC+ Str-2 Dex+6} (686 gold) [ring of protection from cold] rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). a ring of protection from cold (425 gold) a +4 ring of slaying (612 gold) the serpent talisman of Waogeypt {-Tele rElec rC++ Str+3} (1377 gold) [serpent talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). a ring of see invisible (255 gold) [Shop] Zovackau's Magic Scroll Emporium a scroll of revelation (135 gold) a scroll of immolation (72 gold) a scroll of butterflies (171 gold) a scroll of amnesia (72 gold) a scroll of immolation (72 gold) [Shop] Qeytsuic's Armour Shoppe an orb of attunement (442 gold) a +2 leather armour of poison resistance (272 gold) a +0 scale mail (68 gold) the +0 helmet of Kyegemna {Dex+4} (338 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 scale mail of willpower (357 gold) a +2 plate armour of resonance (569 gold) a +0 robe (15 gold) a +0 ring mail (68 gold) (0, 0, Orc:2) a +0 hand axe a +0 ring mail (0, 1, Orc:2) a +0 short sword (1, -8, Orc:2) a +0 arbalest (1, 0, Orc:2) a +0 battleaxe a +0 plate armour (1, 1, Orc:2) a +0 flail (8, 10, Orc:2) a +0 hand axe a +0 whip (8, 11, Orc:2) a +2 heavy hand axe a +0 ring mail a +0 war axe a +0 chain mail (9, 10, Orc:2) a +0 short sword a +0 chain mail (9, 11, Orc:2) a +0 long sword a +0 chain mail a +0 hand axe a +0 scale mail (9, 12, Orc:2) a +0 flail a +0 war axe a +0 chain mail a +0 mace (10, 10, Orc:2) a +0 hand axe a +0 hand axe a +0 scale mail a +0 club (10, 11, Orc:2) a +0 flail a +0 chain mail a +0 short sword a +0 plate armour a +0 dagger a +0 robe (11, 8, Orc:2) a +0 club a +0 dagger a +0 ring mail (11, 9, Orc:2) a +0 club (11, 10, Orc:2) a +0 club a +0 giant club (11, 11, Orc:2) a +0 mace a +0 ring mail a +0 battleaxe a +0 plate armour (12, 9, Orc:2) a +0 dagger a +0 ring mail a +0 dire flail a +0 chain mail a +0 flail a +0 leather armour a +0 flail (12, 10, Orc:2) a +0 club a +0 ring mail a +0 dagger a +0 falchion a +0 short sword a +0 plate armour a +0 short sword (12, 11, Orc:2) a +2 dire flail of protection a +0 plate armour a +0 flail a +3 leather armour a +0 trident (13, 8, Orc:2) a +0 whip (13, 9, Orc:2) a +0 war axe a +0 plate armour a +0 battleaxe a +0 chain mail a +0 flail a +0 ring mail (13, 10, Orc:2) a +0 dagger a +0 scale mail a +0 hand axe (13, 11, Orc:2) a +1 hand axe of freezing a +0 orcbow a +0 plate armour (14, 10, Orc:2) a +0 dagger (15, 7, Orc:2) a +0 hand axe (16, 11, Orc:2) a +0 hand axe (17, 6, Orc:2) a +0 club a +0 scale mail (21, 11, Orc:2) a +0 falchion a +0 scale mail (23, 10, Orc:2) a +0 halberd a +0 chain mail (24, 10, Orc:2) a +1 war axe a +0 chain mail (25, 10, Orc:2) a +0 mace a +0 chain mail (26, 9, Orc:2) a +0 short sword a +0 chain mail (26, 11, Orc:2) a +0 battleaxe a +0 plate armour (27, 9, Orc:2) a +0 glaive a +0 chain mail (27, 11, Orc:2) a +2 battleaxe of venom a +1 chain mail of poison resistance a +0 trident a +0 leather armour (28, 11, Orc:2) a +0 short sword a +0 robe a +0 hand axe a +0 chain mail a +0 hand axe a +0 plate armour (29, 8, Orc:2) a +0 dagger a +0 leather armour (29, 9, Orc:2) a +0 glaive a +0 chain mail a +0 mace a +0 leather armour (29, 10, Orc:2) a +0 halberd a +0 plate armour a +0 scimitar a +0 chain mail (29, 11, Orc:2) a +0 war axe a +0 robe (30, 10, Orc:2) a +0 scimitar a +0 chain mail a +0 short sword a +0 plate armour (31, -17, Orc:2) a +2 robe of cold resistance a +0 dagger (32, 11, Orc:2) a +0 club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 short sword a +0 leather armour (4, 13, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (19, 37, Elf:1) a scroll of identify (22, 38, Elf:1) a +0 dagger a +0 longbow a +0 leather armour (24, -9, Elf:1) a +0 robe a +0 short sword (25, -11, Elf:1) a +0 ring mail a +0 long sword (25, 6, Elf:1) a +0 long sword (26, -10, Elf:1) a +0 robe a +0 long sword (27, -12, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (30, 10, Elf:1) a +0 robe a +0 long sword (42, 16, Elf:1) a scroll of identify (46, 11, Elf:1) a +0 robe a +0 shortbow (46, 15, Elf:1) a +0 robe a +0 long sword a +0 leather armour a +0 vampiric dagger a +0 shortbow a +0 robe a +0 long sword (49, 8, Elf:1) a +0 robe a +0 rapier (50, -6, Elf:1) a +2 great sword a +0 chain mail (50, 17, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (51, -7, Elf:1) a +0 long sword a +0 robe (51, -6, Elf:1) a +0 long sword a +0 ring mail (51, 17, Elf:1) a +0 rapier a +0 robe (52, -7, Elf:1) a +3 dagger a +0 shortbow a +0 leather armour (53, -7, Elf:1) a +1 heavy orcbow a +0 longbow a +0 leather armour (53, -6, Elf:1) a +0 trident a +0 robe (54, -7, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (54, -6, Elf:1) a +2 broad axe of venom a +0 chain mail (55, -12, Elf:1) the inkwell talisman "Hungis" {rElec Int+3} [inkwell talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (55, -7, Elf:1) a +0 long sword a +0 robe a +0 shortbow of flaming a +0 scimitar a +0 robe (55, -6, Elf:1) a +0 long sword a +0 robe a +0 buckler (55, -5, Elf:1) a +0 great sword a +0 chain mail (55, -2, Elf:1) a scarab talisman (55, -1, Elf:1) a +0 heavy broad axe (56, -7, Elf:1) a +0 shortbow a +0 short sword a +0 robe (56, -6, Elf:1) a +0 dagger a +0 shortbow a +0 robe (56, -5, Elf:1) a +0 shortbow a +0 long sword a +0 leather armour (57, -8, Elf:1) a +0 dagger a +0 robe (57, -7, Elf:1) a +0 long sword a +0 robe a +0 buckler (57, -6, Elf:1) a +0 shortbow a +0 robe (57, -5, Elf:1) a +0 short sword a +0 ring mail (58, -9, Elf:1) a +0 short sword a +0 robe a +0 buckler (61, 14, Elf:1) a +0 robe a +2 long sword of freezing Level 2 of the Elven Halls (0, 0, Elf:2) a scarf of harm (4, -10, Elf:2) a +0 mace (4, -2, Elf:2) a +0 rapier a +0 leather armour (4, -1, Elf:2) a +0 short sword a +0 robe (5, -10, Elf:2) a +0 short sword a +0 robe (5, -2, Elf:2) a +0 short sword a +0 robe (9, -27, Elf:2) a +0 dagger a +0 robe (13, -9, Elf:2) a +1 helmet (16, -24, Elf:2) a +0 long sword a +0 shortbow a +0 robe (16, -20, Elf:2) a +0 rapier a +0 robe (17, -26, Elf:2) a +0 dagger a +0 robe (17, -25, Elf:2) a +0 long sword a +0 robe (17, -24, Elf:2) a +0 short sword a +0 leather armour (18, -22, Elf:2) a +0 short sword a +0 ring mail (20, -21, Elf:2) a +3 short sword of holy wrath a +0 robe a +0 buckler (21, -21, Elf:2) a +0 long sword a +0 leather armour (21, -5, Elf:2) a +0 robe a +0 dagger of venom (23, -5, Elf:2) a +0 scale mail a +0 rapier (25, -5, Elf:2) a +0 ring mail a +3 scimitar (26, -3, Elf:2) a +0 robe a +2 dagger of venom (27, -4, Elf:2) a +0 scale mail a +0 dagger (27, -3, Elf:2) a +0 leather armour a +0 long sword (28, 7, Elf:2) a +0 robe a +0 dagger (29, -18, Elf:2) a +0 short sword a +0 leather armour (30, -3, Elf:2) a +0 scale mail a +0 long sword (31, -5, Elf:2) a +0 leather armour a +0 long sword (32, -4, Elf:2) a +0 robe a +0 short sword (32, -3, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (33, 0, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (34, -22, Elf:2) a +0 long sword a +3 leather armour of willpower (35, -25, Elf:2) a +0 rapier a +0 robe (35, 6, Elf:2) a +0 short sword a +0 leather armour of fire resistance (37, 3, Elf:2) a scroll of identify (42, -27, Elf:2) a +0 long sword a +0 robe Level 3 of the Elven Halls (0, 0, Elf:3) a +0 orcbow (0, 1, Elf:3) a spore talisman (1, -13, Elf:3) a +6 ring of intelligence (5, -1, Elf:3) a +0 club (6, -11, Elf:3) a +0 dagger a +0 longbow a +0 leather armour (6, -9, Elf:3) a +0 scimitar a +0 robe (7, -10, Elf:3) a +0 dagger a +0 robe (7, -9, Elf:3) a +0 dagger a +0 robe (9, 1, Elf:3) a +0 scimitar of flaming a +0 robe (11, 1, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (16, 4, Elf:3) a +0 scimitar a +0 leather armour (25, -46, Elf:3) a +1 short sword of venom a +0 leather armour (26, -46, Elf:3) a +0 chain mail (28, -29, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (28, 1, Elf:3) a +0 long sword a +0 leather armour a +2 buckler (29, 2, Elf:3) a +0 dagger a +0 robe (29, 3, Elf:3) a +0 long sword a +0 leather armour (30, 1, Elf:3) a +0 short sword a +0 leather armour (30, 2, Elf:3) a +0 long sword a +0 robe (31, -12, Elf:3) a +0 helmet (38, 15, Elf:3) a +2 ring mail of fire resistance (39, 14, Elf:3) a +2 heavy longbow (40, 15, Elf:3) a +5 eveningstar of venom (41, -21, Elf:3) a +0 robe a +3 rapier (41, 6, Elf:3) a +0 leather armour (41, 15, Elf:3) a +2 broad axe of sundering (42, 5, Elf:3) a +0 robe (42, 13, Elf:3) the ring of Ewkog {Str-5 Dex+3 SInv} [ring of see invisible] Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (43, 15, Elf:3) 6 atropa-tipped darts (44, -21, Elf:3) a +0 robe a +0 rapier (44, 12, Elf:3) a +1 flail of protection (44, 15, Elf:3) a +2 dagger of electrocution (45, -20, Elf:3) a +0 robe a +1 scimitar of freezing (45, 11, Elf:3) a parchment of Tukima's Dance (45, 12, Elf:3) a parchment of Animate Dead (46, -20, Elf:3) a +0 shortbow (46, 12, Elf:3) the +4 morningstar of Utoam {concuss, ^Contam rElec rPois rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (48, -20, Elf:3) a +4 scimitar of freezing a +0 robe (48, 12, Elf:3) a +0 plate armour of fire resistance (48, 13, Elf:3) the air staff of Honin {rElec Will+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (49, 12, Elf:3) a +2 battleaxe of venom (49, 13, Elf:3) a +4 halberd of venom (51, -45, Elf:3) a +0 morningstar a +0 robe (51, -20, Elf:3) a +0 robe a +0 short sword (51, -14, Elf:3) a +0 dagger a +0 leather armour (52, -19, Elf:3) a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 longbow a +0 ring mail a +0 dagger (52, -14, Elf:3) a +0 longbow a +0 leather armour a +0 falchion of flaming a +0 leather armour the conjuration staff of Twisting Slow Death {rC++ Conj} [staff of conjuration] rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. a +0 robe a +0 dagger a +0 robe a +0 rapier a +0 rapier the +2 robe of Untold Secrets {*Silence rPois rCorr SInv} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 rapier a +0 robe (52, 12, Elf:3) a +0 quick blade a +0 quick blade a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (53, -14, Elf:3) a +0 short sword a +0 robe a +1 falchion of flaming a +0 scale mail (53, -13, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (53, 12, Elf:3) a +4 longbow a +0 leather armour (53, 13, Elf:3) a +0 longbow a +0 leather armour (54, -44, Elf:3) a +0 rapier a +0 robe (54, -43, Elf:3) a +1 quarterstaff of speed (54, -18, Elf:3) a +0 short sword a +0 shortbow a +0 robe (54, -13, Elf:3) a +4 great mace of venom a +0 scale mail (56, -40, Elf:3) a +0 sling a +0 longbow a +0 leather armour (57, -42, Elf:3) a +0 scimitar a +0 robe (57, -38, Elf:3) a +0 scimitar (58, -40, Elf:3) a +0 short sword a +0 leather armour a +0 buckler (59, -43, Elf:3) a +0 dagger (59, -16, Elf:3) a +0 short sword (60, 12, Elf:3) the +0 morningstar "Qiskebli" {speed, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 shortbow a +0 leather armour a +0 long sword a +0 robe a +0 buckler a +0 athame of freezing a +0 ring mail a +4 scimitar of freezing a +0 robe a +2 scimitar a +0 leather armour (61, 12, Elf:3) a staff of fire (63, 13, Elf:3) a +5 spectral quarterstaff (63, 14, Elf:3) the +6 flail "Ultimatum" {venom, rN+ Str+2 Dex+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 12, Elf:3) a staff of conjuration (65, 11, Elf:3) the +11 shortbow of Indomitability {heavy, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (65, 12, Elf:3) a parchment of Hoarfrost Cannonade (66, 13, Elf:3) a staff of alchemy (66, 15, Elf:3) a +0 giant spiked club (67, 5, Elf:3) a +0 dagger (67, 12, Elf:3) a +4 morningstar of concussion (67, 13, Elf:3) a +0 short sword (67, 14, Elf:3) the earth staff of the Boiling Point {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (68, 14, Elf:3) a +1 heavy glaive a +3 scale mail a ring of resist corrosion (69, 6, Elf:3) a +0 short sword (69, 14, Elf:3) an amulet of the acrobat (70, 14, Elf:3) a +0 long sword (70, 15, Elf:3) a staff of necromancy (71, 14, Elf:3) a +2 long sword of protection (71, 15, Elf:3) a +0 shortbow Level 1 of the Lair of Beasts (14, 17, Lair:1) 6 boomerangs (23, 0, Lair:1) a +0 sling (25, 15, Lair:1) a parchment of Scorch (32, 26, Lair:1) a +0 whip (33, 19, Lair:1) a +0 robe (33, 20, Lair:1) a +0 arbalest Level 2 of the Lair of Beasts (17, 49, Lair:2) a +0 dagger (18, 46, Lair:2) a +0 leather armour (21, 2, Lair:2) a +0 ring mail (35, 33, Lair:2) a +0 leather armour (40, 11, Lair:2) a +5 chain mail of ponderousness (52, 27, Lair:2) a parchment of Ozocubu's Armour (53, 14, Lair:2) a staff of alchemy Level 3 of the Lair of Beasts (7, 17, Lair:3) a +0 falchion (31, -27, Lair:3) 4 boomerangs (44, -31, Lair:3) a +0 mace (46, -18, Lair:3) a +0 falchion (59, 10, Lair:3) a rimehorn talisman Level 4 of the Lair of Beasts (1, 4, Lair:4) a +0 leather armour (9, -9, Lair:4) a +0 pair of boots of stealth (9, 15, Lair:4) a +0 whip (14, -13, Lair:4) a parchment of Gell's Gavotte (16, 24, Lair:4) a +0 sling (51, 35, Lair:4) a +0 quarterstaff (56, 29, Lair:4) a +0 hand axe (59, -8, Lair:4) a +0 spear (63, 4, Lair:4) a parchment of Frozen Ramparts (63, 22, Lair:4) a +0 heavy long sword (68, 36, Lair:4) a parchment of Ozocubu's Armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (3, 7, Lair:5) a parchment of Slow (8, 6, Lair:5) a +0 hand axe (15, 7, Lair:5) 5 boomerangs (21, 17, Lair:5) a +0 rapier (31, 36, Lair:5) a +0 ring mail (36, 1, Lair:5) a +1 heavy great sword (37, 0, Lair:5) a +1 rapier of draining (52, 35, Lair:5) a +0 rapier (55, 33, Lair:5) a +2 barding of stealth a +1 longbow of flaming (63, -2, Lair:5) the +0 robe "Zocziu" {rElec rPois Dex+2 Slay-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. Level 1 of the Swamp (1, -6, Swamp:1) a +0 mace (22, -3, Swamp:1) a +0 falchion (37, 17, Swamp:1) a +0 robe (38, 31, Swamp:1) a ring of resist corrosion (42, 28, Swamp:1) an elf skeleton (45, 24, Swamp:1) a +2 spectral quarterstaff a +0 robe (45, 33, Swamp:1) an elf skeleton Level 2 of the Swamp (3, 33, Swamp:2) a +0 ring mail (4, 16, Swamp:2) a +0 robe a +0 quarterstaff a +0 spear (5, 15, Swamp:2) a +0 buckler a +0 spear (5, 16, Swamp:2) a +0 spear (9, 16, Swamp:2) a +0 chain mail (18, 29, Swamp:2) a +0 buckler (31, 25, Swamp:2) a +0 leather armour (38, 10, Swamp:2) a +0 chain mail (39, 20, Swamp:2) a +1 quarterstaff of speed a +0 robe (39, 21, Swamp:2) a +0 ring mail (40, 19, Swamp:2) a +0 short sword a +0 robe (41, 18, Swamp:2) a +0 spear (45, 22, Swamp:2) a human skeleton (48, 28, Swamp:2) a +1 mace of protection (49, 32, Swamp:2) a +0 spear a +0 buckler Level 3 of the Swamp (0, 0, Swamp:3) a staff of earth (5, 1, Swamp:3) a +0 sling (9, 2, Swamp:3) a +0 club (10, 8, Swamp:3) a scarf of harm (12, -5, Swamp:3) a scarf of repulsion (18, -5, Swamp:3) a +0 flail (25, 10, Swamp:3) a +0 robe a +0 quarterstaff (26, 2, Swamp:3) a +0 buckler a +0 spear (26, 3, Swamp:3) a +0 spear (27, 2, Swamp:3) a +0 spear (29, 14, Swamp:3) the fortress talisman of Ihiph {Dex+3} [fortress talisman] Dex+3: It affects your dexterity (+3). a spore talisman a medusa talisman a quill talisman (34, 12, Swamp:3) a medusa talisman Level 4 of the Swamp (0, 0, Swamp:4) a scarf of resistance (6, -2, Swamp:4) a +0 ring mail (9, 12, Swamp:4) a +2 short sword of draining (12, -8, Swamp:4) a +2 antimagic war axe a +0 animal skin (15, 1, Swamp:4) a staff of earth (27, 9, Swamp:4) a +1 pair of gloves a +0 cloak of corrosion resistance a +3 rapier of electrocution (33, -8, Swamp:4) a +0 leather armour Level 1 of the Spider Nest (0, 0, Spider:1) a scroll of identify (7, -13, Spider:1) a +2 tower shield a +0 plate armour a +0 eveningstar of draining (12, -21, Spider:1) a +0 quarterstaff (22, 10, Spider:1) a +0 ring mail (24, 7, Spider:1) a +0 orcbow (25, 7, Spider:1) a parchment of Curse of Agony (26, -4, Spider:1) a +0 leather armour (31, -3, Spider:1) a +2 kite shield a +0 chain mail a +1 heavy partisan (38, -10, Spider:1) a +0 ring mail (42, -9, Spider:1) an amulet of wildshape Level 2 of the Spider Nest (0, 0, Spider:2) a +0 short sword (7, -5, Spider:2) the +0 pair of gloves of Eczo {Hurl, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (11, 43, Spider:2) a +0 whip (12, 49, Spider:2) a +0 mace (14, 9, Spider:2) a +0 robe a +0 hand axe (16, 7, Spider:2) a +0 club a +0 leather armour a +1 war axe of venom (17, 9, Spider:2) a +0 leather armour a +0 hand axe (18, -3, Spider:2) a +0 scimitar (24, -1, Spider:2) a +0 hand axe Level 3 of the Spider Nest (2, -15, Spider:3) a +0 robe (2, 28, Spider:3) a scroll of identify (7, -7, Spider:3) a +0 ring mail (19, 19, Spider:3) a parchment of Foxfire (41, -5, Spider:3) a +0 ring mail (44, 14, Spider:3) a +0 spear (44, 19, Spider:3) 3 large rocks Level 4 of the Spider Nest (0, 0, Spider:4) a scroll of identify (3, -28, Spider:4) a +0 orcbow (14, -35, Spider:4) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. (15, -34, Spider:4) an orb of stardust (15, -18, Spider:4) a +0 long sword of freezing (17, 0, Spider:4) 2 scrolls of identify (17, 3, Spider:4) 2 boomerangs (18, -36, Spider:4) an orb of guile (25, 5, Spider:4) a +0 flail (26, -17, Spider:4) a +0 falchion (26, -8, Spider:4) a parchment of Sublimation of Blood (32, -17, Spider:4) a +0 club Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (3, 25, Slime:5) 26 gold pieces (3, 27, Slime:5) 7 gold pieces (4, 27, Slime:5) 4 gold pieces (5, 25, Slime:5) 20 gold pieces (5, 27, Slime:5) 3 gold pieces (6, 28, Slime:5) 6 gold pieces (8, 30, Slime:5) 7 gold pieces (10, 20, Slime:5) 2 scrolls of revelation (10, 36, Slime:5) a parchment of Platinum Paragon (12, 23, Slime:5) a +0 pair of boots of rampaging (12, 24, Slime:5) a +2 leather armour of cold resistance (12, 31, Slime:5) a scroll of identify (12, 32, Slime:5) a +0 broad axe (12, 33, Slime:5) a +0 troll leather armour (13, 23, Slime:5) the +9 great sword "Pechauwn" {flame, Bane Str+9 Dex-4 SInv} Bane: It inflicts you with a random bane when you equip it. Str+9: It affects your strength (+9). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (13, 24, Slime:5) a +0 lajatang (13, 25, Slime:5) a +0 bardiche (13, 29, Slime:5) 6 gold pieces (13, 33, Slime:5) a parchment of Curse of Agony (15, 19, Slime:5) a ring of protection from cold (15, 20, Slime:5) a staff of conjuration (unseen) (15, 21, Slime:5) a +2 trident of freezing (unseen) (15, 35, Slime:5) a ring of resist corrosion (15, 36, Slime:5) a staff of earth (unseen) (15, 37, Slime:5) a parchment of Summon Mana Viper (16, 19, Slime:5) 6 silver javelins (16, 20, Slime:5) a scroll of identify (16, 21, Slime:5) an amulet of dissipation (16, 37, Slime:5) a +0 scale mail (17, 19, Slime:5) a +0 trident (17, 20, Slime:5) a parchment of Conjure Ball Lightning (17, 21, Slime:5) a +0 ring mail (17, 37, Slime:5) a wand of charming (3) (23, 19, Slime:5) 5 boomerangs (23, 20, Slime:5) a staff of fire (unseen) (23, 35, Slime:5) a +0 leather armour (23, 36, Slime:5) the wellspring talisman "Ulekoib" {*Silence rElec Int+3 SInv} [wellspring talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (24, 19, Slime:5) a +3 heavy spear (unseen) (25, 19, Slime:5) a +1 mace of venom (unseen) (25, 21, Slime:5) a +1 vampiric athame (unseen) (25, 35, Slime:5) a parchment of Tukima's Dance (25, 36, Slime:5) a +6 ring of strength (27, 23, Slime:5) a ring of poison resistance (27, 24, Slime:5) a +0 glaive (27, 25, Slime:5) a +0 lajatang (27, 33, Slime:5) a staff of air (28, 23, Slime:5) a parchment of Shatter (28, 24, Slime:5) a +0 cloak of air (28, 25, Slime:5) a scroll of identify (28, 31, Slime:5) a +0 leather armour (28, 33, Slime:5) the +5 whip "Wekha" {freeze, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (29, 23, Slime:5) a ring of wizardry (29, 24, Slime:5) a parchment of Platinum Paragon (29, 25, Slime:5) a +2 ring mail of fire resistance (29, 32, Slime:5) a +0 robe (29, 33, Slime:5) a +2 heavy hand axe (unseen) (30, 20, Slime:5) a parchment of Metabolic Englaciation Level 1 of the Vaults [Shop] Serovawn's Distillery a potion of heal wounds (217 gold) a potion of cancellation (217 gold) a potion of heal wounds (217 gold) 2 potions of might (217 gold) a potion of mutation (217 gold) a potion of might (108 gold) [Shop] Resel's Book Boutique a parchment of Alistair's Walking Alembic (331 gold) a parchment of Martyr's Knell (234 gold) a parchment of Nazja's Percussive Tempering (331 gold) a parchment of Lee's Rapid Deconstruction (331 gold) a parchment of Arcjolt (331 gold) a parchment of Starburst (450 gold) a parchment of Haunt (590 gold) a parchment of Shock (72 gold) a parchment of Platinum Paragon (936 gold) a parchment of Rimeblight (590 gold) a parchment of Awaken Armour (234 gold) a manual of Throwing (1440 gold) a parchment of Bombard (450 gold) a parchment of Death Channel (450 gold) (0, 0, Vaults:1) a +0 robe (2, 12, Vaults:1) a +0 arbalest (2, 13, Vaults:1) a +0 arbalest (3, 13, Vaults:1) a +0 arbalest a +0 arbalest (11, -18, Vaults:1) a +0 cloak a +2 cloak (14, -10, Vaults:1) a +0 morningstar a +0 ring mail (16, -26, Vaults:1) a scroll of identify (17, 1, Vaults:1) a +0 whip (19, -8, Vaults:1) a ring of willpower (22, -1, Vaults:1) a +0 chain mail a +0 broad axe of draining (22, 0, Vaults:1) a +0 plate armour a +0 war axe (22, 14, Vaults:1) a +0 ring mail (24, 24, Vaults:1) a +0 halberd a +0 chain mail (25, 0, Vaults:1) a +0 animal skin a +0 dire flail (25, 6, Vaults:1) a +0 war axe a +0 war axe a +0 scale mail (25, 15, Vaults:1) a +0 long sword a +0 scale mail (25, 24, Vaults:1) a +1 war axe a +0 plate armour a +2 heavy battleaxe a +0 plate armour of poison resistance (29, -13, Vaults:1) a +0 flail a +0 ring mail (32, 7, Vaults:1) a +0 arbalest (34, 26, Vaults:1) a +0 dagger a +0 robe (36, -22, Vaults:1) 4 large rocks (36, 4, Vaults:1) a +0 robe (40, -12, Vaults:1) a scroll of identify (40, 9, Vaults:1) a +0 dire flail a +0 animal skin (41, 8, Vaults:1) a +0 ring mail (42, -22, Vaults:1) a spider talisman (42, -21, Vaults:1) a +0 trident a +0 animal skin (43, 7, Vaults:1) a +0 demon whip of electrocution a +0 animal skin (46, 13, Vaults:1) a +0 arbalest a +0 falchion a +0 scale mail (47, -12, Vaults:1) a +0 leather armour (48, 9, Vaults:1) a +0 mace a +0 ring mail (49, -22, Vaults:1) a +0 glaive a +0 plate armour (49, 20, Vaults:1) a +0 scale mail (50, -22, Vaults:1) a +2 bardiche of distortion a +1 chain mail of poison resistance (50, -20, Vaults:1) a +3 great sword of electrocution a +0 chain mail a +0 great mace a +0 plate armour (50, -10, Vaults:1) a +0 arbalest a +0 arbalest (51, -10, Vaults:1) a +0 orcbow a +0 arbalest a +0 heavy war axe a +0 plate armour (52, -10, Vaults:1) a +0 arbalest (53, -10, Vaults:1) a +0 arbalest Level 2 of the Vaults (0, 0, Vaults:2) a +0 arbalest (0, 2, Vaults:2) a +0 sling (0, 3, Vaults:2) a +0 sling (0, 4, Vaults:2) a +0 shortbow (1, 1, Vaults:2) a +0 arbalest (1, 2, Vaults:2) a +0 pair of gloves of dexterity (1, 3, Vaults:2) a +0 shortbow (7, -10, Vaults:2) a +0 arbalest (8, -10, Vaults:2) a +0 robe a +0 short sword (8, 1, Vaults:2) a +0 scimitar a +0 arbalest a +0 scale mail (8, 2, Vaults:2) 5 large rocks (9, -34, Vaults:2) a +0 arbalest (9, -33, Vaults:2) a +0 arbalest a +2 flail of draining (9, -32, Vaults:2) a +0 flail a +0 scale mail (9, 3, Vaults:2) a +0 arbalest (10, -33, Vaults:2) a +0 dire flail a +0 animal skin (10, -32, Vaults:2) a +0 flail a +0 ring mail (11, -33, Vaults:2) a +0 ring mail (11, -23, Vaults:2) a +0 orcbow (12, -23, Vaults:2) a +0 shortbow (12, -22, Vaults:2) a +0 orcbow (12, -21, Vaults:2) a +0 shortbow (12, -9, Vaults:2) a +0 scale mail a +0 scimitar a +0 arbalest (12, -8, Vaults:2) a +0 arbalest a +0 scale mail a +0 war axe a +0 leather armour a +0 flail (12, 2, Vaults:2) a +0 dire flail a +0 animal skin (14, -7, Vaults:2) a +0 scale mail (14, 2, Vaults:2) a +0 robe a +0 scimitar (15, 13, Vaults:2) a scroll of identify (17, 18, Vaults:2) a +0 long sword of holy wrath (22, 10, Vaults:2) a +0 leather armour (23, 12, Vaults:2) a +0 great mace a +2 scale mail of cold resistance (30, -39, Vaults:2) a +2 ring mail of cold resistance (30, 14, Vaults:2) a +0 war axe a +0 ring mail (31, -35, Vaults:2) a +0 broad axe (33, -43, Vaults:2) a +0 flail a +0 ring mail (34, 14, Vaults:2) a +0 robe (35, 6, Vaults:2) a +0 falchion a +0 scale mail (40, -39, Vaults:2) a +0 scale mail (41, -37, Vaults:2) a +0 ring mail (42, -35, Vaults:2) a +0 scale mail (44, 6, Vaults:2) a +0 dire flail a +0 ring mail a +1 heavy arbalest (45, -34, Vaults:2) a +0 great sword a +0 chain mail (46, -34, Vaults:2) a +0 broad axe a +0 plate armour of willpower (46, 5, Vaults:2) a +0 arbalest (46, 6, Vaults:2) a +0 arbalest (46, 7, Vaults:2) a +0 arbalest of flaming (47, -34, Vaults:2) a +0 war axe a +0 chain mail a +2 heavy battleaxe a +1 arbalest of electrocution a +0 chain mail (48, -39, Vaults:2) a +0 glaive (48, -34, Vaults:2) a +4 dagger of venom a +0 robe (50, -33, Vaults:2) a +0 war axe (53, -15, Vaults:2) a +0 scale mail (58, -2, Vaults:2) a +0 flail of protection a +0 ring mail (61, -33, Vaults:2) a ring of poison resistance (61, 6, Vaults:2) a +0 arbalest (61, 8, Vaults:2) the +8 arbalest of Misery {elec, ^Fragile rC+ Int+6} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (61, 10, Vaults:2) a +0 arbalest (62, -36, Vaults:2) a +0 animal skin a +4 demon whip of draining (62, -7, Vaults:2) a +0 morningstar a +0 leather armour (63, 9, Vaults:2) a +0 arbalest (65, 7, Vaults:2) a +0 triple crossbow (65, 9, Vaults:2) a +6 heavy arbalest (68, -32, Vaults:2) a +0 arbalest a +0 arbalest (69, -32, Vaults:2) a +0 arbalest (69, -31, Vaults:2) a +0 arbalest (69, -30, Vaults:2) a +0 arbalest (69, -21, Vaults:2) a +0 mace (69, -19, Vaults:2) a +0 falchion (70, -33, Vaults:2) a +0 rapier (70, -31, Vaults:2) a +0 chain mail a +0 partisan (70, -12, Vaults:2) a +0 scale mail (71, -21, Vaults:2) a +0 spear (71, -19, Vaults:2) a +3 hand axe Level 3 of the Vaults (1, -12, Vaults:3) a parchment of Forge Lightning Spire (5, -10, Vaults:3) a +0 animal skin a +0 great mace (5, -8, Vaults:3) a +0 ring mail a +0 flail (8, 33, Vaults:3) the +3 quick blade of Slow Death {venom, *Rage *Corrode rPois Will+++} *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+++: It greatly increases your willpower. It cannot be enchanted further. (11, 35, Vaults:3) a +0 cloak (14, 21, Vaults:3) +0 steam dragon scales (18, 41, Vaults:3) a +0 dire flail a +0 leather armour (19, 40, Vaults:3) a +0 dagger a +0 robe (25, -5, Vaults:3) a +0 dagger a +0 robe (26, -2, Vaults:3) a +0 morningstar a +0 ring mail (28, 16, Vaults:3) a +0 cloak (29, 15, Vaults:3) a +0 cloak (38, 5, Vaults:3) a parchment of Forge Blazeheart Golem (43, 42, Vaults:3) a +0 great mace a +0 leather armour (44, 43, Vaults:3) a +0 long sword a +0 scale mail (45, 43, Vaults:3) a +0 dagger a +0 robe a +0 falchion a +0 scale mail a +0 cloak a +0 long sword a +0 plate armour a +0 kite shield (45, 45, Vaults:3) a +0 scale mail a +0 long sword a +0 arbalest (46, 44, Vaults:3) a +0 scale mail a +0 morningstar a +0 trident a +0 scale mail a +0 trident a +0 scale mail a +0 morningstar a +0 ring mail a +0 war axe a +0 scale mail a +0 dire flail a +0 plate armour a +1 battleaxe of electrocution a +4 arbalest (48, 43, Vaults:3) a +0 cloak of corrosion resistance (49, 26, Vaults:3) a sanguine talisman (55, 25, Vaults:3) a +0 dire flail a +0 ring mail (57, -6, Vaults:3) a +0 arbalest (58, -7, Vaults:3) a +0 antimagic arbalest (58, -6, Vaults:3) a +3 arbalest a +0 falchion a +0 ring mail (58, -4, Vaults:3) a +0 arbalest (58, -3, Vaults:3) a +0 battleaxe a +0 chain mail (60, -6, Vaults:3) a manual of Armour (62, -5, Vaults:3) a +0 chain mail (63, 22, Vaults:3) a +0 pair of boots of stealth (65, 28, Vaults:3) a +0 long sword (69, 0, Vaults:3) the +0 ring mail "Ettih" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. Level 4 of the Vaults (0, 0, Vaults:4) a +0 dire flail (2, -32, Vaults:4) a +0 animal skin a +0 dire flail (2, -6, Vaults:4) a +2 leather armour of poison resistance (5, -38, Vaults:4) a +1 buckler of positive energy a +0 scale mail a +0 war axe a +2 ring mail of poison resistance a +2 great sword of electrocution an orb of mesmerism the +5 short sword of Tergiversation {drain, rN+ Str+5 SInv} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. a serpent talisman a maw talisman (5, -3, Vaults:4) a +0 club (6, -34, Vaults:4) a +1 ring mail of fire resistance a +1 great sword (9, -33, Vaults:4) a +0 ring mail (9, -19, Vaults:4) a +0 pair of boots of flying (9, -2, Vaults:4) a +0 scale mail (11, -6, Vaults:4) a +2 robe of cold resistance (13, -3, Vaults:4) a +0 mace of freezing (16, -6, Vaults:4) a +1 mace of freezing (18, -43, Vaults:4) a +0 robe (18, -3, Vaults:4) a +0 leather armour of cold resistance (20, -43, Vaults:4) a +0 rapier (20, -39, Vaults:4) a +0 scale mail (21, -32, Vaults:4) a +0 trident (22, -33, Vaults:4) a +0 hand axe (22, -32, Vaults:4) a +0 scimitar a +0 battleaxe of draining a +0 chain mail (24, -21, Vaults:4) a +0 scale mail (28, 1, Vaults:4) a +0 plate armour a +0 long sword (28, 2, Vaults:4) a +0 great mace a +0 dire flail (29, 2, Vaults:4) a +0 animal skin a +2 demon whip of electrocution (30, -2, Vaults:4) a +0 mace (32, -45, Vaults:4) a +0 scale mail (34, 1, Vaults:4) a +0 scale mail (39, -17, Vaults:4) a +0 plate armour (41, -35, Vaults:4) a +0 long sword a +0 scale mail (41, -17, Vaults:4) a +0 battleaxe (41, -16, Vaults:4) a +0 ring mail a +0 mace an amulet of guardian spirit (42, -36, Vaults:4) a +0 great mace a +0 ring mail a +1 rapier of flaming a +0 ring mail a +0 dire flail a +0 leather armour a +0 battleaxe a +0 chain mail (42, -35, Vaults:4) a +0 dire flail a +0 ring mail a +0 long sword a +0 robe (42, -34, Vaults:4) a +0 short sword a +0 scale mail (42, -8, Vaults:4) a staff of conjuration (43, -34, Vaults:4) a +0 battleaxe a +0 plate armour a +1 great mace of holy wrath a +0 chain mail a +1 broad axe a +0 plate armour (43, -18, Vaults:4) a +0 dagger a +0 robe (43, -16, Vaults:4) a +4 scimitar a +0 robe (43, -15, Vaults:4) a +2 long sword of venom a +3 chain mail a +0 kite shield (43, -10, Vaults:4) a +0 spear (43, -8, Vaults:4) a +0 long sword (44, -36, Vaults:4) a +0 long sword a +0 chain mail (44, -35, Vaults:4) a +2 battleaxe of freezing (44, -10, Vaults:4) a +0 leather armour (44, -9, Vaults:4) the +8 plate armour of Fortitude {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (45, -27, Vaults:4) a +4 heavy flail a +0 short sword (45, -6, Vaults:4) a +3 orcbow (46, -30, Vaults:4) a staff of cold (46, -28, Vaults:4) a +0 heavy falchion (48, -30, Vaults:4) a ring of resist corrosion (48, -17, Vaults:4) a +0 plate armour (48, -16, Vaults:4) a +0 great sword (50, -17, Vaults:4) a +0 great sword a +0 chain mail (50, -16, Vaults:4) a +0 chain mail a +0 halberd a +0 long sword a +0 chain mail (51, -17, Vaults:4) a +3 battleaxe a +0 chain mail (51, -16, Vaults:4) a +0 partisan a +0 plate armour a +0 kite shield (51, -15, Vaults:4) a +0 dire flail a +0 animal skin (51, -10, Vaults:4) a +3 heavy spear a +0 robe (51, -8, Vaults:4) a +0 great mace a +0 arbalest a +0 leather armour (52, -17, Vaults:4) 3 large rocks (53, -18, Vaults:4) a +0 cloak (54, -23, Vaults:4) a +0 dire flail a +0 dire flail (54, -12, Vaults:4) a +3 halberd of flaming a +0 chain mail (55, -22, Vaults:4) 5 large rocks (71, -32, Vaults:4) a +0 battleaxe a +0 chain mail (71, -31, Vaults:4) a +2 long sword of holy wrath a +0 plate armour Level 5 of the Vaults (0, 0, Vaults:5) an eel talisman (3, 12, Vaults:5) a staff of air (3, 13, Vaults:5) a ring of flight (4, -11, Vaults:5) a +0 bardiche a +0 plate armour (4, 2, Vaults:5) a +0 great mace a +3 shortbow of electrocution a +0 ring mail (5, -12, Vaults:5) a +0 flail of draining (9, -26, Vaults:5) a +1 athame a +0 scale mail (9, -10, Vaults:5) a +0 arbalest (11, -12, Vaults:5) a +0 falchion a +0 scale mail (11, 0, Vaults:5) a +0 robe (11, 20, Vaults:5) a +2 mace of protection (12, -16, Vaults:5) a +0 shortbow (13, -9, Vaults:5) a +2 battleaxe of draining a +0 plate armour a riddle talisman (14, 1, Vaults:5) a +0 battleaxe a +0 chain mail a ring of willpower (14, 9, Vaults:5) a scroll of identify (14, 20, Vaults:5) a parchment of Hellfire Mortar (15, 1, Vaults:5) a +1 morningstar of concussion a +0 scale mail a +2 buckler of reflection (16, -17, Vaults:5) a +2 long sword a +0 plate armour a human skeleton (17, -11, Vaults:5) a +0 bardiche of protection (18, -14, Vaults:5) a +4 partisan of protection (18, 5, Vaults:5) a +0 great sword a +0 ring mail (19, 20, Vaults:5) a parchment of Magnavolt (21, 2, Vaults:5) a +2 war axe of electrocution a +0 chain mail a +0 kite shield (22, -26, Vaults:5) a +0 robe (24, -11, Vaults:5) a +1 glaive of draining a +0 plate armour (24, 2, Vaults:5) a +0 ring mail a +0 war axe a +0 arbalest (25, -18, Vaults:5) a +0 chain mail (25, 2, Vaults:5) a +0 dire flail a +0 dire flail (26, -27, Vaults:5) 4 large rocks a stone giant skeleton (26, -9, Vaults:5) a +2 cloak (26, -5, Vaults:5) a +0 dire flail a +0 dire flail (26, 1, Vaults:5) 5 large rocks a stone giant skeleton (26, 4, Vaults:5) a +0 scale mail (27, -24, Vaults:5) a +0 rapier a +0 robe (27, -11, Vaults:5) a +0 plate armour (27, -1, Vaults:5) a +0 plate armour a +0 battleaxe (28, -7, Vaults:5) 5 large rocks a +0 chain mail a +0 battleaxe a +0 plate armour a +2 long sword of venom (28, -6, Vaults:5) a +0 chain mail a +0 halberd a +0 plate armour a +0 great mace (29, -8, Vaults:5) a +0 dire flail a +1 dire flail of protection (29, -7, Vaults:5) a +2 chain mail of command a +0 great mace (29, -5, Vaults:5) a +0 dire flail a +4 dire flail (29, -2, Vaults:5) a +0 plate armour a +0 great sword (30, -9, Vaults:5) a +0 plate armour a +0 battleaxe (30, -8, Vaults:5) a +0 buckler a +0 ring mail a +0 long sword a +0 plate armour a +2 bardiche a +0 battleaxe of freezing (30, -7, Vaults:5) a +0 great mace of venom a +0 dire flail a +0 plate armour a +1 battleaxe of distortion (30, -6, Vaults:5) a +0 plate armour a +0 long sword a +0 chain mail a +1 great mace of holy wrath (30, -5, Vaults:5) a +0 trident a +0 ring mail a +0 trident a +0 chain mail a +0 great sword of draining (30, -3, Vaults:5) a +1 long sword (30, -2, Vaults:5) a +0 kite shield a +0 plate armour a +0 partisan (31, -10, Vaults:5) 3 large rocks (31, -8, Vaults:5) a +0 chain mail a +0 dire flail (31, -6, Vaults:5) a +0 chain mail a +3 dire flail of protection a +0 kite shield a +0 plate armour a +0 long sword (31, -4, Vaults:5) a +0 plate armour a +0 long sword (31, -2, Vaults:5) a +0 plate armour a +3 battleaxe a +0 chain mail a +0 battleaxe (31, -1, Vaults:5) a +0 plate armour a +0 dire flail (31, 0, Vaults:5) a +0 chain mail a +2 broad axe (31, 3, Vaults:5) a +0 robe a +2 long sword of electrocution (32, -3, Vaults:5) a +0 plate armour a +2 great mace of protection (32, -2, Vaults:5) a +0 chain mail a +0 great sword a +0 chain mail a +0 dire flail (32, -1, Vaults:5) a +0 plate armour a +1 dire flail (32, 4, Vaults:5) a +0 cloak of poison resistance (32, 6, Vaults:5) a +0 scale mail (34, -15, Vaults:5) a +0 shortbow (34, -6, Vaults:5) a ring of willpower a +0 robe a +2 rapier of freezing (34, 1, Vaults:5) a +1 great sword of flaming a +0 chain mail (35, -4, Vaults:5) a +0 tower shield a +0 chain mail a +2 war axe a human skeleton (36, 2, Vaults:5) the +2 plate armour "Hefemm" {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (36, 6, Vaults:5) a staff of fire (36, 10, Vaults:5) the +1 glaive of Cowardice {entangle, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (36, 14, Vaults:5) a +0 halberd (36, 18, Vaults:5) 3 scrolls of identify (38, -8, Vaults:5) a +0 chain mail (38, -3, Vaults:5) a +0 arbalest +2 acid dragon scales (38, 20, Vaults:5) a +0 great sword a +3 plate armour of fire resistance (40, 2, Vaults:5) a scroll of identify (40, 6, Vaults:5) a parchment of Irradiate (40, 10, Vaults:5) a +6 ring of intelligence (40, 14, Vaults:5) a staff of cold (44, -19, Vaults:5) a parchment of Foxfire (44, -15, Vaults:5) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (44, 6, Vaults:5) a +0 plate armour (44, 10, Vaults:5) a +3 long sword of electrocution (44, 14, Vaults:5) a +3 chain mail of fire resistance (45, -17, Vaults:5) a +0 dire flail (45, 20, Vaults:5) a +0 dire flail a +0 dire flail (48, 2, Vaults:5) a parchment of Enfeeble (48, 6, Vaults:5) the +4 long sword "Xodghyabo" {pain, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (48, 10, Vaults:5) a +0 great sword (48, 14, Vaults:5) a +6 ring of intelligence (48, 18, Vaults:5) a parchment of Ignite Poison (50, 15, Vaults:5) a +1 great sword of electrocution a +0 ring mail a +0 short sword a +0 robe (50, 16, Vaults:5) a +7 dire flail of protection a +2 chain mail of cold resistance (50, 17, Vaults:5) 4 large rocks (50, 18, Vaults:5) a +2 battleaxe of freezing (51, 16, Vaults:5) a +1 athame a +0 robe (51, 20, Vaults:5) a +0 great sword of flaming (52, -13, Vaults:5) a parchment of Call Imp (52, 2, Vaults:5) a +0 kite shield (52, 5, Vaults:5) a scroll of identify (52, 6, Vaults:5) a parchment of Fulminant Prism (52, 10, Vaults:5) a parchment of Dragon's Call (52, 13, Vaults:5) a +0 arbalest (52, 14, Vaults:5) a +0 dire flail a +0 dire flail a +1 battleaxe of freezing a +0 cloak of willpower (52, 15, Vaults:5) a +0 mace a +0 scale mail (53, 16, Vaults:5) a +0 cloak a +0 long sword the +2 robe of the Four Feeding Yaks {rC+} rC+: It protects you from cold. It cannot be enchanted further. a ring of resist corrosion (54, -20, Vaults:5) a +0 ring mail (58, -15, Vaults:5) a scroll of identify (60, -26, Vaults:5) a +0 morningstar a +0 leather armour (61, 16, Vaults:5) a wellspring talisman Level 1 of the Crypt (0, 0, Crypt:1) a +0 mace (7, -7, Crypt:1) a scroll of identify (7, -1, Crypt:1) a +0 great mace a +0 plate armour (9, 43, Crypt:1) a +0 robe (16, 42, Crypt:1) a +0 battleaxe (19, 25, Crypt:1) a +0 robe (21, 3, Crypt:1) a +0 flail (21, 22, Crypt:1) a +0 dire flail (21, 24, Crypt:1) a +0 vampiric battleaxe (21, 25, Crypt:1) a +0 chain mail a +3 war axe (21, 44, Crypt:1) a +0 chain mail a +0 glaive (22, 22, Crypt:1) a +0 chain mail a +2 battleaxe (27, 22, Crypt:1) a +3 great mace a +0 plate armour (27, 37, Crypt:1) a +1 robe of fire resistance (31, 19, Crypt:1) a +0 dire flail a +0 chain mail (31, 20, Crypt:1) a +4 battleaxe of draining a +0 chain mail (31, 21, Crypt:1) a +0 robe (34, 19, Crypt:1) a +0 robe (36, 26, Crypt:1) a +0 battleaxe a +0 plate armour (37, 11, Crypt:1) a +0 robe a +0 flail (38, 10, Crypt:1) a +0 flail (38, 11, Crypt:1) a +0 dire flail (38, 25, Crypt:1) a +0 club (39, 7, Crypt:1) a +0 chain mail a +1 heavy battleaxe (39, 10, Crypt:1) a +1 dire flail of venom a +0 chain mail a +0 dire flail (39, 11, Crypt:1) a +0 robe (39, 12, Crypt:1) a +0 trident (39, 24, Crypt:1) a scroll of identify (39, 25, Crypt:1) a +0 hand axe (39, 26, Crypt:1) a staff of air (40, 12, Crypt:1) a +0 chain mail a +2 battleaxe of draining (40, 27, Crypt:1) a +0 rapier (41, 12, Crypt:1) a +0 dire flail (41, 13, Crypt:1) a +0 partisan (41, 23, Crypt:1) a +0 robe (41, 27, Crypt:1) a +0 scale mail (42, 25, Crypt:1) a +0 robe (43, 16, Crypt:1) a +0 war axe (44, 19, Crypt:1) a parchment of Fulminant Prism (45, 17, Crypt:1) a +2 chain mail of willpower a +2 battleaxe (46, 34, Crypt:1) a +3 dagger of venom a +0 robe (56, 19, Crypt:1) a +0 rapier (56, 26, Crypt:1) a +0 pair of gloves (57, 18, Crypt:1) a scroll of identify (58, 23, Crypt:1) a +0 cloak Level 2 of the Crypt (1, 1, Crypt:2) a +0 robe of cold resistance (2, 0, Crypt:2) a +0 battleaxe (26, -3, Crypt:2) a +0 chain mail a +0 halberd of draining (29, 10, Crypt:2) a +0 rapier (31, 26, Crypt:2) a +0 battleaxe a +0 chain mail a +1 great sword of flaming (31, 27, Crypt:2) a +2 halberd of protection (31, 28, Crypt:2) a +0 halberd of flaming (31, 30, Crypt:2) a +1 flail of protection (32, 28, Crypt:2) a +0 flail (33, -6, Crypt:2) a blade talisman the rimehorn talisman "Taut Masie" {rN++} [rimehorn talisman] rN++: It greatly protects you from negative energy. (33, 30, Crypt:2) a +0 great mace a +0 plate armour (33, 31, Crypt:2) a +4 athame a +0 ring mail (34, -14, Crypt:2) a +0 glaive (34, 30, Crypt:2) a +0 long sword (35, 31, Crypt:2) a +0 dire flail (38, 8, Crypt:2) a +6 ring of intelligence (38, 25, Crypt:2) a +0 robe (40, -2, Crypt:2) the wellspring talisman "Esetuw" {rF+ Will+ rCorr Str+3 Slay-2} [wellspring talisman] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (40, 20, Crypt:2) a +0 robe (41, -7, Crypt:2) a +0 robe a +0 whip (43, -7, Crypt:2) a +0 dire flail (43, -5, Crypt:2) a +0 robe a +0 whip (44, -6, Crypt:2) a +0 battleaxe (56, -6, Crypt:2) a parchment of Metabolic Englaciation Level 3 of the Crypt [Shop] Visch's Gilded Reliquary the +2 triple crossbow of Unpleasantness {drain, Str+3 Stlth+} (1242 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the necromancy staff of Vuryrgh {rF- rN+ Int+4 Summ Necro Ice} (892 gold) [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the amulet "Yckoarasch" {Reflect Regen+ Int+5 SH+5} (950 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). the amulet "Ahesmeep" {Acrobat Regen+} (740 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. the Precepts of the Grue (1176 gold) Spells Type Level a - Death Channel Necromancy 6 b - Rimeblight Ice/Necromancy 7 c - Haunt Necromancy/Summoning 7 the +2 plate armour of the Wilderness {Death, rF+} (910 gold) rF+: It protects you from fire. It cannot be enchanted further. (0, 0, Crypt:3) the fortress talisman "Nynies" {rN+++ Will- Str+2 Int-2} [fortress talisman] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (3, -8, Crypt:3) a +0 robe (5, -1, Crypt:3) a +3 war axe (10, 19, Crypt:3) a +1 long sword a +0 plate armour (11, 23, Crypt:3) a staff of necromancy (12, 23, Crypt:3) a +0 robe (13, 30, Crypt:3) a +2 long sword a +0 plate armour (14, 0, Crypt:3) a +0 robe (17, -3, Crypt:3) a parchment of Sticky Flame (18, -3, Crypt:3) a +0 barding of stealth (19, 29, Crypt:3) the amulet "Duihaxirr" {Chemistry rPois rF- Int+7} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). (19, 30, Crypt:3) a parchment of Dimensional Bullseye (19, 31, Crypt:3) a +2 leather armour of poison resistance (20, -12, Crypt:3) a parchment of Hoarfrost Cannonade (20, 29, Crypt:3) a There-And-Back Book (20, 30, Crypt:3) a +0 ring mail (21, -12, Crypt:3) a ring of wizardry a ring of magical power a ring of protection from fire a ring of willpower a ring of magical power a ring of magical power (21, 29, Crypt:3) a +3 vampiric battleaxe (21, 31, Crypt:3) a +0 arbalest (24, 14, Crypt:3) a +0 robe (25, 11, Crypt:3) a +2 war axe a +0 plate armour (25, 15, Crypt:3) a +0 chain mail a +0 long sword (25, 23, Crypt:3) a +0 plate armour a +2 glaive of venom (26, 5, Crypt:3) a +0 robe (27, -26, Crypt:3) a +2 scythe of freezing (27, 10, Crypt:3) a +4 shortbow a +0 robe (27, 21, Crypt:3) a +0 plate armour a +0 broad axe (28, -24, Crypt:3) 2 javelins (28, 6, Crypt:3) a +0 chain mail a +0 dire flail (30, 31, Crypt:3) a parchment of Forge Monarch Bomb (31, 29, Crypt:3) a parchment of Forge Blazeheart Golem (31, 31, Crypt:3) a parchment of Vampiric Draining (33, -25, Crypt:3) a +2 glaive of venom (35, 31, Crypt:3) a parchment of Yara's Violent Unravelling (39, 8, Crypt:3) a +1 robe of fire resistance a staff of cold the amulet "Vipyf" {Spirit Harm rPois Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). the amulet "Juplualy" {Acrobat Slay+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet "Hiyva" {Wildshape ^Fragile rPois Str+2 Int-5 Dex+6} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). the amulet "Juih" {Chemistry rC+ Int+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +6 ring of strength an amulet of dissipation an amulet of wildshape (41, -14, Crypt:3) a scroll of identify (43, 4, Crypt:3) a +0 chain mail a +2 battleaxe (43, 5, Crypt:3) the +3 robe of Nodygomn {Regen+ Str+5 Dex-3 Stlth-} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (43, 21, Crypt:3) a +0 great mace a +0 chain mail (45, 2, Crypt:3) a +0 robe (45, 23, Crypt:3) a +2 scale mail of willpower (47, -7, Crypt:3) a +0 robe (48, -12, Crypt:3) a +0 mace a +0 plate armour a +1 antimagic great mace a +0 robe (48, -11, Crypt:3) a +0 hand axe (49, -13, Crypt:3) a +0 war axe (49, -11, Crypt:3) a +0 hand axe (50, -12, Crypt:3) a +0 robe (51, -12, Crypt:3) a +0 chain mail a +3 partisan (51, -11, Crypt:3) a +0 glaive (56, 4, Crypt:3) a +0 war axe (56, 5, Crypt:3) a +0 dire flail (58, 11, Crypt:3) a +0 scimitar a +0 robe of fire resistance (60, 15, Crypt:3) a +0 trident Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 plate armour (11, 12, Tomb:1) a +0 war axe (15, 11, Tomb:1) a medusa talisman (16, -5, Tomb:1) a +0 robe (17, 11, Tomb:1) a +0 scimitar (25, 14, Tomb:1) a +0 shortbow (27, 25, Tomb:1) a +0 battleaxe (29, 25, Tomb:1) a +0 cloak (29, 26, Tomb:1) a +0 long sword (30, 24, Tomb:1) a +0 cloak (30, 25, Tomb:1) a +0 cloak (30, 26, Tomb:1) a +0 broad axe a +0 dire flail (31, 24, Tomb:1) a +0 cloak (32, -6, Tomb:1) the +6 battleaxe of Destiny {antimagic, *Noise rElec Will+ Int+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (36, 30, Tomb:1) a +0 mace Level 2 of the Tomb of the Ancients (1, -21, Tomb:2) 22 gold pieces (1, -15, Tomb:2) 5 gold pieces (2, -19, Tomb:2) 6 gold pieces (2, -15, Tomb:2) 5 gold pieces (3, -20, Tomb:2) 7 gold pieces (3, -13, Tomb:2) 6 gold pieces (3, -7, Tomb:2) a parchment of Chain Lightning (4, -23, Tomb:2) 7 gold pieces (4, -13, Tomb:2) 9 gold pieces (4, -8, Tomb:2) a scroll of identify (10, -3, Tomb:2) a scroll of identify (19, -1, Tomb:2) a +0 plate armour (21, -17, Tomb:2) a +0 scimitar (24, -26, Tomb:2) an amulet of guardian spirit (24, -7, Tomb:2) a parchment of Iskenderun's Mystic Blast (30, -9, Tomb:2) a parchment of Alistair's Intoxication Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +6 ring of strength (1, -7, Tomb:3) the +3 quarterstaff of Hobiukk {heavy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (1, -4, Tomb:3) a +5 sling of freezing (1, 2, Tomb:3) a +0 chain mail (5, -6, Tomb:3) a +1 hand axe of freezing (8, -9, Tomb:3) a +2 short sword of draining (13, 0, Tomb:3) a +0 glaive (14, 1, Tomb:3) a +0 mace (15, -1, Tomb:3) a +0 halberd (15, 6, Tomb:3) a +0 dire flail (15, 9, Tomb:3) a +1 great sword of pain a +0 plate armour (15, 12, Tomb:3) 4 gold pieces (18, -5, Tomb:3) a +0 glaive (19, -5, Tomb:3) a +0 halberd of flaming (19, -2, Tomb:3) a +0 partisan (19, 16, Tomb:3) 4 poisoned darts (24, -10, Tomb:3) a +0 ring mail (26, 14, Tomb:3) 6 gold pieces (27, -11, Tomb:3) a +1 glaive of protection (27, 12, Tomb:3) a parchment of Hailstorm (28, -12, Tomb:3) a condenser vane (28, -11, Tomb:3) the necromancy staff of Agimioc {rElec rN+++ Str-2 Int+2 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (28, -10, Tomb:3) an amulet of faith (29, -11, Tomb:3) a parchment of Death Channel (29, -10, Tomb:3) a +1 dagger of speed (29, -9, Tomb:3) a +5 hand axe of sundering (29, -8, Tomb:3) the conjuration staff of Abuse {Will+ SInv Conj Alch} [staff of conjuration] Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (29, 17, Tomb:3) a +0 robe (30, -10, Tomb:3) a ring of wizardry (30, -9, Tomb:3) a ring of see invisible (30, -8, Tomb:3) a ring of poison resistance (30, -6, Tomb:3) an amulet of faith (31, -8, Tomb:3) the +1 dagger of Descent {vamp, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (31, -7, Tomb:3) a +4 flail of holy wrath (31, -6, Tomb:3) a Compendium of Siegecraft (31, -5, Tomb:3) a parchment of Summon Cactus Giant (32, -8, Tomb:3) a +3 mace of protection (32, -7, Tomb:3) a +0 vampiric spear (32, -6, Tomb:3) an amulet of the acrobat (32, -5, Tomb:3) a +0 mace of holy wrath (33, -7, Tomb:3) a lightning rod (4/4) (33, -6, Tomb:3) a phantom mirror (33, -5, Tomb:3) the +6 shortbow "Ogosuyff" {chaos, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (33, 19, Tomb:3) a spider talisman (34, -6, Tomb:3) a staff of fire (34, -5, Tomb:3) a +4 antimagic spear (34, -4, Tomb:3) an amulet of the acrobat (35, -3, Tomb:3) a parchment of Rimeblight (35, -1, Tomb:3) the +1 lajatang of Nociuff {flame, Fly rC+ SInv Stlth+} Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the Vestibule of Hell (0, 0, Hell) a +5 morningstar of holy wrath (0, 8, Hell) a +0 chain mail a +0 halberd (0, 9, Hell) a +0 plate armour a +5 glaive a +0 robe a +2 dagger of protection (0, 11, Hell) a +0 plate armour a +0 battleaxe of flaming (2, 10, Hell) a +0 plate armour a +4 demon blade of flaming (2, 13, Hell) a +0 chain mail a +3 great sword of draining (3, 12, Hell) a +0 chain mail (still there?) a +1 war axe (still there?) (8, 34, Hell) a +0 plate armour a +0 battleaxe of draining (18, 31, Hell) a +3 scythe of protection (19, 13, Hell) a +0 demon trident (19, 14, Hell) a +2 scythe of venom (20, 13, Hell) a +4 antimagic scythe (20, 14, Hell) a +0 great mace (20, 25, Hell) a +0 battleaxe (22, 16, Hell) a +3 scythe of venom (28, 13, Hell) a +2 mace Level 1 of the Iron City of Dis (0, 0, Dis:1) a +5 morningstar of protection (1, 5, Dis:1) a +0 heavy battleaxe a +0 plate armour (3, 6, Dis:1) a +1 heavy great mace a +0 chain mail (4, -6, Dis:1) a +3 lajatang of venom (5, 7, Dis:1) a +1 great mace of distortion (6, 8, Dis:1) a +1 flail of protection (7, 3, Dis:1) a +0 morningstar (8, 7, Dis:1) a +0 giant spiked club (8, 8, Dis:1) a +2 great mace of flaming a +0 plate armour (13, 1, Dis:1) a +0 great mace a +0 plate armour (23, -7, Dis:1) a +1 morningstar of protection Level 2 of the Iron City of Dis (4, -4, Dis:2) a +0 heavy dire flail (4, 0, Dis:2) a +2 great sword of pain a +0 plate armour (6, 1, Dis:2) a +1 heavy flail Level 3 of the Iron City of Dis (2, 4, Dis:3) a +0 giant spiked club (15, 3, Dis:3) a +0 flail (17, 7, Dis:3) a +3 heavy battleaxe a +0 chain mail Level 4 of the Iron City of Dis (12, -3, Dis:4) a +0 battleaxe of draining a +0 plate armour (12, 1, Dis:4) a +0 great mace a +0 chain mail Level 6 of the Iron City of Dis (0, 0, Dis:6) a +1 scythe of venom (0, 1, Dis:6) a +1 heavy battleaxe a +0 plate armour Level 7 of the Iron City of Dis (0, 0, Dis:7) 2 poisoned darts (2, 9, Dis:7) a +4 great mace (3, 26, Dis:7) a +0 morningstar (4, 10, Dis:7) a +1 morningstar of pain (4, 27, Dis:7) a +2 morningstar of venom (4, 42, Dis:7) a +0 plate armour (5, -8, Dis:7) the orb of Foolhardiness {Energy, rN++ MP+11 Int-3 Tloc Air} rN++: It greatly protects you from negative energy. MP+11: It affects your magic capacity (+11). Int-3: It affects your intelligence (-3). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (5, 42, Dis:7) a scroll of identify (7, 9, Dis:7) a +1 dire flail of protection (7, 49, Dis:7) a +0 heavy great mace a +0 plate armour (11, 14, Dis:7) a +0 heavy flail (12, -11, Dis:7) an eel talisman (13, -11, Dis:7) 3 scrolls of identify (13, 19, Dis:7) a +0 chain mail (14, 2, Dis:7) a +0 flail (15, -14, Dis:7) a +3 battleaxe of draining a +0 chain mail (16, 4, Dis:7) a +0 dire flail (16, 39, Dis:7) a +3 great mace of protection (17, 42, Dis:7) a +0 lajatang (19, 7, Dis:7) a +0 dire flail of draining (19, 8, Dis:7) a +0 great mace of flaming a +1 plate armour of cold resistance (21, 6, Dis:7) a +0 morningstar (23, 4, Dis:7) a +0 giant club (24, 27, Dis:7) a +0 morningstar (24, 29, Dis:7) a +0 great mace (25, -13, Dis:7) a +1 flail of concussion (26, -12, Dis:7) a +3 great mace of protection a +4 heavy dire flail (26, 1, Dis:7) a +3 great mace of protection (26, 17, Dis:7) a +0 dire flail (26, 23, Dis:7) a +1 dire flail of holy wrath (27, -12, Dis:7) a +2 great sword of draining a +0 plate armour (27, -11, Dis:7) a +3 battleaxe of flaming a +2 chain mail of resonance (27, 2, Dis:7) a +0 flail (28, 2, Dis:7) a +1 flail of protection (29, -2, Dis:7) a +2 scale mail of cold resistance (31, 9, Dis:7) a +3 heavy flail (32, 16, Dis:7) a parchment of Dispersal (34, 35, Dis:7) a +2 dire flail of concussion (35, 23, Dis:7) a scroll of identify (39, 33, Dis:7) a +0 flail of protection (41, 33, Dis:7) a +0 flail (41, 34, Dis:7) a +2 great sword of draining a +0 chain mail (42, 33, Dis:7) a +0 dire flail (44, -14, Dis:7) a +0 great sword of draining a +0 chain mail (44, 32, Dis:7) a +0 giant club (45, 32, Dis:7) a +2 great sword of draining a +0 chain mail (45, 33, Dis:7) a +0 giant spiked club (47, 43, Dis:7) a +0 great mace (50, 18, Dis:7) a parchment of Lesser Beckoning (51, 17, Dis:7) a sanguine talisman (51, 20, Dis:7) a staff of alchemy (51, 21, Dis:7) the alchemy staff of Tomorrow {rPois Stlth+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (52, 15, Dis:7) a +1 leather armour of poison resistance (52, 22, Dis:7) the amulet "Xig Oxon" {Harm Acrobat *Corrode Int+2 SInv} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (53, 22, Dis:7) a +2 cloak of corrosion resistance (54, 1, Dis:7) a +0 flail (54, 2, Dis:7) a +0 morningstar of protection (55, 5, Dis:7) a +1 battleaxe of draining a +0 plate armour (55, 18, Dis:7) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (56, 18, Dis:7) a +1 battleaxe of draining a +0 plate armour (57, 21, Dis:7) a +2 great mace of draining a +0 chain mail (57, 49, Dis:7) a +2 ring mail of poison resistance (58, -9, Dis:7) a +0 scimitar of holy wrath (unseen) (58, -8, Dis:7) a staff of alchemy (unseen) (58, -7, Dis:7) a +2 dagger of venom (unseen) (58, 49, Dis:7) a parchment of Cigotuvi's Putrefaction (59, 49, Dis:7) a staff of earth (60, 23, Dis:7) a +0 great mace (60, 49, Dis:7) the +0 arbalest "Tepp" {speed, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (61, 49, Dis:7) a +0 antimagic battleaxe Level 1 of Gehenna (15, 6, Geh:1) a +2 demon whip of electrocution (21, -9, Geh:1) a +1 glaive of flaming +0 fire dragon scales Level 2 of Gehenna (0, 0, Geh:2) a +1 great sword of flaming (3, -5, Geh:2) a +2 great sword of flaming (5, 4, Geh:2) a +1 great sword of flaming (6, 4, Geh:2) a +0 vampiric demon whip (6, 5, Geh:2) a +4 great sword of flaming a +2 great sword of flaming (7, 12, Geh:2) a +1 great sword of flaming (8, 5, Geh:2) a +2 demon whip of freezing (12, 11, Geh:2) a +0 great sword of flaming (23, 13, Geh:2) a +3 glaive of flaming +0 fire dragon scales Level 3 of Gehenna (1, 7, Geh:3) a +1 demon whip of electrocution (2, 7, Geh:3) a +2 great sword of flaming (5, 9, Geh:3) a +0 great sword of flaming (9, 7, Geh:3) a +1 great sword of flaming Level 4 of Gehenna (0, 0, Geh:4) a +0 demon whip (4, 3, Geh:4) a +2 glaive of flaming +0 fire dragon scales (19, 3, Geh:4) a +0 demon whip Level 6 of Gehenna (6, -11, Geh:6) a +0 demon whip (7, -10, Geh:6) a +1 demon whip of freezing (7, -9, Geh:6) a +2 vampiric demon whip (8, -9, Geh:6) a +1 glaive of flaming +1 fire dragon scales a +1 glaive of flaming +0 fire dragon scales (9, -9, Geh:6) a +1 vampiric demon whip (16, -12, Geh:6) a +0 demon whip Level 7 of Gehenna (0, 0, Geh:7) a +0 demon whip of venom (5, -24, Geh:7) an amulet of chemistry (6, -23, Geh:7) a +4 glaive of venom (7, -49, Geh:7) a +2 demon whip of flaming (7, -25, Geh:7) the +1 robe of Card Tricks {^Drain rElec rN+++ Int-2 Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, -27, Geh:7) a +4 ring of protection (9, -25, Geh:7) a +0 morningstar of holy wrath (11, -23, Geh:7) a +4 hand axe of distortion (12, -48, Geh:7) a +4 great sword of flaming (12, -27, Geh:7) a staff of cold (14, -18, Geh:7) a +2 bardiche of flaming +1 fire dragon scales (15, -52, Geh:7) a +3 bardiche of flaming +0 fire dragon scales (16, -33, Geh:7) a +4 demon whip (18, -28, Geh:7) a +0 demon whip (19, -18, Geh:7) a +1 demon whip of venom (20, -33, Geh:7) a +2 demon whip of electrocution a +0 demon whip (20, -24, Geh:7) a +2 demon whip of venom (20, -11, Geh:7) the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. (23, -24, Geh:7) a +1 demon whip of venom (45, -33, Geh:7) a +0 demon whip of electrocution a +0 demon whip (45, -12, Geh:7) a +0 vampiric demon whip Level 1 of Cocytus (19, -6, Coc:1) a +1 battleaxe of freezing Level 2 of Cocytus (17, 5, Coc:2) a +1 battleaxe of freezing Level 3 of Cocytus (5, 18, Coc:3) a +3 battleaxe of freezing Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) +0 fire dragon scales (0, 1, Coc:7) a ring of protection from fire (0, 2, Coc:7) the alchemy staff "Naffouroera" {rPois rC+ Str+7 Dex-4 Stlth- Summ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (0, 3, Coc:7) a parchment of Borgnjor's Revivification (1, 0, Coc:7) the maw talisman of Makhleb's Regard {Str+4} [maw talisman] Str+4: It affects your strength (+4). (1, 1, Coc:7) a staff of conjuration (unseen) (1, 2, Coc:7) a +1 heavy shortbow (unseen) (40, -2, Coc:7) a staff of necromancy (40, -1, Coc:7) the +0 chain mail "Fawehan" {Command, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (40, 0, Coc:7) a +2 great sword of electrocution (40, 1, Coc:7) a +0 rapier of electrocution (40, 2, Coc:7) a +4 scale mail of death (41, 0, Coc:7) a +4 ring of protection (41, 1, Coc:7) a parchment of Irradiate Level 1 of Tartarus Level 2 of Tartarus (0, 0, Tar:2) a +3 whip (2, 6, Tar:2) a +1 whip (8, -7, Tar:2) a +1 demon whip of draining (9, -5, Tar:2) a +2 demon whip (10, 6, Tar:2) a +3 demon whip of pain Level 3 of Tartarus (0, 0, Tar:3) 6 large rocks (3, 3, Tar:3) 3 large rocks (3, 12, Tar:3) 3 large rocks (4, 1, Tar:3) 6 large rocks (4, 2, Tar:3) 4 large rocks Level 4 of Tartarus (0, 0, Tar:4) 4 large rocks (5, 18, Tar:4) 2 large rocks Level 5 of Tartarus (12, 1, Tar:5) 4 large rocks Level 6 of Tartarus (0, 0, Tar:6) 5 large rocks (4, -1, Tar:6) 2 large rocks (8, -1, Tar:6) 2 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +1 demon whip of venom (4, -51, Tar:7) a storm talisman (6, -47, Tar:7) the +1 sling of Flawed Execution {drain, rF+ Str-5 Int+4} rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (8, -6, Tar:7) a +1 whip (9, -6, Tar:7) a +3 whip of venom (10, -43, Tar:7) a scroll of identify (14, -17, Tar:7) a scroll of identify (14, -14, Tar:7) 5 large rocks (16, -47, Tar:7) a +0 robe (20, -13, Tar:7) a +4 trident of freezing (32, -3, Tar:7) a +3 whip (45, -51, Tar:7) 4 large rocks (46, -51, Tar:7) 4 large rocks (47, -13, Tar:7) a +1 battleaxe of venom (48, -52, Tar:7) 4 large rocks (50, -2, Tar:7) a +1 whip (52, -49, Tar:7) 4 large rocks (53, -13, Tar:7) a staff of alchemy (unseen) (54, -52, Tar:7) 2 large rocks (55, -20, Tar:7) 8 large rocks (56, -48, Tar:7) 5 large rocks (56, -20, Tar:7) a +2 demon whip of venom Level 1 of the Realm of Zot (0, 0, Zot:1) a scroll of identify (1, -4, Zot:1) a scroll of identify (2, -9, Zot:1) a +0 hand axe (3, -43, Zot:1) a +0 robe (5, 7, Zot:1) 5 gold pieces (10, -11, Zot:1) a +0 mace (12, -24, Zot:1) a +0 quarterstaff (33, -21, Zot:1) a +0 robe (38, 16, Zot:1) a scroll of identify (42, -14, Zot:1) a +0 trident (52, 2, Zot:1) a +0 dagger (55, -9, Zot:1) a +0 pair of gloves of strength (57, 3, Zot:1) a scroll of identify (59, -16, Zot:1) a +2 battleaxe of draining Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 club (11, -11, Zot:2) the +6 partisan of the Hills {venom, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (14, -42, Zot:2) a +1 halberd of venom (17, -32, Zot:2) a scroll of identify (22, -46, Zot:2) a +0 chain mail (22, -23, Zot:2) a +0 animal skin a +5 bardiche of draining (25, -42, Zot:2) a +1 flail of draining (36, 0, Zot:2) a +0 battleaxe (39, -20, Zot:2) a +0 cloak of willpower a +0 whip (40, -13, Zot:2) a +2 cloak a +1 short sword of speed (41, -20, Zot:2) a +0 mace of protection a +0 cloak of corrosion resistance a +2 long sword of electrocution (42, -8, Zot:2) a +3 war axe of electrocution a +0 long sword (42, -7, Zot:2) a +0 flail (45, -25, Zot:2) a +0 mace (47, -20, Zot:2) a +0 halberd of distortion a +0 long sword a +4 mace (50, -19, Zot:2) a +0 cloak (51, -42, Zot:2) a +0 ring mail (52, -22, Zot:2) a +0 plate armour (52, -20, Zot:2) a +1 flail of draining (53, -24, Zot:2) a +0 scimitar (54, -24, Zot:2) a +0 whip a +0 cloak (56, -1, Zot:2) a scroll of identify (57, -24, Zot:2) a +0 long sword (61, -4, Zot:2) a +0 ring mail Level 3 of the Realm of Zot (4, 1, Zot:3) a ring of protection from cold (13, 5, Zot:3) a +0 quarterstaff (14, -31, Zot:3) a +2 long sword of electrocution (14, -27, Zot:3) a +0 glaive (15, -31, Zot:3) a +0 cloak a +0 rapier a +2 cloak of air a +0 whip (15, -30, Zot:3) a +0 cloak a +0 rapier (15, -29, Zot:3) a +0 glaive (15, -28, Zot:3) a +0 short sword a +0 short sword a +1 cloak a +0 short sword (15, -27, Zot:3) a +0 short sword a +0 war axe of freezing (16, -27, Zot:3) a +0 mace (16, -1, Zot:3) a +0 cloak a +2 rapier of venom (17, -27, Zot:3) a +0 mace a +0 short sword a +0 cloak a +0 long sword (17, -26, Zot:3) a +0 flail a +0 cloak of stealth a +0 dagger a +0 cloak of corrosion resistance (17, -7, Zot:3) a +0 mace a +0 cloak a +0 long sword (18, -8, Zot:3) a +0 flail (18, -7, Zot:3) a +2 cloak of willpower (18, -6, Zot:3) a +1 cloak of air a +0 great sword of electrocution (19, -7, Zot:3) a +0 long sword (25, 12, Zot:3) a +0 ring mail (27, -15, Zot:3) a +0 mace (36, -28, Zot:3) a +0 flail (44, -32, Zot:3) a +0 scale mail (53, -28, Zot:3) a +0 war axe a +0 cloak of stealth (53, -27, Zot:3) a +0 glaive (56, -33, Zot:3) a blade talisman (56, -25, Zot:3) a +0 long sword a +0 cloak (57, -17, Zot:3) a +0 whip a +0 cloak of willpower a +0 flail (57, -14, Zot:3) a +12 club (60, -36, Zot:3) a +0 pair of boots of flying Level 4 of the Realm of Zot (1, -1, Zot:4) a +0 war axe (1, 0, Zot:4) a +0 long sword a +1 cloak (2, -2, Zot:4) a +0 short sword a +0 cloak of stealth (3, -2, Zot:4) a +2 short sword of venom (3, -1, Zot:4) a +0 halberd (12, 14, Zot:4) a +0 ring mail (25, 14, Zot:4) a +0 morningstar (29, 24, Zot:4) a +0 plate armour (34, -21, Zot:4) a +0 triple crossbow (36, -7, Zot:4) a parchment of Bombard (40, 2, Zot:4) a +0 battleaxe (41, 1, Zot:4) a +0 flail (41, 3, Zot:4) a +0 mace a +0 trident of venom (42, 1, Zot:4) a +0 battleaxe a +0 long sword (42, 3, Zot:4) a +0 cloak a +1 cloak (42, 4, Zot:4) a +0 glaive (42, 6, Zot:4) a +1 scimitar of holy wrath (42, 7, Zot:4) a +2 cloak (43, 1, Zot:4) a +0 flail a +0 trident (43, 3, Zot:4) a +0 long sword a +0 halberd (44, 2, Zot:4) a +3 dire flail a +0 hand axe (44, 3, Zot:4) a +0 glaive a +0 hand axe (49, 3, Zot:4) a +1 sling of flaming (49, 9, Zot:4) an amulet of faith (51, 8, Zot:4) a storm talisman (57, -30, Zot:4) a +0 spear Level 5 of the Realm of Zot (0, 0, Zot:5) 13 gold pieces (2, -4, Zot:5) 39 gold pieces (6, 5, Zot:5) 15 gold pieces (6, 8, Zot:5) 20 gold pieces (6, 9, Zot:5) 12 gold pieces (8, 5, Zot:5) 8 gold pieces (9, 12, Zot:5) 7 gold pieces (10, 8, Zot:5) 6 gold pieces (12, 14, Zot:5) a parchment of Sculpt Simulacrum (13, -4, Zot:5) 12 gold pieces a +0 scimitar a +0 long sword a +0 cloak (13, -3, Zot:5) 19 gold pieces (14, -25, Zot:5) 5 atropa-tipped darts (14, 7, Zot:5) 7 gold pieces (still there?) a +11 vampiric club (still there?) (20, 12, Zot:5) 28 gold pieces (21, 0, Zot:5) 20 gold pieces (21, 12, Zot:5) 34 gold pieces (22, 12, Zot:5) 23 gold pieces (22, 13, Zot:5) 27 gold pieces (23, 12, Zot:5) 18 gold pieces (25, -15, Zot:5) 22 gold pieces (25, 12, Zot:5) 27 gold pieces (27, -8, Zot:5) 7 gold pieces the +3 robe of Sunlight {Harm *Silence Str+2 Dex+3} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (29, -11, Zot:5) 21 gold pieces (29, 12, Zot:5) 17 gold pieces (32, 13, Zot:5) a parchment of Orb of Destruction (33, 12, Zot:5) 18 gold pieces (35, 12, Zot:5) 27 gold pieces (36, 2, Zot:5) 21 gold pieces Level 1 of the Depths [Shop] Tism's Magic Scroll Shoppe a parchment of Magnavolt (885 gold) a scroll of fog (151 gold) a scroll of revelation (282 gold) a scroll of identify (75 gold) a scroll of fog (151 gold) a scroll of identify (75 gold) a scroll of identify (75 gold) [Shop] Woimak's Book Emporium a parchment of Haunt (524 gold) a parchment of Jinxbite (92 gold) a parchment of Summon Cactus Giant (400 gold) a manual of Throwing (1280 gold) a parchment of Anguish (208 gold) a parchment of Bombard (400 gold) a parchment of Curse of Agony (294 gold) a parchment of Conjure Ball Lightning (400 gold) a parchment of Eringya's Noxious Bog (400 gold) a parchment of Detonation Catalyst (294 gold) (0, 0, Depths:1) a +3 vampiric demon whip a +2 whip of electrocution a +2 demon whip of draining (1, 0, Depths:1) a +2 whip (3, -4, Depths:1) a parchment of Airstrike (3, 4, Depths:1) a +1 war axe of freezing (9, 0, Depths:1) the +4 chain mail of the Will of the Gods {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, 0, Depths:1) the +2 eveningstar of the Mushroom {pain, *Rage rElec Str+2 Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (12, 12, Depths:1) a +0 spear a +0 buckler (13, 12, Depths:1) a +0 short sword a +0 robe a +0 robe a +2 flail of holy wrath the +5 faerie dragon scales {+Inv rCorr Str-2 Dex+5 Hexes} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +1 buckler of protection a +0 dagger a +0 robe a +0 dagger a +0 robe (14, 13, Depths:1) a +0 buckler a +0 spear a +0 robe a +0 buckler a +0 robe a +1 quick blade of draining a +0 buckler a +0 robe a +3 rapier of electrocution a +0 buckler a +0 robe a +3 demon whip of electrocution (19, -6, Depths:1) a +0 long sword a +0 chain mail (20, 8, Depths:1) a parchment of Eringya's Noxious Bog (21, 19, Depths:1) a +0 quarterstaff (21, 22, Depths:1) a +0 robe (22, 23, Depths:1) 5 gold pieces (23, -15, Depths:1) a +0 scale mail (24, 4, Depths:1) 69 poisoned darts a ring of flight an amulet of magic regeneration a +5 ring of evasion a +6 ring of dexterity the +3 helmet "Anyunih" {Snipe, rPois Str+3 Int+6} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (28, 10, Depths:1) a +0 long sword a +0 robe (29, 4, Depths:1) 5 large rocks (29, 12, Depths:1) a +0 great mace (30, -2, Depths:1) a +4 ring of slaying (30, 0, Depths:1) a staff of earth (30, 4, Depths:1) a +2 battleaxe of freezing a +0 dire flail a +0 dire flail (31, -2, Depths:1) +1 fire dragon scales (31, 0, Depths:1) the spore talisman of Bedevilment {*Slow Will+ rCorr} [spore talisman] *Slow: It may slow you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (31, 5, Depths:1) a +0 great mace a +0 dire flail (31, 8, Depths:1) a +0 buckler (32, 0, Depths:1) a +4 morningstar of freezing (32, 4, Depths:1) a +1 robe of willpower (32, 5, Depths:1) a +1 great sword of flaming (36, 10, Depths:1) 5 large rocks (40, 8, Depths:1) a parchment of Splinterfrost Shell (42, 9, Depths:1) a +0 dire flail a +0 great mace 4 large rocks (43, 8, Depths:1) 5 large rocks (49, 11, Depths:1) a scroll of identify (54, 20, Depths:1) a parchment of Passwall (56, 0, Depths:1) a +0 spear of distortion (58, 0, Depths:1) a +2 antimagic rapier a +0 animal skin (59, 2, Depths:1) a +0 spear a +0 broad axe a +0 animal skin (60, 17, Depths:1) a +0 athame a +0 robe (61, 17, Depths:1) 3 large rocks (64, 18, Depths:1) a +0 dagger Level 2 of the Depths (9, -32, Depths:2) a +2 great sword of flaming a +0 ring mail (13, -28, Depths:2) 4 large rocks (13, -17, Depths:2) a +0 dire flail a +0 dire flail (14, -30, Depths:2) a +2 lajatang of venom a +0 robe (18, -44, Depths:2) a +0 leather armour (19, -13, Depths:2) a +0 dagger the +3 robe "Sykhoj" {Archmagi} Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (19, -12, Depths:2) a +2 battleaxe of freezing 4 javelins (20, -9, Depths:2) a +0 plate armour (21, -33, Depths:2) a +0 sling (22, -46, Depths:2) a +0 morningstar (22, -9, Depths:2) an eel talisman (23, -33, Depths:2) a +3 long sword (24, -33, Depths:2) a +0 shortbow (24, -9, Depths:2) a scroll of identify (25, -33, Depths:2) a parchment of Orb of Destruction (25, -25, Depths:2) 6 large rocks (25, -9, Depths:2) a parchment of Passwall (29, -51, Depths:2) an amulet of reflection a ring of willpower (31, -21, Depths:2) a +0 robe (31, -16, Depths:2) a +0 plate armour (34, -47, Depths:2) a +0 dire flail a +0 dire flail (35, -24, Depths:2) a staff of fire (35, -23, Depths:2) the +7 morningstar of Diet Blood {heavy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (35, -18, Depths:2) a parchment of Alistair's Walking Alembic (36, -47, Depths:2) a +1 great sword of flaming 2 large rocks (40, -14, Depths:2) a fortress talisman (42, -16, Depths:2) a +0 robe (43, -3, Depths:2) 4 javelins (48, -29, Depths:2) a +0 battleaxe of freezing (49, -11, Depths:2) a riddle talisman a lupine talisman (50, -12, Depths:2) a +2 hat of sniping a +2 kite shield of reflection an orb of guile the orb of Dishonesty {Energy, Dex+3 Conj} Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the granite talisman of Lifelessness {Harm +Blink SInv} [granite talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. SInv: It lets you see invisible. an orb of pyromania a ring of see invisible the ring "Odoij" {MP+9 Str+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). the ring of Grace {rN+ Int-4 SInv Stlth+} [ring of positive energy] rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of Bunelem {MP+9 Str+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). (51, 4, Depths:2) a dwarf skeleton (52, -38, Depths:2) a +0 long sword a +0 chain mail (55, 5, Depths:2) a dwarf skeleton (56, -41, Depths:2) a +1 trident of distortion a +0 robe (56, -40, Depths:2) a +0 whip a +0 robe (57, -39, Depths:2) a +0 robe (61, 4, Depths:2) a dwarf skeleton (61, 5, Depths:2) a +0 chain mail (61, 6, Depths:2) a +2 demon whip of electrocution (61, 8, Depths:2) a dwarf skeleton (62, 4, Depths:2) a +0 chain mail (62, 6, Depths:2) a +4 ring of slaying (63, 8, Depths:2) a +0 plate armour (64, 4, Depths:2) a +0 orcbow (64, 8, Depths:2) a +0 chain mail Level 3 of the Depths [Shop] Naoph's Book Shoppe a parchment of Sublimation of Blood (174 gold) a parchment of Malign Gateway (984 gold) a parchment of Launch Clockwork Bee (264 gold) a parchment of Rimeblight (984 gold) a parchment of Hellfire Mortar (984 gold) a parchment of Alistair's Walking Alembic (552 gold) a parchment of Platinum Paragon (1560 gold) a parchment of Martyr's Knell (390 gold) a parchment of Detonation Catalyst (552 gold) a parchment of Polar Vortex (1560 gold) a parchment of Olgreb's Toxic Radiance (390 gold) a parchment of Magnavolt (984 gold) a parchment of Irradiate (552 gold) a manual of Shields (2400 gold) a parchment of Ignition (1254 gold) (0, 0, Depths:3) a +0 plate armour a +7 eveningstar (3, -2, Depths:3) a +0 chain mail a +5 war axe a +0 robe a +0 whip (4, -1, Depths:3) a +0 plate armour a +2 broad axe of draining a +0 plate armour a +2 war axe of draining (6, -1, Depths:3) a +0 robe a +0 dagger a +0 robe a +0 athame a +0 plate armour a +0 demon blade of distortion 3 large rocks (8, 10, Depths:3) a +0 dire flail a +1 dire flail of draining (14, -21, Depths:3) the +4 robe "Hofyapn" {Will+ Str+6 Int-2 Archmagi} Will+: It increases your willpower. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (18, 26, Depths:3) a spider talisman (19, -18, Depths:3) a parchment of Brom's Barrelling Boulder (19, 15, Depths:3) a +0 buckler (22, -14, Depths:3) a +0 glaive (23, -9, Depths:3) 6 large rocks (25, -19, Depths:3) a +0 leather armour (27, 6, Depths:3) a +0 robe (28, 1, Depths:3) a +0 club (34, -24, Depths:3) a +0 robe (35, 5, Depths:3) 4 large rocks (35, 8, Depths:3) a +0 battleaxe of freezing (36, 0, Depths:3) a +0 arbalest the +5 war axe of Massacring {venom, *Rage rElec rN+ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 scale mail a ring of flight (38, 18, Depths:3) a +0 partisan a +0 leather armour a +1 kite shield of fire resistance (39, 5, Depths:3) a +0 buckler (39, 6, Depths:3) a +2 long sword of freezing (40, 6, Depths:3) an amulet of the acrobat (40, 15, Depths:3) a +1 halberd a +0 ring mail (40, 16, Depths:3) a +0 battleaxe of freezing a +0 antimagic quarterstaff a +0 animal skin a +0 spear a +0 buckler (40, 17, Depths:3) a +0 spear a +1 spectral lajatang a +0 robe (41, 5, Depths:3) a +0 ring mail (41, 15, Depths:3) a +0 cloak a +2 great mace of protection a +0 scale mail (42, 14, Depths:3) a +2 battleaxe of freezing (42, 15, Depths:3) a +2 great sword of flaming (43, 15, Depths:3) a +2 demon trident of draining a +0 plate armour (50, 11, Depths:3) a scroll of identify Level 4 of the Depths [Shop] Cummybbo's General Store 5 datura-tipped darts (81 gold) a parchment of Awaken Armour (234 gold) a +0 great mace (180 gold) a scroll of teleportation (59 gold) a phantom mirror (720 gold) a +0 club (9 gold) a +0 quarterstaff (90 gold) a parchment of Disjunction (752 gold) a scroll of identify (39 gold) a ring of willpower (450 gold) a scroll of immolation (79 gold) a scroll of identify (39 gold) [Shop] Loruogic's Specific Store a wand of iceblast (3) (324 gold) [Shop] Feerak's Jewellery Boutique a dragon-coil talisman (600 gold) a +4 ring of slaying (720 gold) a ring of protection from cold (500 gold) a +4 ring of protection (720 gold) a ring of magical power (400 gold) a sanguine talisman (600 gold) [Shop] Cepsil's Distillery 2 potions of lignification (129 gold) a potion of lignification (64 gold) 2 potions of curing (129 gold) a potion of berserk rage (107 gold) a potion of might (86 gold) a potion of heal wounds (172 gold) a potion of enlightenment (107 gold) a potion of brilliance (86 gold) [Shop] Tybbutiargh's Armour Boutique a +1 chain mail of willpower (378 gold) the +6 chain mail of the Devil's Team {rCorr Dex-2 SInv Stlth+} (1079 gold) rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a scarf of shadows (252 gold) a +1 ring mail of poison resistance (273 gold) a +2 leather armour of cold resistance (399 gold) an orb of mesmerism (546 gold) [Shop] Neann's Magic Scroll Shop a scroll of immolation (93 gold) 2 scrolls of teleportation (140 gold) a scroll of poison (93 gold) a scroll of fog (93 gold) a scroll of immolation (93 gold) a scroll of noise (23 gold) a scroll of identify (46 gold) a scroll of enchant armour (175 gold) a scroll of identify (46 gold) a scroll of butterflies (221 gold) (0, 0, Depths:4) a +0 robe (6, 9, Depths:4) a +1 heavy spear (9, -4, Depths:4) a +6 ring of intelligence (16, 6, Depths:4) the +1 chain mail of Protective Custody {rElec rN+++ Int+3 Dex-5} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (19, 32, Depths:4) a +0 giant club (20, -8, Depths:4) a +0 mace (22, 32, Depths:4) a +0 falchion (23, 31, Depths:4) a +0 war axe (23, 32, Depths:4) a +0 quarterstaff (31, 4, Depths:4) a +0 cloak (32, 4, Depths:4) a +0 plate armour a +1 glaive of flaming a +0 halberd (34, 4, Depths:4) a +0 flail (34, 5, Depths:4) a +0 hand axe (34, 6, Depths:4) a +0 mace (34, 7, Depths:4) a +0 dire flail (34, 8, Depths:4) a +0 cloak of willpower a +0 rapier (34, 31, Depths:4) a +0 animal skin a +0 war axe (35, 9, Depths:4) 3 large rocks a +0 short sword a +0 robe a +0 whip (37, 4, Depths:4) a +0 trident (39, 6, Depths:4) 4 gold pieces (52, -11, Depths:4) a +0 dire flail a +0 dire flail